本文整理汇总了C#中OpenSim.Framework.AvatarAppearance.GetAttachmentDictionary方法的典型用法代码示例。如果您正苦于以下问题:C# AvatarAppearance.GetAttachmentDictionary方法的具体用法?C# AvatarAppearance.GetAttachmentDictionary怎么用?C# AvatarAppearance.GetAttachmentDictionary使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenSim.Framework.AvatarAppearance
的用法示例。
在下文中一共展示了AvatarAppearance.GetAttachmentDictionary方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CopyWearablesAndAttachments
/// <summary>
/// This method is called by establishAppearance to do a copy all inventory items
/// worn or attached to the Clothing inventory folder of the receiving avatar.
/// In parallel the avatar wearables and attachments are updated.
/// </summary>
private void CopyWearablesAndAttachments(UUID destination, UUID source, AvatarAppearance avatarAppearance)
{
IInventoryService inventoryService = manager.CurrentOrFirstScene.InventoryService;
// Get Clothing folder of receiver
InventoryFolderBase destinationFolder = inventoryService.GetFolderForType(destination, AssetType.Clothing);
if (destinationFolder == null)
throw new Exception("Cannot locate folder(s)");
// Missing destination folder? This should *never* be the case
if (destinationFolder.Type != (short)AssetType.Clothing)
{
destinationFolder = new InventoryFolderBase();
destinationFolder.ID = UUID.Random();
destinationFolder.Name = "Clothing";
destinationFolder.Owner = destination;
destinationFolder.Type = (short)AssetType.Clothing;
destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID;
destinationFolder.Version = 1;
inventoryService.AddFolder(destinationFolder); // store base record
m_log.ErrorFormat("[RADMIN] Created folder for destination {0}", source);
}
// Wearables
AvatarWearable[] wearables = avatarAppearance.Wearables;
AvatarWearable wearable;
for (int i=0; i<wearables.Length; i++)
{
wearable = wearables[i];
if (wearable.ItemID != UUID.Zero)
{
// Get inventory item and copy it
InventoryItemBase item = new InventoryItemBase(wearable.ItemID, source);
item = inventoryService.GetItem(item);
if (item != null)
{
InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
destinationItem.Name = item.Name;
destinationItem.Description = item.Description;
destinationItem.InvType = item.InvType;
destinationItem.CreatorId = item.CreatorId;
destinationItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
destinationItem.NextPermissions = item.NextPermissions;
destinationItem.CurrentPermissions = item.CurrentPermissions;
destinationItem.BasePermissions = item.BasePermissions;
destinationItem.EveryOnePermissions = item.EveryOnePermissions;
destinationItem.GroupPermissions = item.GroupPermissions;
destinationItem.AssetType = item.AssetType;
destinationItem.AssetID = item.AssetID;
destinationItem.GroupID = item.GroupID;
destinationItem.GroupOwned = item.GroupOwned;
destinationItem.SalePrice = item.SalePrice;
destinationItem.SaleType = item.SaleType;
destinationItem.Flags = item.Flags;
destinationItem.CreationDate = item.CreationDate;
destinationItem.Folder = destinationFolder.ID;
manager.CurrentOrFirstScene.AddInventoryItem(destinationItem);
m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
// Wear item
AvatarWearable newWearable = new AvatarWearable();
newWearable.AssetID = wearable.AssetID;
newWearable.ItemID = destinationItem.ID;
avatarAppearance.SetWearable(i, newWearable);
}
else
{
m_log.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", wearable.ItemID, destinationFolder.ID);
}
}
}
// Attachments
Dictionary<int, UUID[]> attachments = avatarAppearance.GetAttachmentDictionary();
foreach (KeyValuePair<int, UUID[]> attachment in attachments)
{
int attachpoint = attachment.Key;
UUID itemID = attachment.Value[0];
if (itemID != UUID.Zero)
{
// Get inventory item and copy it
InventoryItemBase item = new InventoryItemBase(itemID, source);
item = inventoryService.GetItem(item);
if (item != null)
{
InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
//.........这里部分代码省略.........