本文整理汇总了C#中MiswGame2007.GraphicsDevice.DrawImageAddFlipRotate90方法的典型用法代码示例。如果您正苦于以下问题:C# GraphicsDevice.DrawImageAddFlipRotate90方法的具体用法?C# GraphicsDevice.DrawImageAddFlipRotate90怎么用?C# GraphicsDevice.DrawImageAddFlipRotate90使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MiswGame2007.GraphicsDevice
的用法示例。
在下文中一共展示了GraphicsDevice.DrawImageAddFlipRotate90方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Draw
public override void Draw(GraphicsDevice graphics)
{
int drawX = (int)Math.Round(position.X) + game.IntBackgroundX;
int drawY = (int)Math.Round(position.Y) + game.IntBackgroundY;
if (big)
{
if (!exploding)
{
graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 32, 1, 0, drawX - 16, drawY - 16, 255, GetRed(), GetGreen(), GetBlue());
}
else
{
if (!flip)
{
graphics.DrawImageAdd(GameImage.BigHanabi, 256, 256, animation / 2 / 4, animation / 2 % 4, drawX - 128, drawY - 128, 255, GetRed(), GetGreen(), GetBlue());
}
else
{
graphics.DrawImageAddFlipRotate90(GameImage.BigHanabi, 256, 256, animation / 2 / 4, animation / 2 % 4, drawX - 128, drawY - 128, 1, GetRed(), GetGreen(), GetBlue());
}
}
}
else
{
if (!exploding)
{
graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 32, 1, 1, drawX - 16, drawY - 16, 255, GetRed(), GetGreen(), GetBlue());
}
else
{
if (!flip)
{
graphics.DrawImageAdd(GameImage.SmallHanabi, 128, 128, animation / 2 / 4, animation / 2 % 4, drawX - 64, drawY - 64, 255, GetRed(), GetGreen(), GetBlue());
}
else
{
graphics.DrawImageAddFlipRotate90(GameImage.SmallHanabi, 128, 128, animation / 2 / 4, animation / 2 % 4, drawX - 64, drawY - 64, 1, GetRed(), GetGreen(), GetBlue());
}
}
}
}
示例2: Draw
public override void Draw(GraphicsDevice graphics)
{
int drawX = (int)Math.Round(position.X) - game.IntCameraX - 16;
int drawY = (int)Math.Round(position.Y) - game.IntCameraY - 16;
graphics.DrawImageAddFlipRotate90(GameImage.PlayerBullet, 32, 32, 4, animation, drawX, drawY, flipRotate, 255, 255, 255);
}