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C# AstarSerializer.AddUnityReferenceValue方法代码示例

本文整理汇总了C#中Pathfinding.AstarSerializer.AddUnityReferenceValue方法的典型用法代码示例。如果您正苦于以下问题:C# AstarSerializer.AddUnityReferenceValue方法的具体用法?C# AstarSerializer.AddUnityReferenceValue怎么用?C# AstarSerializer.AddUnityReferenceValue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Pathfinding.AstarSerializer的用法示例。


在下文中一共展示了AstarSerializer.AddUnityReferenceValue方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SerializeSettings

 public void SerializeSettings(AstarSerializer serializer)
 {
     serializer.AddUnityReferenceValue ("source",source);
     serializer.AddValue ("enabled",enabled);
     for (int i=0;i<factors.Length;i++) {
         serializer.AddValue ("factor"+i,factors[i]);
     }
     for (int i=0;i<channels.Length;i++) {
         serializer.AddValue ("channel"+i,(int)channels[i]);
     }
 }
开发者ID:sonygod,项目名称:ESPUnity,代码行数:11,代码来源:GridGenerator.cs

示例2: SerializeSettings

		public void SerializeSettings (AstarSerializer serializer) {;
		
			serializer.AddUnityReferenceValue ("root",root);
			serializer.AddValue ("maxDistance",maxDistance);
			serializer.AddValue ("limits",limits);
			serializer.AddValue ("mask",mask.value);
			serializer.AddValue ("thickRaycast",thickRaycast);
			serializer.AddValue ("thickRaycastRadius",thickRaycastRadius);
			serializer.AddValue ("searchTag",searchTag);
			serializer.AddValue ("recursive",recursive);
			serializer.AddValue ("raycast",raycast);
		}
开发者ID:JustSAT,项目名称:Tower-Defence,代码行数:12,代码来源:PointGenerator.cs

示例3: SerializeSettings

		public void SerializeSettings (AstarSerializer serializer) {
			
			System.IO.BinaryWriter stream = serializer.writerStream;
			
			serializer.AddValue ("offset",offset);
			serializer.AddValue ("rotation",rotation);
			serializer.AddValue ("scale",scale);
			
			if (sourceMesh != null) {
				
				Vector3[] verts = sourceMesh.vertices;
				int[] tris = sourceMesh.triangles;
				
				stream.Write (verts.Length);
				stream.Write (tris.Length);
				
				for (int i=0;i<verts.Length;i++) {
					stream.Write (verts[i].x);
					stream.Write (verts[i].y);
					stream.Write (verts[i].z);
				}
				
				for (int i=0;i<tris.Length;i++) {
					stream.Write (tris[i]);
				}
			} else {
				stream.Write (0);
				stream.Write (0);
			}
			
			serializer.AddUnityReferenceValue ("sourceMesh",sourceMesh);
		}
开发者ID:pravusjif,项目名称:PravusUnityTests,代码行数:32,代码来源:NavMeshGenerator.cs


注:本文中的Pathfinding.AstarSerializer.AddUnityReferenceValue方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。