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C# Player.SendPackage方法代码示例

本文整理汇总了C#中MiNET.Player.SendPackage方法的典型用法代码示例。如果您正苦于以下问题:C# Player.SendPackage方法的具体用法?C# Player.SendPackage怎么用?C# Player.SendPackage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MiNET.Player的用法示例。


在下文中一共展示了Player.SendPackage方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ToggleDownfall

		public void ToggleDownfall(Player player)
		{
			ThreadPool.QueueUserWorkItem(delegate(object state)
			{
				for (int i = 0; i < short.MaxValue; i = i+2000)
				{
					var data = i;
					{
						McpeLevelEvent levelEvent = new McpeLevelEvent();
						levelEvent.eventId = 3001;
						levelEvent.data = data;
						player.SendPackage(levelEvent);
					}
					//{
					//	McpeLevelEvent levelEvent = new McpeLevelEvent();
					//	levelEvent.eventId = 3002;
					//	levelEvent.data = i;
					//	player.SendPackage(levelEvent);
					//}
					player.SendMessage("Downfall " + data, type: MessageType.Raw);
					Thread.Sleep(5000);
				}
				for (int i = short.MaxValue; i >= 0; i = i - 2000)
				{
					{
						McpeLevelEvent levelEvent = new McpeLevelEvent();
						levelEvent.eventId = 3001;
						levelEvent.data = i;
						player.SendPackage(levelEvent);
					}
					//{
					//	McpeLevelEvent levelEvent = new McpeLevelEvent();
					//	levelEvent.eventId = 3002;
					//	levelEvent.data = i;
					//	player.SendPackage(levelEvent);
					//}

					player.SendMessage("Downfall " + i, type: MessageType.Raw);
					Thread.Sleep(5000);
				}
			});

			//{
			//	McpeLevelEvent levelEvent = new McpeLevelEvent();
			//	levelEvent.eventId = 3001;
			//	levelEvent.data = 100000;
			//	player.SendPackage(levelEvent);
			//}
			//{
			//	McpeLevelEvent levelEvent = new McpeLevelEvent();
			//	levelEvent.eventId = 3002;
			//	levelEvent.data = 36625;
			//	player.SendPackage(levelEvent);
			//}
			player.SendMessage("Toggled downfall", type: MessageType.Raw);
		}
开发者ID:MrGenga,项目名称:MiNET,代码行数:56,代码来源:CoreCommands.cs

示例2: ChangeDimension

 public void ChangeDimension(Player player)
 {
     McpeChangeDimension change = McpeChangeDimension.CreateObject();
     change.dimension = 1;
     change.unknown = 0;
     player.SendPackage(change);
 }
开发者ID:GoldishKirby,项目名称:MiNET,代码行数:7,代码来源:CoreCommands.cs

示例3: GameMode

 public void GameMode(Player player, int gameMode)
 {
     player.SendPackage(new McpeStartGame
     {
         seed = -1,
         generator = 1,
         gamemode = gameMode,
         entityId = player.EntityId,
         spawnX = player.Level.SpawnPoint.X,
         spawnY = player.Level.SpawnPoint.Y,
         spawnZ = player.Level.SpawnPoint.Z,
         x = player.KnownPosition.X,
         y = player.KnownPosition.Y,
         z = player.KnownPosition.Z
     });
 }
开发者ID:Hetal728,项目名称:MiNET,代码行数:16,代码来源:CoreCommands.cs

示例4: AddPlayer

        public override void AddPlayer(Player newPlayer, string broadcastText = null, bool spawn = true)
        {
            base.AddPlayer(newPlayer, broadcastText, false);
            Mob entity = new Mob(new Random().Next(10, 16), this) // Passive mobs
                //Mob entity = new Mob(new Random().Next(32, 39), this) // Hostile mobs
            {
                KnownPosition = newPlayer.KnownPosition,
                //Data = -(blockId | 0 << 0x10)
            };
            entity.SpawnEntity();

            // Despawn the new entity from the player himeself
            newPlayer.SendPackage(new McpeRemoveEntity()
            {
                entityId = entity.EntityId,
            });

            _playerEntities.Add(newPlayer, entity);
        }
开发者ID:WilliamGao1,项目名称:MiNET,代码行数:19,代码来源:MobHuntLevel.cs

示例5: Kit

        public void Kit(Player player, int kitId)
        {
            var armor = player.Inventory.Armor;
            var slots = player.Inventory.Slots;

            switch (kitId)
            {
                case 0:
                    // Kit leather tier
                    armor[0] = new MetadataSlot(new ItemStack(298)); // Helmet
                    armor[1] = new MetadataSlot(new ItemStack(299)); // Chest
                    armor[2] = new MetadataSlot(new ItemStack(300)); // Leggings
                    armor[3] = new MetadataSlot(new ItemStack(301)); // Boots
                    break;
                case 1:
                    // Kit gold tier
                    armor[0] = new MetadataSlot(new ItemStack(314)); // Helmet
                    armor[1] = new MetadataSlot(new ItemStack(315)); // Chest
                    armor[2] = new MetadataSlot(new ItemStack(316)); // Leggings
                    armor[3] = new MetadataSlot(new ItemStack(317)); // Boots
                    break;
                case 2:
                    // Kit chain tier
                    armor[0] = new MetadataSlot(new ItemStack(302)); // Helmet
                    armor[1] = new MetadataSlot(new ItemStack(303)); // Chest
                    armor[2] = new MetadataSlot(new ItemStack(304)); // Leggings
                    armor[3] = new MetadataSlot(new ItemStack(305)); // Boots
                    break;
                case 3:
                    // Kit iron tier
                    armor[0] = new MetadataSlot(new ItemStack(306)); // Helmet
                    armor[1] = new MetadataSlot(new ItemStack(307)); // Chest
                    armor[2] = new MetadataSlot(new ItemStack(308)); // Leggings
                    armor[3] = new MetadataSlot(new ItemStack(309)); // Boots
                    break;
                case 4:
                    // Kit diamond tier
                    armor[0] = new MetadataSlot(new ItemStack(310)); // Helmet
                    armor[1] = new MetadataSlot(new ItemStack(311)); // Chest
                    armor[2] = new MetadataSlot(new ItemStack(312)); // Leggings
                    armor[3] = new MetadataSlot(new ItemStack(313)); // Boots
                    break;
            }

            byte c = 0;
            slots[c++] = new MetadataSlot(new ItemStack(268, 1)); // Wooden Sword
            slots[c++] = new MetadataSlot(new ItemStack(283, 1)); // Golden Sword
            slots[c++] = new MetadataSlot(new ItemStack(272, 1)); // Stone Sword
            slots[c++] = new MetadataSlot(new ItemStack(267, 1)); // Iron Sword
            slots[c++] = new MetadataSlot(new ItemStack(276, 1)); // Diamond Sword

            slots[c++] = new MetadataSlot(new ItemStack(261, 1)); // Bow
            slots[c++] = new MetadataSlot(new ItemStack(262, 64)); // Arrows
            slots[c++] = new MetadataSlot(new ItemStack(344, 64)); // Eggs
            slots[c++] = new MetadataSlot(new ItemStack(332, 64)); // Snowballs

            player.SendPackage(new McpeContainerSetContent
            {
                windowId = 0,
                slotData = player.Inventory.Slots,
                hotbarData = player.Inventory.ItemHotbar
            });

            player.SendPackage(new McpeContainerSetContent
            {
                windowId = 0x78, // Armor windows ID
                slotData = player.Inventory.Armor,
                hotbarData = null
            });

            SendEquipmentForPlayer(player);
            SendArmorForPlayer(player);

            player.Level.BroadcastTextMessage(string.Format("Player {0} changed kit.", player.Username), type: MessageType.Raw);
        }
开发者ID:Alexlee8971,项目名称:MiNET,代码行数:75,代码来源:CoreCommands.cs

示例6: GameMode

        public void GameMode(Player player, int gameMode)
        {
            player.GameMode = (GameMode) gameMode;
            player.SendPackage(new McpeStartGame
            {
                seed = -1,
                generator = 1,
                gamemode = gameMode,
                entityId = player.EntityId,
                spawnX = player.Level.SpawnPoint.X,
                spawnY = player.Level.SpawnPoint.Y,
                spawnZ = player.Level.SpawnPoint.Z,
                x = player.KnownPosition.X,
                y = player.KnownPosition.Y,
                z = player.KnownPosition.Z
            });

            player.Level.BroadcastTextMessage(string.Format("{0} changed to game mode {1}.", player.Username, gameMode), type: MessageType.Raw);
        }
开发者ID:Alexlee8971,项目名称:MiNET,代码行数:19,代码来源:CoreCommands.cs

示例7: Fly

 public void Fly(Player player)
 {
     player.SendPackage(new McpeAdventureSettings {flags = 0x80});
     player.Level.BroadcastTextMessage(string.Format("Player {0} enabled flying.", player.Username), type: MessageType.Raw);
 }
开发者ID:Alexlee8971,项目名称:MiNET,代码行数:5,代码来源:CoreCommands.cs

示例8: Effect

 public void Effect(Player player, int effectId, int amplifier = 1, int duration = 20)
 {
     player.SendPackage(new McpeMobEffect
     {
         entityId = player.EntityId,
         eventId = 1, // Add
         effectId = (byte) effectId,
         duration = 20*duration,
         amplifier = (byte) amplifier,
         particles = 0,
     });
     player.Level.BroadcastTextMessage(string.Format("{0} added effect {1} with strenght {2}", player.Username, effectId, amplifier), type: MessageType.Raw);
 }
开发者ID:Alexlee8971,项目名称:MiNET,代码行数:13,代码来源:CoreCommands.cs

示例9: Hide

        public void Hide(Player player, string type)
        {
            EntityType mobType;
            try
            {
                mobType = (EntityType) Enum.Parse(typeof (EntityType), type, true);
            }
            catch (ArgumentException e)
            {
                return;
            }

            Level level = player.Level;

            HidePlayer(player, true);

            Mob entity = new Mob(mobType, level)
            {
                KnownPosition = player.KnownPosition,
                HealthManager = player.HealthManager,
                NameTag = player.NameTag,
            };
            entity.SpawnEntity();

            var remove = McpeRemoveEntity.CreateObject();
            remove.entityId = entity.EntityId;
            player.SendPackage(remove);

            _playerEntities[player] = entity;

            level.BroadcastMessage($"Player {player.Username} spawned as {mobType}.", type: MessageType.Raw);
        }
开发者ID:GoldishKirby,项目名称:MiNET,代码行数:32,代码来源:NiceLobbyPlugin.cs

示例10: Hide

        public void Hide(Player player, byte id)
        {
            Level level = player.Level;

            level.HidePlayer(player, true);

            Mob entity = new Mob(id, level)
            {
                KnownPosition = player.KnownPosition,
                //Data = -(blockId | 0 << 0x10)
            };
            entity.SpawnEntity();

            player.SendPackage(new McpeRemoveEntity()
            {
                entityId = entity.EntityId,
            });

            _playerEntities[player] = entity;

            level.BroadcastTextMessage(string.Format("Player {0} spawned as other entity.", player.Username));
        }
开发者ID:Hetal728,项目名称:MiNET,代码行数:22,代码来源:CoreCommands.cs

示例11: GameMode

        public void GameMode(Player player, int gameMode)
        {
            if (gameMode == 1)
            {
                player.Inventory.Slots.Clear();

                player.Inventory.Slots.AddRange(InventoryUtils.CreativeInventoryItems);
            }

            //player.GameMode = (GameMode) gameMode;

            player.SendPackage(new McpeStartGame
            {
                seed = -1,
                generator = 1,
                gamemode = gameMode,
                entityId = player.EntityId,
                spawnX = (int)player.Level.SpawnPoint.X,
                spawnY = (int)player.Level.SpawnPoint.Y,
                spawnZ = (int)player.Level.SpawnPoint.Z,
                x = player.KnownPosition.X,
                y = player.KnownPosition.Y,
                z = player.KnownPosition.Z
            });

            {
                McpeContainerSetContent creativeContent = McpeContainerSetContent.CreateObject();
                creativeContent.windowId = (byte)0x79;
                creativeContent.slotData = player.Inventory.GetSlots();
                creativeContent.hotbarData = player.Inventory.GetHotbar();
                player.SendPackage(creativeContent);
            }

            player.Level.BroadcastMessage(string.Format("{0} changed to game mode {1}.", player.Username, gameMode), type: MessageType.Raw);
        }
开发者ID:uniaspiex,项目名称:MiNET,代码行数:35,代码来源:CoreCommands.cs

示例12: RespawnHandler

        public Package RespawnHandler(McpeRespawn packet, Player player)
        {
            McpeMobEffect speedEffect = McpeMobEffect.CreateObject();
            speedEffect.entityId = 0;
            speedEffect.eventId = 1;
            speedEffect.effectId = 1;
            speedEffect.duration = 0x7fffffff;
            speedEffect.amplifier = 2;
            speedEffect.particles = 1;
            player.SendPackage(speedEffect);

            McpeMobEffect jumpEffect = McpeMobEffect.CreateObject();
            jumpEffect.entityId = 0;
            jumpEffect.eventId = 1;
            jumpEffect.effectId = 8;
            jumpEffect.duration = 0x7fffffff;
            jumpEffect.amplifier = 2;
            jumpEffect.particles = 1;
            player.SendPackage(jumpEffect);

            if (player.Level.LevelId.Equals("Default"))
            {
                player.Level.CurrentWorldTime = 10000;
                player.Level.IsWorldTimeStarted = false;
            }

            player.SendSetTime();

            return packet;
        }
开发者ID:ultimakaz,项目名称:MiNET,代码行数:30,代码来源:NiceLobbyPlugin.cs


注:本文中的MiNET.Player.SendPackage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。