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C# GraphicsDevice.DrawImageAdd方法代码示例

本文整理汇总了C#中MiswGame2007.GraphicsDevice.DrawImageAdd方法的典型用法代码示例。如果您正苦于以下问题:C# GraphicsDevice.DrawImageAdd方法的具体用法?C# GraphicsDevice.DrawImageAdd怎么用?C# GraphicsDevice.DrawImageAdd使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MiswGame2007.GraphicsDevice的用法示例。


在下文中一共展示了GraphicsDevice.DrawImageAdd方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Draw

 public override void Draw(GraphicsDevice graphics)
 {
     int drawX = (int)Math.Round(position.X) - game.IntCameraX;
     int drawY = (int)Math.Round(position.Y) - game.IntCameraY;
     if (direction == Direction.Left)
     {
         graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 128, 1, animation / 2, drawX - 16, drawY, energy < 16 ? 16 * energy : 255);
     }
     else
     {
         graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 128, 1, animation / 2, drawX + 16, drawY, energy < 16 ? 16 * energy : 255);
     }
 }
开发者ID:sinshu,项目名称:chaos,代码行数:13,代码来源:AtField.cs

示例2: Draw

        public override void Draw(GraphicsDevice graphics)
        {
            int drawX = (int)Math.Round(position.X) - game.IntCameraX;
            int drawY = (int)Math.Round(position.Y) - game.IntCameraY;

            graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 32, 0, 0, drawX - 16, drawY - 16, 255);
        }
开发者ID:sinshu,项目名称:chaos,代码行数:7,代码来源:HouseBullet.cs

示例3: Draw

 public override void Draw(GraphicsDevice graphics)
 {
     int drawX = (int)Math.Round(position.X) - game.IntCameraX;
     int drawY = (int)Math.Round(position.Y) - game.IntCameraY;
     int r = (color <= 1 || color == 5) ? 255 : 0;
     int g = (color >= 3 && color <= 5) ? 255 : 0;
     int b = (color >= 1 && color <= 3) ? 255 : 0;
     graphics.DrawImageAdd(GameImage.Father, 128, 256, 0, 0, drawX, drawY, 255 - 32 * animation, r, g, b);
 }
开发者ID:sinshu,项目名称:chaos,代码行数:9,代码来源:FatherGhost.cs

示例4: DrawBackground

 public override void DrawBackground(GraphicsDevice graphics)
 {
     graphics.DrawImage(GameImage.Background4, 1024, 512, IntBackgroundX, IntBackgroundY, 64, 64, 64);
     for (int i = 0; i < 512; i++)
     {
         int y = (int)Math.Round(16 * Math.Sin(2 * Math.PI * (i + 0.5 * Ticks) / 128));
         int color = i + 2 * Ticks;
         graphics.DrawImageAdd(GameImage.Aurora, 2, 256, 0, i, IntBackgroundX + 2 * i, y, 128, GetAuroraColorR(color), GetAuroraColorG(color), GetAuroraColorB(color));
     }
 }
开发者ID:sinshu,项目名称:chaos,代码行数:10,代码来源:GameScene20.cs

示例5: Draw

        public override void Draw(GraphicsDevice graphics)
        {
            int drawX = (int)Math.Round(position.X) + game.IntBackgroundX;
            int drawY = (int)Math.Round(position.Y) + game.IntBackgroundY;

            if (big)
            {
                if (!exploding)
                {
                    graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 32, 1, 0, drawX - 16, drawY - 16, 255, GetRed(), GetGreen(), GetBlue());
                }
                else
                {
                    if (!flip)
                    {
                        graphics.DrawImageAdd(GameImage.BigHanabi, 256, 256, animation / 2 / 4, animation / 2 % 4, drawX - 128, drawY - 128, 255, GetRed(), GetGreen(), GetBlue());
                    }
                    else
                    {
                        graphics.DrawImageAddFlipRotate90(GameImage.BigHanabi, 256, 256, animation / 2 / 4, animation / 2 % 4, drawX - 128, drawY - 128, 1, GetRed(), GetGreen(), GetBlue());
                    }
                }
            }
            else
            {
                if (!exploding)
                {
                    graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 32, 1, 1, drawX - 16, drawY - 16, 255, GetRed(), GetGreen(), GetBlue());
                }
                else
                {
                    if (!flip)
                    {
                        graphics.DrawImageAdd(GameImage.SmallHanabi, 128, 128, animation / 2 / 4, animation / 2 % 4, drawX - 64, drawY - 64, 255, GetRed(), GetGreen(), GetBlue());
                    }
                    else
                    {
                        graphics.DrawImageAddFlipRotate90(GameImage.SmallHanabi, 128, 128, animation / 2 / 4, animation / 2 % 4, drawX - 64, drawY - 64, 1, GetRed(), GetGreen(), GetBlue());
                    }
                }
            }
        }
开发者ID:sinshu,项目名称:chaos,代码行数:42,代码来源:Hanabi.cs

示例6: Draw

 public override void Draw(GraphicsDevice graphics)
 {
     int drawX = (int)Math.Round(position.X) - game.IntCameraX;
     int drawY = (int)Math.Round(position.Y) - game.IntCameraY;
     if (part == 0)
     {
         graphics.DrawImageAdd(GameImage.EnemyBullet,16, 64, 2, (animation / 2 % 8) * 2, drawX - 16, drawY - 64, 255 - animation * 8);
     }
     else if (part == 1)
     {
         graphics.DrawImageAdd(GameImage.EnemyBullet,16, 64, 2, (animation / 2 % 8) * 2 + 1, drawX, drawY - 64, 255 - animation * 8);
     }
     else if (part == 2)
     {
         graphics.DrawImageAdd(GameImage.EnemyBullet, 16, 64, 3, (animation / 2 % 8) * 2, drawX - 16, drawY, 255 - animation * 8);
     }
     else
     {
         graphics.DrawImageAdd(GameImage.EnemyBullet,16, 64, 3, (animation / 2 % 8) * 2 + 1, drawX, drawY, 255 - animation * 8);
     }
 }
开发者ID:sinshu,项目名称:chaos,代码行数:21,代码来源:BrokenAtField.cs

示例7: Draw

 public override void Draw(GraphicsDevice graphics)
 {
     int drawX = (int)Math.Round(position.X) - game.IntCameraX;
     int drawY = (int)Math.Round(position.Y) - game.IntCameraY;
     if (animation < 32)
     {
         graphics.DrawRect(drawX - 2, drawY - 512, 4, 512, animation % 2 == 0 ? 255 : 0, 255, 255, 4 * animation);
         graphics.DrawRect(drawX - 1, drawY - 512, 2, 512, animation % 2 == 0 ? 255 : 0, 255, 255, 8 * animation);
     }
     else
     {
         graphics.DrawImageAdd(GameImage.OyajiThunder, 32, 512, 0, animation / 2 % 8, drawX - 16, drawY - 512, 255 - 16 * (animation - 32), animation % 2 == 0 ? 255 : 0, 255, 255);
     }
 }
开发者ID:sinshu,项目名称:chaos,代码行数:14,代码来源:OyajiThunder.cs

示例8: Draw

        public void Draw(GraphicsDevice graphics)
        {
            graphics.FillScreen(0, 0, 0, 192);

            graphics.DrawImageAdd(GameImage.Message, 256, 32, 3, 0, (Settings.SCREEN_WIDTH - 256) / 2, Settings.SCREEN_HEIGHT / 2 - 80, 255);

            if (currentStageIndex + 1 < 10)
            {
                graphics.DrawImageAdd(GameImage.Number, 32, 64, 0, currentStageIndex + 1, (Settings.SCREEN_WIDTH - 32) / 2, (Settings.SCREEN_HEIGHT - 64) / 2, 255);
            }
            else
            {
                graphics.DrawImageAdd(GameImage.Number, 32, 64, 0, (currentStageIndex + 1) / 10, (Settings.SCREEN_WIDTH - 64) / 2, (Settings.SCREEN_HEIGHT - 64) / 2, 255);
                graphics.DrawImageAdd(GameImage.Number, 32, 64, 0, (currentStageIndex + 1) % 10, (Settings.SCREEN_WIDTH - 64) / 2 + 32, (Settings.SCREEN_HEIGHT - 64) / 2, 255);
            }

            if (currentStageIndex > 0)
            {
                graphics.DrawImage(GameImage.Hud, 32, 32, 0, 0, Settings.SCREEN_WIDTH / 2 - 80, Settings.SCREEN_HEIGHT / 2 - 16);
            }
            if (currentStageIndex + 1 < numUnlockedStages)
            {
                graphics.DrawImage(GameImage.Hud, 32, 32, 0, 4, Settings.SCREEN_WIDTH / 2 + 48, Settings.SCREEN_HEIGHT / 2 - 16);
            }

            if (gotoGameCount > 0)
            {
                if (gotoGameCount < 16)
                {
                    graphics.FillScreen(255, 255, 255, 16 * gotoGameCount);
                }
                else
                {
                    graphics.FillScreen(255, 255, 255, 255);
                }
            }
        }
开发者ID:sinshu,项目名称:chaos,代码行数:37,代码来源:StageSelectScene.cs

示例9: Draw

        public override void Draw(GraphicsDevice graphics)
        {
            int drawX = (int)Math.Round(position.X) - game.IntCameraX;
            int drawY = (int)Math.Round(position.Y) - game.IntCameraY;
            int r = (color <= 1 || color == 5) ? 255 : 0;
            int g = (color >= 3 && color <= 5) ? 255 : 0;
            int b = (color >= 1 && color <= 3) ? 255 : 0;

            if (stateCount < timer)
            {
                graphics.DrawImageAdd(GameImage.EnemyBullet, 32, 32, 2, stateCount / 2 % 8, drawX - 16, drawY - 16, 255, r, g, b);
            }
            else
            {
                graphics.DrawImageRotateAdd(GameImage.EnemyBullet, 64, 32, 0, 3, drawX, drawY, 48, 16, (int)Math.Round(direction * 180 / Math.PI), 255, r, g, b);
            }
        }
开发者ID:sinshu,项目名称:chaos,代码行数:17,代码来源:FatherBullet.cs

示例10: DrawMessage

        private void DrawMessage(int beginTick, int endTick, int dy, GraphicsDevice graphics, Message message)
        {
            if (numTicks < beginTick)
            {
                return;
            }
            if (endTick < numTicks)
            {
                return;
            }

            int alpha = 255;
            if (numTicks < (beginTick + endTick) / 2)
            {
                if (numTicks - beginTick < 64)
                {
                    alpha = 4 * (numTicks - beginTick);
                }
            }
            else if ((beginTick + endTick) / 2 < numTicks)
            {
                if (endTick - numTicks < 64)
                {
                    alpha = 4 * (endTick - numTicks);
                }
            }

            switch (message)
            {
                case Message.Macoto:
                    graphics.DrawImageAdd(GameImage.Staff, 256, 32, 0, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha);
                    break;
                case Message.Sinshu:
                    graphics.DrawImageAdd(GameImage.Staff, 256, 32, 1, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha);
                    break;
                case Message.Zhon:
                    graphics.DrawImageAdd(GameImage.Staff, 256, 32, 2, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha);
                    break;
                case Message.Crimson:
                    graphics.DrawImageAdd(GameImage.Staff, 256, 32, 3, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha);
                    break;
                case Message.Iori:
                    graphics.DrawImageAdd(GameImage.Staff, 256, 32, 4, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha);
                    break;
                case Message.Yutaka:
                    graphics.DrawImageAdd(GameImage.Staff, 256, 32, 5, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha);
                    break;
                case Message.Yousuke:
                    graphics.DrawImageAdd(GameImage.Staff, 256, 32, 6, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha);
                    break;
                case Message.Tetsu:
                    graphics.DrawImageAdd(GameImage.Staff, 256, 32, 7, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha);
                    break;
                case Message.MiswMember:
                    graphics.DrawImageAdd(GameImage.Staff, 256, 32, 8, 0, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha);
                    break;
                case Message.ProjectLeader:
                    graphics.DrawImageAdd(GameImage.Staff, 256, 32, 0, 1, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha);
                    break;
                case Message.Program:
                    graphics.DrawImageAdd(GameImage.Staff, 256, 32, 1, 1, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha);
                    break;
                case Message.Music:
                    graphics.DrawImageAdd(GameImage.Staff, 256, 32, 2, 1, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha);
                    break;
                case Message.Graphics:
                    graphics.DrawImageAdd(GameImage.Staff, 256, 32, 3, 1, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha);
                    break;
                case Message.StageConstruction:
                    graphics.DrawImageAdd(GameImage.Staff, 256, 32, 4, 1, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha);
                    break;
                case Message.Voice:
                    graphics.DrawImageAdd(GameImage.Staff, 256, 32, 5, 1, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha);
                    break;
                case Message.SpecialThanks:
                    graphics.DrawImageAdd(GameImage.Staff, 256, 32, 6, 1, (Settings.SCREEN_WIDTH - 256) / 2, (Settings.SCREEN_HEIGHT - 32) / 2 + dy, alpha);
                    break;
                case Message.ChaoslugStaff:
                    graphics.DrawImageAdd(GameImage.Staff, 512, 64, 6, 0, (Settings.SCREEN_WIDTH - 512) / 2, (Settings.SCREEN_HEIGHT - 64) / 2 + dy, alpha);
                    break;
                case Message.ThankYouForPlaying:
                    graphics.DrawImageAdd(GameImage.Staff, 512, 64, 7, 0, (Settings.SCREEN_WIDTH - 512) / 2, (Settings.SCREEN_HEIGHT - 64) / 2 + dy, alpha);
                    break;
            }
        }
开发者ID:sinshu,项目名称:chaos,代码行数:85,代码来源:EndingScene.cs

示例11: Draw

 public override void Draw(GraphicsDevice graphics)
 {
     int drawX = (int)Math.Round(position.X) - game.IntCameraX - 32;
     int drawY = (int)Math.Round(position.Y) - game.IntCameraY - 32;
     graphics.DrawImageAdd(GameImage.ItemExplosion, 64, 64, animation / 8, animation % 8, drawX, drawY, 255);
 }
开发者ID:sinshu,项目名称:chaos,代码行数:6,代码来源:WeaponItemExplosion.cs

示例12: Draw

        public void Draw(GraphicsDevice graphics)
        {
            int topRow = game.IntCameraY / Settings.BLOCK_WDITH;
            int bottomRow = (game.IntCameraY + Settings.SCREEN_HEIGHT) / Settings.BLOCK_WDITH;
            int leftCol = game.IntCameraX / Settings.BLOCK_WDITH;
            int rightCol = (game.IntCameraX + Settings.SCREEN_WIDTH) / Settings.BLOCK_WDITH;

            for (int row = topRow; row <= bottomRow; row++)
            {
                for (int col = leftCol; col <= rightCol; col++)
                {
                    int block = this[row, col];
                    if (block > 0)
                    {
                        int drawX = col * Settings.BLOCK_WDITH - game.IntCameraX;
                        int drawY = row * Settings.BLOCK_WDITH - game.IntCameraY;
                        int textureRow = block / 8;
                        int textureCol = block % 8;
                        if (block != 16 && block != 24)
                        {
                            graphics.DrawImage(GameImage.Block, Settings.BLOCK_WDITH, Settings.BLOCK_WDITH, textureRow, textureCol, drawX, drawY);
                        }
                        else
                        {
                            if (block == 16)
                            {
                                graphics.DrawImageAlpha(GameImage.Block, Settings.BLOCK_WDITH, Settings.BLOCK_WDITH, textureRow, textureCol, drawX, drawY, 128);
                            }
                            else
                            {
                                graphics.DrawImageAdd(GameImage.Block, Settings.BLOCK_WDITH, Settings.BLOCK_WDITH, textureRow, textureCol, drawX, drawY, 64);
                            }
                        }
                    }
                }
            }
        }
开发者ID:sinshu,项目名称:chaos,代码行数:37,代码来源:Map.cs

示例13: Draw

 public override void Draw(GraphicsDevice graphics)
 {
     int drawX = (int)Math.Round(position.X) - game.IntCameraX - 16;
     int drawY = (int)Math.Round(position.Y) - game.IntCameraY - 16;
     graphics.DrawImageAdd(GameImage.PlayerBullet, 32, 32, animation / 2 / 8 + 6, animation / 2 % 8, drawX, drawY, 192);
 }
开发者ID:sinshu,项目名称:chaos,代码行数:6,代码来源:PlayerFlameParticle.cs

示例14: Draw

        public void Draw(GraphicsDevice graphics)
        {
            game.Draw(graphics);

            if (numTicks < 16)
            {
                graphics.FillScreen(0, 0, 0, 255 - numTicks * 16);
            }

            if (numTicks == 165)
            {
                graphics.FillScreen(255, 255, 255, 255);
            }

            if (numTicks > 180)
            {
                for (int i = 0; i < 3; i++)
                {
                    graphics.DrawImageAdd(GameImage.Message, 256, 32, i, 0, (Settings.SCREEN_WIDTH - 256) / 2, Settings.SCREEN_HEIGHT / 2 + 112 + 32 * i, (i <= 1 || !arcadeMode) ? 255 : 32);
                }
                graphics.DrawImage(GameImage.Hud, 32, 32, 0, 4, (Settings.SCREEN_WIDTH - 256) / 2 - 32 + 48, Settings.SCREEN_HEIGHT / 2 + 112 + currentSelectIndex * 32);
                graphics.DrawImage(GameImage.Hud, 32, 32, 0, 0, (Settings.SCREEN_WIDTH - 256) / 2 + 256 - 48, Settings.SCREEN_HEIGHT / 2 + 112 + currentSelectIndex * 32);
            }

            if (gotoGameCount > 0)
            {
                if (gotoGameCount < 16)
                {
                    graphics.FillScreen(255, 255, 255, 16 * gotoGameCount);
                }
                else
                {
                    graphics.FillScreen(255, 255, 255, 255);
                }
            }

            if (exitCount > 0)
            {
                if (exitCount < 16)
                {
                    graphics.FillScreen(0, 0, 0, 16 * exitCount);
                }
                else
                {
                    graphics.FillScreen(0, 0, 0, 255);
                }
            }
        }
开发者ID:sinshu,项目名称:chaos,代码行数:48,代码来源:TitleScene.cs


注:本文中的MiswGame2007.GraphicsDevice.DrawImageAdd方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。