本文整理汇总了C#中MiswGame2007.GraphicsDevice.DrawImage方法的典型用法代码示例。如果您正苦于以下问题:C# GraphicsDevice.DrawImage方法的具体用法?C# GraphicsDevice.DrawImage怎么用?C# GraphicsDevice.DrawImage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MiswGame2007.GraphicsDevice
的用法示例。
在下文中一共展示了GraphicsDevice.DrawImage方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DrawSomething
public override void DrawSomething(GraphicsDevice graphics)
{
if (showTitle)
{
graphics.DrawImage(GameImage.Title, 512, 256, (Settings.SCREEN_WIDTH - 512) / 2 - IntCameraX + 16, (Settings.SCREEN_HEIGHT - 256) / 2 - IntCameraY + 16);
}
}
示例2: DrawBackground
public override void DrawBackground(GraphicsDevice graphics)
{
graphics.DrawImage(GameImage.Background4, 1024, 512, IntBackgroundX, IntBackgroundY, 64, 64, 64);
for (int i = 0; i < 512; i++)
{
int y = (int)Math.Round(16 * Math.Sin(2 * Math.PI * (i + 0.5 * Ticks) / 128));
int color = i + 2 * Ticks;
graphics.DrawImageAdd(GameImage.Aurora, 2, 256, 0, i, IntBackgroundX + 2 * i, y, 128, GetAuroraColorR(color), GetAuroraColorG(color), GetAuroraColorB(color));
}
}
示例3: Draw
public override void Draw(GraphicsDevice graphics)
{
int drawX = (int)Math.Round(position.X) - game.IntCameraX - 8;
int drawY = (int)Math.Round(position.Y) - game.IntCameraY - 8;
if (animation < 48)
{
graphics.DrawImage(GameImage.Debris, 16, 16, type, animation / 2 % 8, drawX, drawY, 64, 64, 64);
}
else
{
graphics.DrawImageAlpha(GameImage.Debris, 16, 16, type, animation / 2 % 8, drawX, drawY, 255 - 16 * (animation - 48), 64, 64, 64);
}
}
示例4: Draw
public void Draw(GraphicsDevice graphics)
{
int drawX = (int)Math.Round(position.X) - game.IntCameraX;
int drawY = (int)Math.Round(position.Y) - game.IntCameraY;
if (visible)
{
if (fadeCount < 64)
{
graphics.DrawImageAlpha(GameImage.Block, 64, 64, 3, 0, drawX, drawY, 4 * fadeCount);
graphics.DrawImageAlpha(GameImage.Block, 64, 64, 3, 1, drawX, drawY, 4 * fadeCount);
}
else if (slideCount < 20)
{
graphics.DrawImage(GameImage.Block, 64, 64, 3, 0, drawX, drawY);
graphics.DrawImage2(GameImage.Block, 76 + slideCount, 196, 20 - slideCount, 60, drawX + 12, drawY + 4);
graphics.DrawImage2(GameImage.Block, 96, 196, 20 - slideCount, 60, drawX + 32 + slideCount, drawY + 4);
}
else
{
graphics.DrawImage(GameImage.Block, 64, 64, 3, 0, drawX, drawY);
}
}
}
示例5: DrawBackground
public override void DrawBackground(GraphicsDevice graphics)
{
graphics.DrawImage(GameImage.Background2, 1024, 512, IntBackgroundX, IntBackgroundY);
}
示例6: DrawWhereExitIs
public bool DrawWhereExitIs(GraphicsDevice graphics)
{
Vector focus = door.Center - camera;
ThingScreenPosition sp = GetScreenPosition(door.Center);
switch (sp)
{
case ThingScreenPosition.Left:
if (focus.Y < 16)
{
graphics.DrawImage(GameImage.Hud, 32, 32, 0, 0, 0, 0);
graphics.DrawImage(GameImage.Hud, 64, 32, 1, 1, 32, 0);
}
else if (focus.Y > Settings.SCREEN_HEIGHT - 16)
{
graphics.DrawImage(GameImage.Hud, 32, 32, 0, 0, 0, Settings.SCREEN_HEIGHT - 32);
graphics.DrawImage(GameImage.Hud, 64, 32, 1, 1, 32, Settings.SCREEN_HEIGHT - 32);
}
else
{
graphics.DrawImage(GameImage.Hud, 32, 32, 0, 0, 0, (int)Math.Round(focus.Y) - 16);
graphics.DrawImage(GameImage.Hud, 64, 32, 1, 1, 32, (int)Math.Round(focus.Y) - 16);
}
return true;
case ThingScreenPosition.LeftUpper:
graphics.DrawImage(GameImage.Hud, 32, 32, 0, 1, 0, 0);
graphics.DrawImage(GameImage.Hud, 64, 32, 1, 1, 32, 32);
return true;
case ThingScreenPosition.Upper:
if (focus.X < 16) graphics.DrawImage(GameImage.Hud, 32, 32, 0, 2, 0, 0);
else if (focus.X > Settings.SCREEN_WIDTH - 16) graphics.DrawImage(GameImage.Hud, 32, 32, 0, 2, Settings.SCREEN_WIDTH - 32, 0);
else graphics.DrawImage(GameImage.Hud, 32, 32, 0, 2, (int)Math.Round(focus.X) - 16, 0);
if (focus.X < 32) graphics.DrawImage(GameImage.Hud, 64, 32, 1, 1, 0, 32);
else if (focus.X > Settings.SCREEN_WIDTH - 32) graphics.DrawImage(GameImage.Hud, 64, 32, 1, 1, Settings.SCREEN_WIDTH - 64, 32);
else graphics.DrawImage(GameImage.Hud, 64, 32, 1, 1, (int)Math.Round(focus.X) - 32, 32);
return true;
case ThingScreenPosition.RightUpper:
graphics.DrawImage(GameImage.Hud, 32, 32, 0, 3, Settings.SCREEN_WIDTH - 32, 0);
graphics.DrawImage(GameImage.Hud, 64, 32, 1, 1, Settings.SCREEN_WIDTH - 96, 32);
return true;
case ThingScreenPosition.Right:
if (focus.Y < 16)
{
graphics.DrawImage(GameImage.Hud, 32, 32, 0, 4, Settings.SCREEN_WIDTH - 32, 0);
graphics.DrawImage(GameImage.Hud, 64, 32, 1, 1, Settings.SCREEN_WIDTH - 96, 0);
}
else if (focus.Y > Settings.SCREEN_HEIGHT - 16)
{
graphics.DrawImage(GameImage.Hud, 32, 32, 0, 4, Settings.SCREEN_WIDTH - 32, Settings.SCREEN_HEIGHT - 32);
graphics.DrawImage(GameImage.Hud, 64, 32, 1, 1, Settings.SCREEN_WIDTH - 96, Settings.SCREEN_HEIGHT - 32);
}
else
{
graphics.DrawImage(GameImage.Hud, 32, 32, 0, 4, Settings.SCREEN_WIDTH - 32, (int)Math.Round(focus.Y) - 16);
graphics.DrawImage(GameImage.Hud, 64, 32, 1, 1, Settings.SCREEN_WIDTH - 96, (int)Math.Round(focus.Y) - 16);
}
return true;
case ThingScreenPosition.RightLower:
graphics.DrawImage(GameImage.Hud, 32, 32, 0, 5, Settings.SCREEN_WIDTH - 32, Settings.SCREEN_HEIGHT - 32);
graphics.DrawImage(GameImage.Hud, 64, 32, 1, 1, Settings.SCREEN_WIDTH - 96, Settings.SCREEN_HEIGHT - 64);
return true;
case ThingScreenPosition.Lower:
if (focus.X < 16) graphics.DrawImage(GameImage.Hud, 32, 32, 0, 6, 0, Settings.SCREEN_HEIGHT - 32);
else if (focus.X > Settings.SCREEN_WIDTH - 16) graphics.DrawImage(GameImage.Hud, 32, 32, 0, 6, Settings.SCREEN_WIDTH - 32, Settings.SCREEN_HEIGHT - 32);
else graphics.DrawImage(GameImage.Hud, 32, 32, 0, 6, (int)Math.Round(focus.X) - 16, Settings.SCREEN_HEIGHT - 32);
if (focus.X < 32) graphics.DrawImage(GameImage.Hud, 64, 32, 1, 1, 0, Settings.SCREEN_HEIGHT - 64);
else if (focus.X > Settings.SCREEN_WIDTH - 32) graphics.DrawImage(GameImage.Hud, 64, 32, 1, 1, Settings.SCREEN_WIDTH - 64, Settings.SCREEN_HEIGHT - 64);
else graphics.DrawImage(GameImage.Hud, 64, 32, 1, 1, (int)Math.Round(focus.X) - 32, Settings.SCREEN_HEIGHT - 64);
return true;
case ThingScreenPosition.LeftLower:
graphics.DrawImage(GameImage.Hud, 32, 32, 0, 7, 0, Settings.SCREEN_HEIGHT - 32);
graphics.DrawImage(GameImage.Hud, 64, 32, 1, 1, 32, Settings.SCREEN_HEIGHT - 64);
return true;
}
return false;
}
示例7: DrawWhereEnemyIs
public bool DrawWhereEnemyIs(GraphicsDevice graphics)
{
double minRange = double.MaxValue;
Thing target = null;
ThingScreenPosition targetPos = ThingScreenPosition.InScreen;
foreach (Thing enemy in enemies)
{
ThingScreenPosition sp = GetScreenPosition(enemy.Center);
if (sp == ThingScreenPosition.InScreen)
{
return false;
}
if (enemy is AtField || enemy is EggMachine)
{
continue;
}
Vector d = enemy.Center - player.Center;
double range = d.X * d.X + d.Y * d.Y;
if (range < minRange)
{
minRange = range;
target = enemy;
targetPos = sp;
}
}
if (target != null)
{
Vector focus = target.Center - camera;
switch (targetPos)
{
case ThingScreenPosition.Left:
if (focus.Y < 16)
{
graphics.DrawImage(GameImage.Hud, 32, 32, 0, 0, 0, 0);
graphics.DrawImage(GameImage.Hud, 64, 32, 1, 0, 32, 0);
}
else if (focus.Y > Settings.SCREEN_HEIGHT - 16)
{
graphics.DrawImage(GameImage.Hud, 32, 32, 0, 0, 0, Settings.SCREEN_HEIGHT - 32);
graphics.DrawImage(GameImage.Hud, 64, 32, 1, 0, 32, Settings.SCREEN_HEIGHT - 32);
}
else
{
graphics.DrawImage(GameImage.Hud, 32, 32, 0, 0, 0, (int)Math.Round(focus.Y) - 16);
graphics.DrawImage(GameImage.Hud, 64, 32, 1, 0, 32, (int)Math.Round(focus.Y) - 16);
}
return true;
case ThingScreenPosition.LeftUpper:
graphics.DrawImage(GameImage.Hud, 32, 32, 0, 1, 0, 0);
graphics.DrawImage(GameImage.Hud, 64, 32, 1, 0, 32, 32);
return true;
case ThingScreenPosition.Upper:
if (focus.X < 16) graphics.DrawImage(GameImage.Hud, 32, 32, 0, 2, 0, 0);
else if (focus.X > Settings.SCREEN_WIDTH - 16) graphics.DrawImage(GameImage.Hud, 32, 32, 0, 2, Settings.SCREEN_WIDTH - 32, 0);
else graphics.DrawImage(GameImage.Hud, 32, 32, 0, 2, (int)Math.Round(focus.X) - 16, 0);
if (focus.X < 32) graphics.DrawImage(GameImage.Hud, 64, 32, 1, 0, 0, 32);
else if (focus.X > Settings.SCREEN_WIDTH - 32) graphics.DrawImage(GameImage.Hud, 64, 32, 1, 0, Settings.SCREEN_WIDTH - 64, 32);
else graphics.DrawImage(GameImage.Hud, 64, 32, 1, 0, (int)Math.Round(focus.X) - 32, 32);
return true;
case ThingScreenPosition.RightUpper:
graphics.DrawImage(GameImage.Hud, 32, 32, 0, 3, Settings.SCREEN_WIDTH - 32, 0);
graphics.DrawImage(GameImage.Hud, 64, 32, 1, 0, Settings.SCREEN_WIDTH - 96, 32);
return true;
case ThingScreenPosition.Right:
if (focus.Y < 16)
{
graphics.DrawImage(GameImage.Hud, 32, 32, 0, 4, Settings.SCREEN_WIDTH - 32, 0);
graphics.DrawImage(GameImage.Hud, 64, 32, 1, 0, Settings.SCREEN_WIDTH - 96, 0);
}
else if (focus.Y > Settings.SCREEN_HEIGHT - 16)
{
graphics.DrawImage(GameImage.Hud, 32, 32, 0, 4, Settings.SCREEN_WIDTH - 32, Settings.SCREEN_HEIGHT - 32);
graphics.DrawImage(GameImage.Hud, 64, 32, 1, 0, Settings.SCREEN_WIDTH - 96, Settings.SCREEN_HEIGHT - 32);
}
else
{
graphics.DrawImage(GameImage.Hud, 32, 32, 0, 4, Settings.SCREEN_WIDTH - 32, (int)Math.Round(focus.Y) - 16);
graphics.DrawImage(GameImage.Hud, 64, 32, 1, 0, Settings.SCREEN_WIDTH - 96, (int)Math.Round(focus.Y) - 16);
}
return true;
case ThingScreenPosition.RightLower:
graphics.DrawImage(GameImage.Hud, 32, 32, 0, 5, Settings.SCREEN_WIDTH - 32, Settings.SCREEN_HEIGHT - 32);
graphics.DrawImage(GameImage.Hud, 64, 32, 1, 0, Settings.SCREEN_WIDTH - 96, Settings.SCREEN_HEIGHT - 64);
return true;
case ThingScreenPosition.Lower:
if (focus.X < 16) graphics.DrawImage(GameImage.Hud, 32, 32, 0, 6, 0, Settings.SCREEN_HEIGHT - 32);
else if (focus.X > Settings.SCREEN_WIDTH - 16) graphics.DrawImage(GameImage.Hud, 32, 32, 0, 6, Settings.SCREEN_WIDTH - 32, Settings.SCREEN_HEIGHT - 32);
else graphics.DrawImage(GameImage.Hud, 32, 32, 0, 6, (int)Math.Round(focus.X) - 16, Settings.SCREEN_HEIGHT - 32);
if (focus.X < 32) graphics.DrawImage(GameImage.Hud, 64, 32, 1, 0, 0, Settings.SCREEN_HEIGHT - 64);
else if (focus.X > Settings.SCREEN_WIDTH - 32) graphics.DrawImage(GameImage.Hud, 64, 32, 1, 0, Settings.SCREEN_WIDTH - 64, Settings.SCREEN_HEIGHT - 64);
else graphics.DrawImage(GameImage.Hud, 64, 32, 1, 0, (int)Math.Round(focus.X) - 32, Settings.SCREEN_HEIGHT - 64);
return true;
case ThingScreenPosition.LeftLower:
graphics.DrawImage(GameImage.Hud, 32, 32, 0, 7, 0, Settings.SCREEN_HEIGHT - 32);
graphics.DrawImage(GameImage.Hud, 64, 32, 1, 0, 32, Settings.SCREEN_HEIGHT - 64);
return true;
}
}
return false;
}
示例8: DrawBackground
public override void DrawBackground(GraphicsDevice graphics)
{
graphics.DrawImage(GameImage.Background1, 1024, 512, IntBackgroundX, IntBackgroundY, 32 + (255 - skyColorCount) * 7 / 8, 32 + (255 - skyColorCount) * 3 / 8, 32);
}
示例9: DrawBackground
public override void DrawBackground(GraphicsDevice graphics)
{
int color = 192 + skyColorCount / 4;
graphics.DrawImage(GameImage.Background2, 1024, 512, IntBackgroundX, IntBackgroundY, color, color, color);
}
示例10: Draw
public override void Draw(GraphicsDevice graphics)
{
int drawX = (int)Math.Round(position.X) - game.IntCameraX;
int drawY = (int)Math.Round(position.Y) - game.IntCameraY;
graphics.DrawImage(GameImage.Item, 32, 32, 0, animation / 2, drawX, drawY);
}
示例11: DrawBackground
public override void DrawBackground(GraphicsDevice graphics)
{
graphics.DrawImage(GameImage.Background1, 1024, 512, IntBackgroundX, IntBackgroundY, 255, 128 + (255 - skyColorCount) / 2, 255 - (skyColorCount * 7 / 8));
}
示例12: DrawBackground
public override void DrawBackground(GraphicsDevice graphics)
{
int color = 64 + (255 - skyColorCount) * 3 / 4;
graphics.DrawImage(GameImage.Background4, 1024, 512, IntBackgroundX, IntBackgroundY, color, color, color);
}
示例13: Draw
public void Draw(GraphicsDevice graphics)
{
graphics.FillScreen(0, 0, 0, 192);
graphics.DrawImageAdd(GameImage.Message, 256, 32, 3, 0, (Settings.SCREEN_WIDTH - 256) / 2, Settings.SCREEN_HEIGHT / 2 - 80, 255);
if (currentStageIndex + 1 < 10)
{
graphics.DrawImageAdd(GameImage.Number, 32, 64, 0, currentStageIndex + 1, (Settings.SCREEN_WIDTH - 32) / 2, (Settings.SCREEN_HEIGHT - 64) / 2, 255);
}
else
{
graphics.DrawImageAdd(GameImage.Number, 32, 64, 0, (currentStageIndex + 1) / 10, (Settings.SCREEN_WIDTH - 64) / 2, (Settings.SCREEN_HEIGHT - 64) / 2, 255);
graphics.DrawImageAdd(GameImage.Number, 32, 64, 0, (currentStageIndex + 1) % 10, (Settings.SCREEN_WIDTH - 64) / 2 + 32, (Settings.SCREEN_HEIGHT - 64) / 2, 255);
}
if (currentStageIndex > 0)
{
graphics.DrawImage(GameImage.Hud, 32, 32, 0, 0, Settings.SCREEN_WIDTH / 2 - 80, Settings.SCREEN_HEIGHT / 2 - 16);
}
if (currentStageIndex + 1 < numUnlockedStages)
{
graphics.DrawImage(GameImage.Hud, 32, 32, 0, 4, Settings.SCREEN_WIDTH / 2 + 48, Settings.SCREEN_HEIGHT / 2 - 16);
}
if (gotoGameCount > 0)
{
if (gotoGameCount < 16)
{
graphics.FillScreen(255, 255, 255, 16 * gotoGameCount);
}
else
{
graphics.FillScreen(255, 255, 255, 255);
}
}
}
示例14: Draw
public void Draw(GraphicsDevice graphics, int r, int g, int b)
{
int topRow = game.IntCameraY / Settings.BLOCK_WDITH;
int bottomRow = (game.IntCameraY + Settings.SCREEN_HEIGHT) / Settings.BLOCK_WDITH;
int leftCol = game.IntCameraX / Settings.BLOCK_WDITH;
int rightCol = (game.IntCameraX + Settings.SCREEN_WIDTH) / Settings.BLOCK_WDITH;
for (int row = topRow; row <= bottomRow; row++)
{
for (int col = leftCol; col <= rightCol; col++)
{
int block = this[row, col];
if (block > 0)
{
int drawX = col * Settings.BLOCK_WDITH - game.IntCameraX;
int drawY = row * Settings.BLOCK_WDITH - game.IntCameraY;
int textureRow = block / 8;
int textureCol = block % 8;
if (block != 16)
{
graphics.DrawImage(GameImage.Block, Settings.BLOCK_WDITH, Settings.BLOCK_WDITH, textureRow, textureCol, drawX, drawY, r, g, b);
}
else
{
graphics.DrawImageAlpha(GameImage.Block, Settings.BLOCK_WDITH, Settings.BLOCK_WDITH, textureRow, textureCol, drawX, drawY, 128, r, g, b);
}
}
}
}
}
示例15: Draw
public void Draw(GraphicsDevice graphics)
{
game.Draw(graphics);
if (numTicks < 16)
{
graphics.FillScreen(0, 0, 0, 255 - numTicks * 16);
}
if (numTicks == 165)
{
graphics.FillScreen(255, 255, 255, 255);
}
if (numTicks > 180)
{
for (int i = 0; i < 3; i++)
{
graphics.DrawImageAdd(GameImage.Message, 256, 32, i, 0, (Settings.SCREEN_WIDTH - 256) / 2, Settings.SCREEN_HEIGHT / 2 + 112 + 32 * i, (i <= 1 || !arcadeMode) ? 255 : 32);
}
graphics.DrawImage(GameImage.Hud, 32, 32, 0, 4, (Settings.SCREEN_WIDTH - 256) / 2 - 32 + 48, Settings.SCREEN_HEIGHT / 2 + 112 + currentSelectIndex * 32);
graphics.DrawImage(GameImage.Hud, 32, 32, 0, 0, (Settings.SCREEN_WIDTH - 256) / 2 + 256 - 48, Settings.SCREEN_HEIGHT / 2 + 112 + currentSelectIndex * 32);
}
if (gotoGameCount > 0)
{
if (gotoGameCount < 16)
{
graphics.FillScreen(255, 255, 255, 16 * gotoGameCount);
}
else
{
graphics.FillScreen(255, 255, 255, 255);
}
}
if (exitCount > 0)
{
if (exitCount < 16)
{
graphics.FillScreen(0, 0, 0, 16 * exitCount);
}
else
{
graphics.FillScreen(0, 0, 0, 255);
}
}
}