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C# GraphicsDevice.DrawImageAddFlipRotate90方法代码示例

本文整理汇总了C#中MiswGame2007.GraphicsDevice.DrawImageAddFlipRotate90方法的典型用法代码示例。如果您正苦于以下问题:C# GraphicsDevice.DrawImageAddFlipRotate90方法的具体用法?C# GraphicsDevice.DrawImageAddFlipRotate90怎么用?C# GraphicsDevice.DrawImageAddFlipRotate90使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MiswGame2007.GraphicsDevice的用法示例。


在下文中一共展示了GraphicsDevice.DrawImageAddFlipRotate90方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Draw

        public override void Draw(GraphicsDevice graphics)
        {
            int drawX = (int)Math.Round(position.X) + game.IntBackgroundX;
            int drawY = (int)Math.Round(position.Y) + game.IntBackgroundY;

            if (big)
            {
                if (!exploding)
                {
                    graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 32, 1, 0, drawX - 16, drawY - 16, 255, GetRed(), GetGreen(), GetBlue());
                }
                else
                {
                    if (!flip)
                    {
                        graphics.DrawImageAdd(GameImage.BigHanabi, 256, 256, animation / 2 / 4, animation / 2 % 4, drawX - 128, drawY - 128, 255, GetRed(), GetGreen(), GetBlue());
                    }
                    else
                    {
                        graphics.DrawImageAddFlipRotate90(GameImage.BigHanabi, 256, 256, animation / 2 / 4, animation / 2 % 4, drawX - 128, drawY - 128, 1, GetRed(), GetGreen(), GetBlue());
                    }
                }
            }
            else
            {
                if (!exploding)
                {
                    graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 32, 1, 1, drawX - 16, drawY - 16, 255, GetRed(), GetGreen(), GetBlue());
                }
                else
                {
                    if (!flip)
                    {
                        graphics.DrawImageAdd(GameImage.SmallHanabi, 128, 128, animation / 2 / 4, animation / 2 % 4, drawX - 64, drawY - 64, 255, GetRed(), GetGreen(), GetBlue());
                    }
                    else
                    {
                        graphics.DrawImageAddFlipRotate90(GameImage.SmallHanabi, 128, 128, animation / 2 / 4, animation / 2 % 4, drawX - 64, drawY - 64, 1, GetRed(), GetGreen(), GetBlue());
                    }
                }
            }
        }
开发者ID:sinshu,项目名称:chaos,代码行数:42,代码来源:Hanabi.cs

示例2: Draw

 public override void Draw(GraphicsDevice graphics)
 {
     int drawX = (int)Math.Round(position.X) - game.IntCameraX - 16;
     int drawY = (int)Math.Round(position.Y) - game.IntCameraY - 16;
     graphics.DrawImageAddFlipRotate90(GameImage.PlayerBullet, 32, 32, 4, animation, drawX, drawY, flipRotate, 255, 255, 255);
 }
开发者ID:sinshu,项目名称:chaos,代码行数:6,代码来源:PlayerBulletExplosion2.cs


注:本文中的MiswGame2007.GraphicsDevice.DrawImageAddFlipRotate90方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。