本文整理汇总了C#中OpenSim.Framework.AvatarAppearance.GetWearables方法的典型用法代码示例。如果您正苦于以下问题:C# AvatarAppearance.GetWearables方法的具体用法?C# AvatarAppearance.GetWearables怎么用?C# AvatarAppearance.GetWearables使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenSim.Framework.AvatarAppearance
的用法示例。
在下文中一共展示了AvatarAppearance.GetWearables方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RemapWornItems
private void RemapWornItems(UUID botID, AvatarAppearance appearance)
{
// save before Clear calls
List<AvatarWearable> wearables = appearance.GetWearables();
List<AvatarAttachment> attachments = appearance.GetAttachments();
appearance.ClearWearables();
appearance.ClearAttachments();
// Remap bot outfit with new item IDs
foreach (AvatarWearable w in wearables)
{
AvatarWearable newWearable = new AvatarWearable(w);
// store a reversible back-link to the original inventory item ID.
newWearable.ItemID = w.ItemID ^ botID;
appearance.SetWearable(newWearable);
}
foreach (AvatarAttachment a in attachments)
{
// store a reversible back-link to the original inventory item ID.
UUID itemID = a.ItemID ^ botID;
appearance.SetAttachment(a.AttachPoint, true, itemID, a.AssetID);
}
}
示例2: FixCurrentOutFitFolder
protected bool FixCurrentOutFitFolder(UUID user, ref AvatarAppearance avappearance)
{
IInventoryProviderSelector inventorySelect = ProviderRegistry.Instance.Get<IInventoryProviderSelector>();
IInventoryStorage inventoryService = inventorySelect.GetProvider(user);
InventoryFolderBase CurrentOutfitFolder = null;
bool changed = false;
try
{
CurrentOutfitFolder = inventoryService.FindFolderForType(user, AssetType.CurrentOutfitFolder);
}
catch (InventoryStorageException)
{
// could not find it by type. load root and try to find it by name.
InventorySubFolderBase foundFolder = null;
InventoryFolderBase rootFolder = inventoryService.FindFolderForType(user, AssetType.RootFolder);
foreach (var subfolder in rootFolder.SubFolders)
{
if (subfolder.Name == COF_NAME)
{
foundFolder = subfolder;
break;
}
}
if (foundFolder != null)
{
CurrentOutfitFolder = inventoryService.GetFolder(foundFolder.ID);
if (CurrentOutfitFolder != null)
{
CurrentOutfitFolder.Level = InventoryFolderBase.FolderLevel.TopLevel;
inventoryService.SaveFolder(CurrentOutfitFolder);
}
}
}
if (CurrentOutfitFolder == null) return false;
List<InventoryItemBase> ic = inventoryService.GetFolder(CurrentOutfitFolder.ID).Items;
List<InventoryItemBase> brokenLinks = new List<InventoryItemBase>();
List<UUID> OtherStuff = new List<UUID>();
List<AvatarWearable> wearables = avappearance.GetWearables();
foreach (var i in ic)
{
InventoryItemBase linkedItem = null;
try {
linkedItem = inventoryService.GetItem(i.AssetID, UUID.Zero);
} catch (InventoryStorageException) {
linkedItem = null;
}
if (linkedItem == null)
brokenLinks.Add(i);
else if (linkedItem.ID == AvatarWearable.DEFAULT_EYES_ITEM ||
linkedItem.ID == AvatarWearable.DEFAULT_BODY_ITEM ||
linkedItem.ID == AvatarWearable.DEFAULT_HAIR_ITEM ||
linkedItem.ID == AvatarWearable.DEFAULT_PANTS_ITEM ||
linkedItem.ID == AvatarWearable.DEFAULT_SHIRT_ITEM ||
linkedItem.ID == AvatarWearable.DEFAULT_SKIN_ITEM)
brokenLinks.Add(i); //Default item link, needs removed
else if (wearables.Find((w)=>w.ItemID == i.AssetID) == null)
brokenLinks.Add(i);
else if (!OtherStuff.Contains(i.AssetID))
OtherStuff.Add(i.AssetID);
else
brokenLinks.Add(i);
}
foreach (AvatarWearable wearable in wearables)
{
if (wearable.ItemID == UUID.Zero) continue;
if (!OtherStuff.Contains(wearable.ItemID))
{
InventoryItemBase linkedItem = null;
try
{
linkedItem = inventoryService.GetItem(wearable.ItemID, UUID.Zero);
}
catch (InventoryStorageException)
{
linkedItem = null;
}
if (linkedItem != null)
{
InventoryItemBase linkedItem3 = (InventoryItemBase)linkedItem.Clone();
linkedItem3.AssetID = linkedItem.ID;
linkedItem3.AssetType = (int)AssetType.Link;
linkedItem3.ID = UUID.Random();
linkedItem3.CurrentPermissions = linkedItem.NextPermissions;
linkedItem3.EveryOnePermissions = linkedItem.NextPermissions;
linkedItem3.Folder = CurrentOutfitFolder.ID;
inventoryService.CreateItem(linkedItem3);
changed = true;
}
}
}
List<UUID> items2UnAttach = new List<UUID>();
foreach (int ap in avappearance.GetAttachedPoints())
{
foreach (AvatarAttachment attachment in avappearance.GetAttachmentsAtPoint(ap))
{
if (attachment.ItemID == UUID.Zero) continue;
if (!OtherStuff.Contains(attachment.ItemID))
//.........这里部分代码省略.........
示例3: AvatarAppearance
public AvatarAppearance(AvatarAppearance appearance, bool copyWearables)
{
// m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance");
m_attachments = new Dictionary<int, List<AvatarAttachment>>();
m_wearables = new Dictionary<int, AvatarWearable>();
if (appearance == null)
{
m_serial = VERSION_INITIAL;
m_owner = UUID.Zero;
SetDefaultWearables();
SetDefaultTexture();
SetDefaultParams();
SetHeight();
return;
}
m_owner = appearance.Owner;
m_serial = appearance.Serial;
if (copyWearables == true)
{
ClearWearables();
SetWearables(appearance.GetWearables());
}
else
SetDefaultWearables();
m_texture = null;
if (appearance.Texture != null)
{
byte[] tbytes = appearance.Texture.GetBytes();
m_texture = new Primitive.TextureEntry(tbytes, 0, tbytes.Length);
}
else
{
SetDefaultTexture();
}
m_visualparams = null;
if (appearance.VisualParams != null)
m_visualparams = (byte[])appearance.VisualParams.Clone();
else
SetDefaultParams();
IsBotAppearance = appearance.IsBotAppearance;
SetHeight();
SetAttachments(appearance.GetAttachments());
}