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C# Player.AddPopup方法代码示例

本文整理汇总了C#中MiNET.Player.AddPopup方法的典型用法代码示例。如果您正苦于以下问题:C# Player.AddPopup方法的具体用法?C# Player.AddPopup怎么用?C# Player.AddPopup使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MiNET.Player的用法示例。


在下文中一共展示了Player.AddPopup方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnPlayerMove

 public Package OnPlayerMove(McpeMovePlayer packet, Player player)
 {
     var userManager = Context.Server.UserManager;
     var user = userManager.FindByNameAsync(player.Username).Result;
     if (user != null)
     {
         if (!user.IsAuthenticated)
         {
             player.SetPosition(player.SpawnPosition);
             player.ClearPopups();
             player.AddPopup(new Popup()
             {
                 Message = $"{ChatColors.Green}Type your password to login!",
                 Duration = 10,
                 Priority = 1000
             });
         }
     }
     else
     {
         player.SetPosition(player.SpawnPosition);
         player.ClearPopups();
         player.AddPopup(new Popup()
         {
             Message = $"{ChatColors.Green}Type /reg password to register!",
             Duration = 10,
             Priority = 1000
         });
     }
     return packet;
 }
开发者ID:MiNETPlugins,项目名称:MiNetAuth,代码行数:31,代码来源:PackageHandler.cs

示例2: Auth

 public void Auth(Player player, string password)
 {
     if (!_registerlist.Contains(player.User))
     {
         player.User.IsAuthenticated = player.User.PasswordHash == GetPasswordHash(password);
         player.ClearPopups();
         player.AddPopup(new Popup()
         {
             Message = ChatColors.Green + "Добро пожаловать назад!.",
             Duration = 20 * 10,
             MessageType = MessageType.Popup
         });
     }
     else
     {
         player.SendMessage(ChatColors.Red + "Вы не зарегистрированы!!");
     }
 }
开发者ID:xpyctum,项目名称:MiNetAuth,代码行数:18,代码来源:MiNetAuth.cs

示例3: McpeLogin

        public Package McpeLogin(McpeLogin packet, Player player)
        {
            if (PlayersKitActivated.Contains(player.Username))
            {
                PlayersKitActivated.Remove(player.Username);
            }

            player.SendMessage(string.Format(ChatColors.Yellow + "Welcome " + player.Username), type: MessageType.Chat);

            player.AddPopup(new Popup()
            {
                Message = $"{ChatColors.Gold}Fury Is Godly At C# ~ USER: " + player.Username,
                Duration = 99999999,
                Priority = 1000
            });

            return packet;
        }
开发者ID:FuryTacticz,项目名称:Plugins,代码行数:18,代码来源:Kits.cs

示例4: PlayerJoin

 public Package PlayerJoin(McpeLogin package, Player player)
 {
     if (!_notdefaultlevel)
     {
         player.Level.BlockBreak += OnBreak;
         player.Level.BlockPlace += OnPlace;
         _notdefaultlevel = true;
     }
     if (!(_registerlist.Contains(player.User)))
     {
         player.AddPopup(new Popup()
         {
             Message = "Используй /reg [пароль] для регистрации",
             MessageType = MessageType.Popup
         });
     }
     else
     {
         player.User = _registerlist.Find(t => t.UserName == player.Username);
         if (!player.User.IsAuthenticated)
             player.AddPopup(new Popup()
             {
                 Message = "Используй /auth [пароль] чтобы войти",
                 MessageType = MessageType.Popup
             });
     }
     return package;
 }
开发者ID:xpyctum,项目名称:MiNetAuth,代码行数:28,代码来源:MiNetAuth.cs

示例5: register

 private void register(Player player, string password)
 {
     player.User.UserName = player.Username;
     player.User.PasswordHash = GetPasswordHash(password);
     player.User.IsAuthenticated = true;
     _registerlist.Add(player.User);
     player.AddPopup(new Popup()
     {
         Message = "Успешная регистрация",
         Duration = 20 * 10,
         MessageType = MessageType.Popup
     });
 }
开发者ID:xpyctum,项目名称:MiNetAuth,代码行数:13,代码来源:MiNetAuth.cs


注:本文中的MiNET.Player.AddPopup方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。