本文整理汇总了C#中MiswGame2007.GraphicsDevice.DrawImageAlphaFixFlip方法的典型用法代码示例。如果您正苦于以下问题:C# GraphicsDevice.DrawImageAlphaFixFlip方法的具体用法?C# GraphicsDevice.DrawImageAlphaFixFlip怎么用?C# GraphicsDevice.DrawImageAlphaFixFlip使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MiswGame2007.GraphicsDevice
的用法示例。
在下文中一共展示了GraphicsDevice.DrawImageAlphaFixFlip方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Draw
public override void Draw(GraphicsDevice graphics)
{
int drawX = (int)Math.Round(position.X) - game.IntCameraX;
int drawY = (int)Math.Round(position.Y) - game.IntCameraY;
if (!ghost)
{
if (direction == Direction.Left)
{
if (!attacking)
{
graphics.DrawImageFix(GameImage.Norio, 128, 128, 0, 0, drawX, drawY, this);
}
else
{
if (attackCount < 32 && (attackCount / 4) % 2 == 0)
{
graphics.DrawImageFix(GameImage.Norio, 128, 128, 0, 0, drawX, drawY, this);
}
else
{
graphics.DrawImageFix(GameImage.Norio, 128, 128, 1, 0, drawX, drawY, this);
}
}
}
else
{
if (!attacking)
{
graphics.DrawImageFixFlip(GameImage.Norio, 128, 128, 0, 0, drawX, drawY, this);
}
else
{
if (attackCount < 32 && (attackCount / 4) % 2 == 0)
{
graphics.DrawImageFixFlip(GameImage.Norio, 128, 128, 0, 0, drawX, drawY, this);
}
else
{
graphics.DrawImageFixFlip(GameImage.Norio, 128, 128, 1, 0, drawX, drawY, this);
}
}
}
}
else
{
if (direction == Direction.Left)
{
if (!attacking)
{
graphics.DrawImageAlphaFix(GameImage.Norio, 128, 128, 0, 0, drawX, drawY, this, 128);
}
else
{
if (attackCount < 32 && (attackCount / 4) % 2 == 0)
{
graphics.DrawImageAlphaFix(GameImage.Norio, 128, 128, 0, 0, drawX, drawY, this, 128);
}
else
{
graphics.DrawImageAlphaFix(GameImage.Norio, 128, 128, 1, 0, drawX, drawY, this, 128);
}
}
}
else
{
if (!attacking)
{
graphics.DrawImageAlphaFixFlip(GameImage.Norio, 128, 128, 0, 0, drawX, drawY, this, 128);
}
else
{
if (attackCount < 32 && (attackCount / 4) % 2 == 0)
{
graphics.DrawImageAlphaFixFlip(GameImage.Norio, 128, 128, 0, 0, drawX, drawY, this, 128);
}
else
{
graphics.DrawImageAlphaFixFlip(GameImage.Norio, 128, 128, 1, 0, drawX, drawY, this, 128);
}
}
}
}
}