本文整理汇总了C#中Pathfinding.AstarSerializer.GetUnityReferenceValue方法的典型用法代码示例。如果您正苦于以下问题:C# AstarSerializer.GetUnityReferenceValue方法的具体用法?C# AstarSerializer.GetUnityReferenceValue怎么用?C# AstarSerializer.GetUnityReferenceValue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Pathfinding.AstarSerializer
的用法示例。
在下文中一共展示了AstarSerializer.GetUnityReferenceValue方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DeSerializeSettings
public void DeSerializeSettings(AstarSerializer serializer)
{
enabled = (bool)serializer.GetValue ("enabled",typeof(bool));
source = (Texture2D)serializer.GetUnityReferenceValue ("source",typeof(Texture2D));
factors = new float[3];
for (int i=0;i<factors.Length;i++) {
factors[i] = (float)serializer.GetValue ("factor"+i,typeof(float),1F);
}
channels = new ChannelUse[3];
for (int i=0;i<channels.Length;i++) {
channels[i] = (ChannelUse)serializer.GetValue ("channel"+i,typeof(int));
}
}
示例2: DeSerializeSettings
public void DeSerializeSettings (AstarSerializer serializer) {
root = (Transform)serializer.GetUnityReferenceValue ("root",typeof(Transform));
maxDistance = (float)serializer.GetValue ("maxDistance",typeof(float));
limits = (Vector3)serializer.GetValue ("limits",typeof(Vector3));
mask.value = (int)serializer.GetValue ("mask",typeof(int));
thickRaycast = (bool)serializer.GetValue ("thickRaycast",typeof(bool));
thickRaycastRadius = (float)serializer.GetValue ("thickRaycastRadius",typeof(float));
searchTag = (string)serializer.GetValue ("searchTag",typeof(string));
recursive = (bool)serializer.GetValue ("recursive",typeof(bool));
raycast = (bool)serializer.GetValue ("raycast",typeof(bool),true);
}
示例3: DeSerializeSettings
public void DeSerializeSettings (AstarSerializer serializer) {
System.IO.BinaryReader stream = serializer.readerStream;
offset = (Vector3)serializer.GetValue ("offset",typeof(Vector3));
rotation = (Vector3)serializer.GetValue ("rotation",typeof(Vector3));
scale = (float)serializer.GetValue ("scale",typeof(float));
GenerateMatrix ();
Vector3[] verts = new Vector3[stream.ReadInt32 ()];
int[] tris = new int[stream.ReadInt32 ()];
for (int i=0;i<verts.Length;i++) {
verts[i] = new Vector3(stream.ReadSingle (),stream.ReadSingle (),stream.ReadSingle ());
}
for (int i=0;i<tris.Length;i++) {
tris[i] = stream.ReadInt32 ();
}
sourceMesh = serializer.GetUnityReferenceValue ("sourceMesh",typeof(Mesh)) as Mesh;
if (Application.isPlaying) {
sourceMesh = new Mesh ();
sourceMesh.name = "NavGraph Mesh";
sourceMesh.vertices = verts;
sourceMesh.triangles = tris;
}
}