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C# AvatarAppearance.DetachAttachment方法代码示例

本文整理汇总了C#中OpenSim.Framework.AvatarAppearance.DetachAttachment方法的典型用法代码示例。如果您正苦于以下问题:C# AvatarAppearance.DetachAttachment方法的具体用法?C# AvatarAppearance.DetachAttachment怎么用?C# AvatarAppearance.DetachAttachment使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenSim.Framework.AvatarAppearance的用法示例。


在下文中一共展示了AvatarAppearance.DetachAttachment方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FixCurrentOutFitFolder


//.........这里部分代码省略.........
            List<UUID> OtherStuff = new List<UUID>();
            List<AvatarWearable> wearables = avappearance.GetWearables();
            foreach (var i in ic)
            {
                InventoryItemBase linkedItem = null;
                try {
                    linkedItem = inventoryService.GetItem(i.AssetID, UUID.Zero);
                } catch (InventoryStorageException) {
                    linkedItem = null;
                }
                if (linkedItem == null)
                    brokenLinks.Add(i);
                else if (linkedItem.ID == AvatarWearable.DEFAULT_EYES_ITEM ||
                         linkedItem.ID == AvatarWearable.DEFAULT_BODY_ITEM ||
                         linkedItem.ID == AvatarWearable.DEFAULT_HAIR_ITEM ||
                         linkedItem.ID == AvatarWearable.DEFAULT_PANTS_ITEM ||
                         linkedItem.ID == AvatarWearable.DEFAULT_SHIRT_ITEM ||
                         linkedItem.ID == AvatarWearable.DEFAULT_SKIN_ITEM)
                    brokenLinks.Add(i); //Default item link, needs removed
                else if (wearables.Find((w)=>w.ItemID == i.AssetID) == null)
                    brokenLinks.Add(i);
                else if (!OtherStuff.Contains(i.AssetID))
                    OtherStuff.Add(i.AssetID);
                else
                    brokenLinks.Add(i);
            }

            foreach (AvatarWearable wearable in wearables)
            {
                if (wearable.ItemID == UUID.Zero) continue;
                if (!OtherStuff.Contains(wearable.ItemID))
                {
                    InventoryItemBase linkedItem = null;
                    try
                    {
                        linkedItem = inventoryService.GetItem(wearable.ItemID, UUID.Zero);
                    }
                    catch (InventoryStorageException)
                    {
                        linkedItem = null;
                    }
                    if (linkedItem != null)
                    {
                        InventoryItemBase linkedItem3 = (InventoryItemBase)linkedItem.Clone();
                        linkedItem3.AssetID = linkedItem.ID;
                        linkedItem3.AssetType = (int)AssetType.Link;
                        linkedItem3.ID = UUID.Random();
                        linkedItem3.CurrentPermissions = linkedItem.NextPermissions;
                        linkedItem3.EveryOnePermissions = linkedItem.NextPermissions;
                        linkedItem3.Folder = CurrentOutfitFolder.ID;
                        inventoryService.CreateItem(linkedItem3);
                        changed = true;
                    }
                }
            }

            List<UUID> items2UnAttach = new List<UUID>();
            foreach (int ap in avappearance.GetAttachedPoints())
            {
                foreach (AvatarAttachment attachment in avappearance.GetAttachmentsAtPoint(ap))
                {
                    if (attachment.ItemID == UUID.Zero) continue;
                    if (!OtherStuff.Contains(attachment.ItemID))
                    {
                        changed = true;
                        InventoryItemBase linkedItem = null;
                        try
                        {
                            linkedItem = inventoryService.GetItem(attachment.ItemID, UUID.Zero);
                        }
                        catch (InventoryStorageException)
                        {
                            linkedItem = null;
                        }
                        if(linkedItem != null)
                        {
                            InventoryItemBase linkedItem3 = (InventoryItemBase)linkedItem.Clone();
                            linkedItem3.AssetID = linkedItem.ID;
                            linkedItem3.AssetType = (int)AssetType.Link;
                            linkedItem3.ID = UUID.Random();
                            linkedItem3.CurrentPermissions = linkedItem.NextPermissions;
                            linkedItem3.EveryOnePermissions = linkedItem.NextPermissions;
                            linkedItem3.Folder = CurrentOutfitFolder.ID;
                            inventoryService.CreateItem(linkedItem3);
                        }
                        else
                            items2UnAttach.Add(attachment.ItemID);
                    }
                }
            }

            foreach (UUID uuid in items2UnAttach)
            {
                avappearance.DetachAttachment(uuid);
            }

            if (brokenLinks.Count != 0)
                inventoryService.PurgeItems(brokenLinks);
            return changed || brokenLinks.Count > 0;
        }
开发者ID:BogusCurry,项目名称:halcyon,代码行数:101,代码来源:LoginService.cs


注:本文中的OpenSim.Framework.AvatarAppearance.DetachAttachment方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。