本文整理汇总了C#中OpenSim.Framework.AvatarAppearance.ClearWearables方法的典型用法代码示例。如果您正苦于以下问题:C# AvatarAppearance.ClearWearables方法的具体用法?C# AvatarAppearance.ClearWearables怎么用?C# AvatarAppearance.ClearWearables使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenSim.Framework.AvatarAppearance
的用法示例。
在下文中一共展示了AvatarAppearance.ClearWearables方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ToAvatarAppearance
public AvatarAppearance ToAvatarAppearance()
{
AvatarAppearance appearance = new AvatarAppearance();
if (Data.Count == 0)
return appearance;
appearance.ClearWearables();
try
{
if (Data.ContainsKey("Serial"))
appearance.Serial = Int32.Parse(Data["Serial"]);
if (Data.ContainsKey("AvatarHeight"))
appearance.AvatarHeight = float.Parse(Data["AvatarHeight"]);
// Legacy Wearables
if (Data.ContainsKey("BodyItem"))
appearance.Wearables[AvatarWearable.BODY].Wear(
UUID.Parse(Data["BodyItem"]),
UUID.Parse(Data["BodyAsset"]));
if (Data.ContainsKey("SkinItem"))
appearance.Wearables[AvatarWearable.SKIN].Wear(
UUID.Parse(Data["SkinItem"]),
UUID.Parse(Data["SkinAsset"]));
if (Data.ContainsKey("HairItem"))
appearance.Wearables[AvatarWearable.HAIR].Wear(
UUID.Parse(Data["HairItem"]),
UUID.Parse(Data["HairAsset"]));
if (Data.ContainsKey("EyesItem"))
appearance.Wearables[AvatarWearable.EYES].Wear(
UUID.Parse(Data["EyesItem"]),
UUID.Parse(Data["EyesAsset"]));
if (Data.ContainsKey("ShirtItem"))
appearance.Wearables[AvatarWearable.SHIRT].Wear(
UUID.Parse(Data["ShirtItem"]),
UUID.Parse(Data["ShirtAsset"]));
if (Data.ContainsKey("PantsItem"))
appearance.Wearables[AvatarWearable.PANTS].Wear(
UUID.Parse(Data["PantsItem"]),
UUID.Parse(Data["PantsAsset"]));
if (Data.ContainsKey("ShoesItem"))
appearance.Wearables[AvatarWearable.SHOES].Wear(
UUID.Parse(Data["ShoesItem"]),
UUID.Parse(Data["ShoesAsset"]));
if (Data.ContainsKey("SocksItem"))
appearance.Wearables[AvatarWearable.SOCKS].Wear(
UUID.Parse(Data["SocksItem"]),
UUID.Parse(Data["SocksAsset"]));
if (Data.ContainsKey("JacketItem"))
appearance.Wearables[AvatarWearable.JACKET].Wear(
UUID.Parse(Data["JacketItem"]),
UUID.Parse(Data["JacketAsset"]));
if (Data.ContainsKey("GlovesItem"))
appearance.Wearables[AvatarWearable.GLOVES].Wear(
UUID.Parse(Data["GlovesItem"]),
UUID.Parse(Data["GlovesAsset"]));
if (Data.ContainsKey("UnderShirtItem"))
appearance.Wearables[AvatarWearable.UNDERSHIRT].Wear(
UUID.Parse(Data["UnderShirtItem"]),
UUID.Parse(Data["UnderShirtAsset"]));
if (Data.ContainsKey("UnderPantsItem"))
appearance.Wearables[AvatarWearable.UNDERPANTS].Wear(
UUID.Parse(Data["UnderPantsItem"]),
UUID.Parse(Data["UnderPantsAsset"]));
if (Data.ContainsKey("SkirtItem"))
appearance.Wearables[AvatarWearable.SKIRT].Wear(
UUID.Parse(Data["SkirtItem"]),
UUID.Parse(Data["SkirtAsset"]));
if (Data.ContainsKey("VisualParams"))
{
string[] vps = Data["VisualParams"].Split(new char[] {','});
byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT];
for (int i = 0 ; i < vps.Length && i < binary.Length ; i++)
binary[i] = (byte)Convert.ToInt32(vps[i]);
appearance.VisualParams = binary;
}
// New style wearables
foreach (KeyValuePair<string, string> _kvp in Data)
{
if (_kvp.Key.StartsWith("Wearable "))
{
string wearIndex = _kvp.Key.Substring(9);
string[] wearIndices = wearIndex.Split(new char[] {':'});
//.........这里部分代码省略.........
示例2: RemapWornItems
private void RemapWornItems(UUID botID, AvatarAppearance appearance)
{
// save before Clear calls
List<AvatarWearable> wearables = appearance.GetWearables();
List<AvatarAttachment> attachments = appearance.GetAttachments();
appearance.ClearWearables();
appearance.ClearAttachments();
// Remap bot outfit with new item IDs
foreach (AvatarWearable w in wearables)
{
AvatarWearable newWearable = new AvatarWearable(w);
// store a reversible back-link to the original inventory item ID.
newWearable.ItemID = w.ItemID ^ botID;
appearance.SetWearable(newWearable);
}
foreach (AvatarAttachment a in attachments)
{
// store a reversible back-link to the original inventory item ID.
UUID itemID = a.ItemID ^ botID;
appearance.SetAttachment(a.AttachPoint, true, itemID, a.AssetID);
}
}