本文整理汇总了C#中OpenSim.Framework.AvatarAppearance.SetAttachment方法的典型用法代码示例。如果您正苦于以下问题:C# AvatarAppearance.SetAttachment方法的具体用法?C# AvatarAppearance.SetAttachment怎么用?C# AvatarAppearance.SetAttachment使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenSim.Framework.AvatarAppearance
的用法示例。
在下文中一共展示了AvatarAppearance.SetAttachment方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CopyInventoryFolders
//.........这里部分代码省略.........
InventoryFolderBase destinationFolder = inventoryService.GetFolderForType(destination, assetType);
if (sourceFolder == null || destinationFolder == null)
throw new Exception("Cannot locate folder(s)");
// Missing source folder? This should *never* be the case
if (sourceFolder.Type != (short)assetType)
{
sourceFolder = new InventoryFolderBase();
sourceFolder.ID = UUID.Random();
if (assetType == AssetType.Clothing) {
sourceFolder.Name = "Clothing";
} else {
sourceFolder.Name = "Body Parts";
}
sourceFolder.Owner = source;
sourceFolder.Type = (short)assetType;
sourceFolder.ParentID = inventoryService.GetRootFolder(source).ID;
sourceFolder.Version = 1;
inventoryService.AddFolder(sourceFolder); // store base record
m_log.ErrorFormat("[RADMIN] Created folder for source {0}", source);
}
// Missing destination folder? This should *never* be the case
if (destinationFolder.Type != (short)assetType)
{
destinationFolder = new InventoryFolderBase();
destinationFolder.ID = UUID.Random();
if (assetType == AssetType.Clothing) {
destinationFolder.Name = "Clothing";
} else {
destinationFolder.Name = "Body Parts";
}
destinationFolder.Owner = destination;
destinationFolder.Type = (short)assetType;
destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID;
destinationFolder.Version = 1;
inventoryService.AddFolder(destinationFolder); // store base record
m_log.ErrorFormat("[RADMIN]: Created folder for destination {0}", source);
}
InventoryFolderBase extraFolder;
List<InventoryFolderBase> folders = inventoryService.GetFolderContent(source, sourceFolder.ID).Folders;
foreach (InventoryFolderBase folder in folders)
{
extraFolder = new InventoryFolderBase();
extraFolder.ID = UUID.Random();
extraFolder.Name = folder.Name;
extraFolder.Owner = destination;
extraFolder.Type = folder.Type;
extraFolder.Version = folder.Version;
extraFolder.ParentID = destinationFolder.ID;
inventoryService.AddFolder(extraFolder);
m_log.DebugFormat("[RADMIN]: Added folder {0} to folder {1}", extraFolder.ID, sourceFolder.ID);
List<InventoryItemBase> items = inventoryService.GetFolderContent(source, folder.ID).Items;
foreach (InventoryItemBase item in items)
{
InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
destinationItem.Name = item.Name;
destinationItem.Owner = destination;
destinationItem.Description = item.Description;
destinationItem.InvType = item.InvType;
destinationItem.CreatorId = item.CreatorId;
destinationItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
destinationItem.CreatorData = item.CreatorData;
destinationItem.NextPermissions = item.NextPermissions;
destinationItem.CurrentPermissions = item.CurrentPermissions;
destinationItem.BasePermissions = item.BasePermissions;
destinationItem.EveryOnePermissions = item.EveryOnePermissions;
destinationItem.GroupPermissions = item.GroupPermissions;
destinationItem.AssetType = item.AssetType;
destinationItem.AssetID = item.AssetID;
destinationItem.GroupID = item.GroupID;
destinationItem.GroupOwned = item.GroupOwned;
destinationItem.SalePrice = item.SalePrice;
destinationItem.SaleType = item.SaleType;
destinationItem.Flags = item.Flags;
destinationItem.CreationDate = item.CreationDate;
destinationItem.Folder = extraFolder.ID;
ApplyNextOwnerPermissions(destinationItem);
m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem);
inventoryMap.Add(item.ID, destinationItem.ID);
m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, extraFolder.ID);
// Attach item, if original is attached
int attachpoint = avatarAppearance.GetAttachpoint(item.ID);
if (attachpoint != 0)
{
avatarAppearance.SetAttachment(attachpoint, destinationItem.ID, destinationItem.AssetID);
m_log.DebugFormat("[RADMIN]: Attached {0}", destinationItem.ID);
}
}
}
}
示例2: CopyWearablesAndAttachments
//.........这里部分代码省略.........
InventoryItemBase item = new InventoryItemBase(wearable[0].ItemID, source);
item = inventoryService.GetItem(item);
if (item != null)
{
InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
destinationItem.Name = item.Name;
destinationItem.Owner = destination;
destinationItem.Description = item.Description;
destinationItem.InvType = item.InvType;
destinationItem.CreatorId = item.CreatorId;
destinationItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
destinationItem.CreatorData = item.CreatorData;
destinationItem.NextPermissions = item.NextPermissions;
destinationItem.CurrentPermissions = item.CurrentPermissions;
destinationItem.BasePermissions = item.BasePermissions;
destinationItem.EveryOnePermissions = item.EveryOnePermissions;
destinationItem.GroupPermissions = item.GroupPermissions;
destinationItem.AssetType = item.AssetType;
destinationItem.AssetID = item.AssetID;
destinationItem.GroupID = item.GroupID;
destinationItem.GroupOwned = item.GroupOwned;
destinationItem.SalePrice = item.SalePrice;
destinationItem.SaleType = item.SaleType;
destinationItem.Flags = item.Flags;
destinationItem.CreationDate = item.CreationDate;
destinationItem.Folder = destinationFolder.ID;
ApplyNextOwnerPermissions(destinationItem);
m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem);
m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
// Wear item
AvatarWearable newWearable = new AvatarWearable();
newWearable.Wear(destinationItem.ID, wearable[0].AssetID);
avatarAppearance.SetWearable(i, newWearable);
}
else
{
m_log.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", wearable[0].ItemID, destinationFolder.ID);
}
}
}
// Attachments
List<AvatarAttachment> attachments = avatarAppearance.GetAttachments();
foreach (AvatarAttachment attachment in attachments)
{
int attachpoint = attachment.AttachPoint;
UUID itemID = attachment.ItemID;
if (itemID != UUID.Zero)
{
// Get inventory item and copy it
InventoryItemBase item = new InventoryItemBase(itemID, source);
item = inventoryService.GetItem(item);
if (item != null)
{
InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
destinationItem.Name = item.Name;
destinationItem.Owner = destination;
destinationItem.Description = item.Description;
destinationItem.InvType = item.InvType;
destinationItem.CreatorId = item.CreatorId;
destinationItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
destinationItem.CreatorData = item.CreatorData;
destinationItem.NextPermissions = item.NextPermissions;
destinationItem.CurrentPermissions = item.CurrentPermissions;
destinationItem.BasePermissions = item.BasePermissions;
destinationItem.EveryOnePermissions = item.EveryOnePermissions;
destinationItem.GroupPermissions = item.GroupPermissions;
destinationItem.AssetType = item.AssetType;
destinationItem.AssetID = item.AssetID;
destinationItem.GroupID = item.GroupID;
destinationItem.GroupOwned = item.GroupOwned;
destinationItem.SalePrice = item.SalePrice;
destinationItem.SaleType = item.SaleType;
destinationItem.Flags = item.Flags;
destinationItem.CreationDate = item.CreationDate;
destinationItem.Folder = destinationFolder.ID;
ApplyNextOwnerPermissions(destinationItem);
m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem);
m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
// Attach item
avatarAppearance.SetAttachment(attachpoint, destinationItem.ID, destinationItem.AssetID);
m_log.DebugFormat("[RADMIN]: Attached {0}", destinationItem.ID);
}
else
{
m_log.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", itemID, destinationFolder.ID);
}
}
}
}
示例3: ToAvatarAppearance
//.........这里部分代码省略.........
appearance.Wearables[AvatarWearable.JACKET].Wear(
UUID.Parse(Data["JacketItem"]),
UUID.Parse(Data["JacketAsset"]));
if (Data.ContainsKey("GlovesItem"))
appearance.Wearables[AvatarWearable.GLOVES].Wear(
UUID.Parse(Data["GlovesItem"]),
UUID.Parse(Data["GlovesAsset"]));
if (Data.ContainsKey("UnderShirtItem"))
appearance.Wearables[AvatarWearable.UNDERSHIRT].Wear(
UUID.Parse(Data["UnderShirtItem"]),
UUID.Parse(Data["UnderShirtAsset"]));
if (Data.ContainsKey("UnderPantsItem"))
appearance.Wearables[AvatarWearable.UNDERPANTS].Wear(
UUID.Parse(Data["UnderPantsItem"]),
UUID.Parse(Data["UnderPantsAsset"]));
if (Data.ContainsKey("SkirtItem"))
appearance.Wearables[AvatarWearable.SKIRT].Wear(
UUID.Parse(Data["SkirtItem"]),
UUID.Parse(Data["SkirtAsset"]));
if (Data.ContainsKey("VisualParams"))
{
string[] vps = Data["VisualParams"].Split(new char[] {','});
byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT];
for (int i = 0 ; i < vps.Length && i < binary.Length ; i++)
binary[i] = (byte)Convert.ToInt32(vps[i]);
appearance.VisualParams = binary;
}
// New style wearables
foreach (KeyValuePair<string, string> _kvp in Data)
{
if (_kvp.Key.StartsWith("Wearable "))
{
string wearIndex = _kvp.Key.Substring(9);
string[] wearIndices = wearIndex.Split(new char[] {':'});
int index = Convert.ToInt32(wearIndices[0]);
string[] ids = _kvp.Value.Split(new char[] {':'});
UUID itemID = new UUID(ids[0]);
UUID assetID = new UUID(ids[1]);
appearance.Wearables[index].Add(itemID, assetID);
}
}
// Attachments
Dictionary<string, string> attchs = new Dictionary<string, string>();
foreach (KeyValuePair<string, string> _kvp in Data)
if (_kvp.Key.StartsWith("_ap_"))
attchs[_kvp.Key] = _kvp.Value;
foreach (KeyValuePair<string, string> _kvp in attchs)
{
string pointStr = _kvp.Key.Substring(4);
int point = 0;
if (!Int32.TryParse(pointStr, out point))
continue;
UUID uuid = UUID.Zero;
UUID.TryParse(_kvp.Value, out uuid);
appearance.SetAttachment(point, uuid, UUID.Zero);
}
if (appearance.Wearables[AvatarWearable.BODY].Count == 0)
appearance.Wearables[AvatarWearable.BODY].Wear(
AvatarWearable.DefaultWearables[
AvatarWearable.BODY][0]);
if (appearance.Wearables[AvatarWearable.SKIN].Count == 0)
appearance.Wearables[AvatarWearable.SKIN].Wear(
AvatarWearable.DefaultWearables[
AvatarWearable.SKIN][0]);
if (appearance.Wearables[AvatarWearable.HAIR].Count == 0)
appearance.Wearables[AvatarWearable.HAIR].Wear(
AvatarWearable.DefaultWearables[
AvatarWearable.HAIR][0]);
if (appearance.Wearables[AvatarWearable.EYES].Count == 0)
appearance.Wearables[AvatarWearable.EYES].Wear(
AvatarWearable.DefaultWearables[
AvatarWearable.EYES][0]);
}
catch
{
// We really should report something here, returning null
// will at least break the wrapper
return null;
}
return appearance;
}
示例4: RemapWornItems
private void RemapWornItems(UUID botID, AvatarAppearance appearance)
{
// save before Clear calls
List<AvatarWearable> wearables = appearance.GetWearables();
List<AvatarAttachment> attachments = appearance.GetAttachments();
appearance.ClearWearables();
appearance.ClearAttachments();
// Remap bot outfit with new item IDs
foreach (AvatarWearable w in wearables)
{
AvatarWearable newWearable = new AvatarWearable(w);
// store a reversible back-link to the original inventory item ID.
newWearable.ItemID = w.ItemID ^ botID;
appearance.SetWearable(newWearable);
}
foreach (AvatarAttachment a in attachments)
{
// store a reversible back-link to the original inventory item ID.
UUID itemID = a.ItemID ^ botID;
appearance.SetAttachment(a.AttachPoint, true, itemID, a.AssetID);
}
}
示例5: CopyInventoryFolders
//.........这里部分代码省略.........
InventoryFolderBase sourceFolder = inventoryService.GetFolderForType(source, InventoryType.Unknown, assetType);
InventoryFolderBase destinationFolder = inventoryService.GetFolderForType (destination, InventoryType.Unknown, assetType);
if (sourceFolder == null || destinationFolder == null)
throw new Exception("Cannot locate folder(s)");
// Missing source folder? This should *never* be the case
if (sourceFolder.Type != (short)assetType)
{
sourceFolder = new InventoryFolderBase
{
ID = UUID.Random(),
Name = assetType == AssetType.Clothing ? "Clothing" : "Body Parts",
Owner = source,
Type = (short) assetType,
ParentID = inventoryService.GetRootFolder(source).ID,
Version = 1
};
inventoryService.AddFolder(sourceFolder); // store base record
MainConsole.Instance.ErrorFormat("[RADMIN] Created folder for source {0}", source);
}
// Missing destination folder? This should *never* be the case
if (destinationFolder.Type != (short)assetType)
{
destinationFolder = new InventoryFolderBase
{
ID = UUID.Random(),
Name = assetType.ToString(),
Owner = destination,
Type = (short) assetType,
ParentID = inventoryService.GetRootFolder(destination).ID,
Version = 1
};
inventoryService.AddFolder(destinationFolder); // store base record
MainConsole.Instance.ErrorFormat("[RADMIN] Created folder for destination {0}", source);
}
List<InventoryFolderBase> folders = inventoryService.GetFolderContent(source, sourceFolder.ID).Folders;
foreach (InventoryFolderBase folder in folders)
{
InventoryFolderBase extraFolder = new InventoryFolderBase
{
ID = UUID.Random(),
Name = folder.Name,
Owner = destination,
Type = folder.Type,
Version = folder.Version,
ParentID = destinationFolder.ID
};
inventoryService.AddFolder(extraFolder);
MainConsole.Instance.DebugFormat("[RADMIN] Added folder {0} to folder {1}", extraFolder.ID, sourceFolder.ID);
List<InventoryItemBase> items = inventoryService.GetFolderContent(source, folder.ID).Items;
foreach (InventoryItemBase item in items)
{
InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination)
{
Name = item.Name,
Description = item.Description,
InvType = item.InvType,
CreatorId = item.CreatorId,
CreatorData = item.CreatorData,
CreatorIdAsUuid = item.CreatorIdAsUuid,
NextPermissions = item.NextPermissions,
CurrentPermissions = item.CurrentPermissions,
BasePermissions = item.BasePermissions,
EveryOnePermissions = item.EveryOnePermissions,
GroupPermissions = item.GroupPermissions,
AssetType = item.AssetType,
AssetID = item.AssetID,
GroupID = item.GroupID,
GroupOwned = item.GroupOwned,
SalePrice = item.SalePrice,
SaleType = item.SaleType,
Flags = item.Flags,
CreationDate = item.CreationDate,
Folder = extraFolder.ID
};
ILLClientInventory inventoryModule = manager.CurrentOrFirstScene.RequestModuleInterface<ILLClientInventory>();
if (inventoryModule != null)
inventoryModule.AddInventoryItem(destinationItem);
inventoryMap.Add(item.ID, destinationItem.ID);
MainConsole.Instance.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, extraFolder.ID);
// Attach item, if original is attached
int attachpoint = avatarAppearance.GetAttachpoint(item.ID);
if (attachpoint != 0)
{
avatarAppearance.SetAttachment(attachpoint, destinationItem.ID, destinationItem.AssetID);
MainConsole.Instance.DebugFormat("[RADMIN]: Attached {0}", destinationItem.ID);
}
}
}
}
示例6: CopyWearablesAndAttachments
//.........这里部分代码省略.........
InventoryItemBase item = new InventoryItemBase(wearable[0].ItemID, source);
item = inventoryService.GetItem(item);
if (item != null)
{
InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination)
{
Name = item.Name,
Description = item.Description,
InvType = item.InvType,
CreatorId = item.CreatorId,
CreatorData = item.CreatorData,
CreatorIdAsUuid = item.CreatorIdAsUuid,
NextPermissions = item.NextPermissions,
CurrentPermissions = item.CurrentPermissions,
BasePermissions = item.BasePermissions,
EveryOnePermissions = item.EveryOnePermissions,
GroupPermissions = item.GroupPermissions,
AssetType = item.AssetType,
AssetID = item.AssetID,
GroupID = item.GroupID,
GroupOwned = item.GroupOwned,
SalePrice = item.SalePrice,
SaleType = item.SaleType,
Flags = item.Flags,
CreationDate = item.CreationDate,
Folder = destinationFolder.ID
};
ILLClientInventory inventoryModule = manager.CurrentOrFirstScene.RequestModuleInterface<ILLClientInventory>();
if (inventoryModule != null)
inventoryModule.AddInventoryItem(destinationItem);
MainConsole.Instance.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
// Wear item
AvatarWearable newWearable = new AvatarWearable();
newWearable.Wear(destinationItem.ID, wearable[0].AssetID);
avatarAppearance.SetWearable(i, newWearable);
}
else
{
MainConsole.Instance.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", wearable[0].ItemID, destinationFolder.ID);
}
}
}
// Attachments
List<AvatarAttachment> attachments = avatarAppearance.GetAttachments();
foreach (AvatarAttachment attachment in attachments)
{
int attachpoint = attachment.AttachPoint;
UUID itemID = attachment.ItemID;
if (itemID != UUID.Zero)
{
// Get inventory item and copy it
InventoryItemBase item = new InventoryItemBase(itemID, source);
item = inventoryService.GetItem(item);
if (item != null)
{
InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination)
{
Name = item.Name,
Description = item.Description,
InvType = item.InvType,
CreatorId = item.CreatorId,
CreatorData = item.CreatorData,
CreatorIdAsUuid = item.CreatorIdAsUuid,
NextPermissions = item.NextPermissions,
CurrentPermissions = item.CurrentPermissions,
BasePermissions = item.BasePermissions,
EveryOnePermissions = item.EveryOnePermissions,
GroupPermissions = item.GroupPermissions,
AssetType = item.AssetType,
AssetID = item.AssetID,
GroupID = item.GroupID,
GroupOwned = item.GroupOwned,
SalePrice = item.SalePrice,
SaleType = item.SaleType,
Flags = item.Flags,
CreationDate = item.CreationDate,
Folder = destinationFolder.ID
};
ILLClientInventory inventoryModule = manager.CurrentOrFirstScene.RequestModuleInterface<ILLClientInventory>();
if (inventoryModule != null)
inventoryModule.AddInventoryItem(destinationItem);
MainConsole.Instance.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
// Attach item
avatarAppearance.SetAttachment(attachpoint, destinationItem.ID, destinationItem.AssetID);
MainConsole.Instance.DebugFormat("[RADMIN]: Attached {0}", destinationItem.ID);
}
else
{
MainConsole.Instance.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", itemID, destinationFolder.ID);
}
}
}
}