当前位置: 首页>>代码示例>>C#>>正文


C# Bundle.writeString方法代码示例

本文整理汇总了C#中KBEngine.Bundle.writeString方法的典型用法代码示例。如果您正苦于以下问题:C# Bundle.writeString方法的具体用法?C# Bundle.writeString怎么用?C# Bundle.writeString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在KBEngine.Bundle的用法示例。


在下文中一共展示了Bundle.writeString方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: onReConnectTo_baseapp_callback

        private void onReConnectTo_baseapp_callback(string ip, int port, bool success, object userData)
        {
            if(!success)
            {
                Dbg.ERROR_MSG(string.Format("KBEngine::reLoginBaseapp(): connect {0}:{1} is error!", ip, port));
                return;
            }

            Dbg.DEBUG_MSG(string.Format("KBEngine::relogin_baseapp(): connect {0}:{1} is successfully!", ip, port));

            Bundle bundle = new Bundle();
            bundle.newMessage(Message.messages["Baseapp_reLoginBaseapp"]);
            bundle.writeString(username);
            bundle.writeString(password);
            bundle.writeUint64(entity_uuid);
            bundle.writeInt32(entity_id);
            bundle.send(_networkInterface);
        }
开发者ID:buckyu,项目名称:kbengine_unity3d_plugins,代码行数:18,代码来源:KBEngine.cs

示例2: bindAccountEmail

 /*
     绑定Email,通过baseapp
 */
 public void bindAccountEmail(string emailAddress)
 {
     Bundle bundle = new Bundle();
     bundle.newMessage(Message.messages["Baseapp_reqAccountBindEmail"]);
     bundle.writeInt32(entity_id);
     bundle.writeString(password);
     bundle.writeString(emailAddress);
     bundle.send(_networkInterface);
 }
开发者ID:buckyu,项目名称:kbengine_unity3d_plugins,代码行数:12,代码来源:KBEngine.cs

示例3: resetpassword_loginapp

 /*
     重置密码, 通过loginapp
 */
 public void resetpassword_loginapp(bool noconnect)
 {
     if(noconnect)
     {
         reset();
         _networkInterface.connectTo(_args.ip, _args.port, onConnectTo_resetpassword_callback, null);
     }
     else
     {
         Bundle bundle = new Bundle();
         bundle.newMessage(Message.messages["Loginapp_reqAccountResetPassword"]);
         bundle.writeString(username);
         bundle.send(_networkInterface);
     }
 }
开发者ID:buckyu,项目名称:kbengine_unity3d_plugins,代码行数:18,代码来源:KBEngine.cs

示例4: login_loginapp

 /*
     登录到服务端(loginapp), 登录成功后还必须登录到网关(baseapp)登录流程才算完毕
 */
 public void login_loginapp(bool noconnect)
 {
     if(noconnect)
     {
         reset();
         _networkInterface.connectTo(_args.ip, _args.port, onConnectTo_loginapp_callback, null);
     }
     else
     {
         Dbg.DEBUG_MSG("KBEngine::login_loginapp(): send login! username=" + username);
         Bundle bundle = new Bundle();
         bundle.newMessage(Message.messages["Loginapp_login"]);
         bundle.writeInt8((sbyte)_args.clientType);
         bundle.writeBlob(KBEngineApp.app._clientdatas);
         bundle.writeString(username);
         bundle.writeString(password);
         bundle.send(_networkInterface);
     }
 }
开发者ID:buckyu,项目名称:kbengine_unity3d_plugins,代码行数:22,代码来源:KBEngine.cs

示例5: newPassword

 /*
     设置新密码,通过baseapp, 必须玩家登录在线操作所以是baseapp。
 */
 public void newPassword(string old_password, string new_password)
 {
     Bundle bundle = new Bundle();
     bundle.newMessage(Message.messages["Baseapp_reqAccountNewPassword"]);
     bundle.writeInt32(entity_id);
     bundle.writeString(old_password);
     bundle.writeString(new_password);
     bundle.send(_networkInterface);
 }
开发者ID:buckyu,项目名称:kbengine_unity3d_plugins,代码行数:12,代码来源:KBEngine.cs

示例6: hello

        /*
            与服务端握手,与任何一个进程连接之后应该第一时间进行握手
        */
        public void hello()
        {
            Bundle bundle = new Bundle();
            if(currserver == "loginapp")
                bundle.newMessage(Message.messages["Loginapp_hello"]);
            else
                bundle.newMessage(Message.messages["Baseapp_hello"]);

            bundle.writeString(clientVersion);
            bundle.writeString(clientScriptVersion);
            bundle.writeBlob(_encryptedKey);
            bundle.send(_networkInterface);
        }
开发者ID:buckyu,项目名称:kbengine_unity3d_plugins,代码行数:16,代码来源:KBEngine.cs

示例7: login_baseapp

        /*
            登录到服务端,登录到网关(baseapp)
        */
        public void login_baseapp(bool noconnect)
        {
            if(noconnect)
            {
                Event.fireOut("onLoginBaseapp", new object[]{});

                _networkInterface.reset();
                _networkInterface = new NetworkInterface();
                _networkInterface.connectTo(baseappIP, baseappPort, onConnectTo_baseapp_callback, null);
            }
            else
            {
                Bundle bundle = new Bundle();
                bundle.newMessage(Message.messages["Baseapp_loginBaseapp"]);
                bundle.writeString(username);
                bundle.writeString(password);
                bundle.send(_networkInterface);
            }
        }
开发者ID:buckyu,项目名称:kbengine_unity3d_plugins,代码行数:22,代码来源:KBEngine.cs

示例8: bindEMail_baseapp

 public void bindEMail_baseapp()
 {
     Bundle bundle = new Bundle();
     bundle.newMessage(Message.messages["Baseapp_reqAccountBindEmail"]);
     bundle.writeInt32(entity_id);
     bundle.writeString(password);
     bundle.writeString("[email protected]");
     bundle.send(networkInterface_);
 }
开发者ID:jsboys,项目名称:kbengine,代码行数:9,代码来源:KBEngine.cs

示例9: createAccount_loginapp

 /*
     创建账号,通过loginapp
 */
 public void createAccount_loginapp(bool noconnect)
 {
     if(noconnect)
     {
         reset();
         _networkInterface.connectTo(_args.ip, _args.port, onConnectTo_createAccount_callback, null);
     }
     else
     {
         Bundle bundle = new Bundle();
         bundle.newMessage(Message.messages["Loginapp_reqCreateAccount"]);
         bundle.writeString(username);
         bundle.writeString(password);
         bundle.writeBlob(KBEngineApp.app._clientdatas);
         bundle.send(_networkInterface);
     }
 }
开发者ID:buckyu,项目名称:kbengine_unity3d_plugins,代码行数:20,代码来源:KBEngine.cs

示例10: resetpassword_loginapp

        public bool resetpassword_loginapp(bool noconnect)
        {
            if(noconnect)
            {
                reset();
                if(!networkInterface_.connect(ip, port))
                {
                    Dbg.ERROR_MSG(string.Format("KBEngine::resetpassword_loginapp(): connect {0}:{1} is error!", ip, port));
                    return false;
                }

                onOpenLoginapp_resetpassword();
                Dbg.DEBUG_MSG(string.Format("KBEngine::resetpassword_loginapp(): connect {0}:{1} is successfylly!", ip, port));
            }
            else
            {
                Bundle bundle = new Bundle();
                bundle.newMessage(Message.messages["Loginapp_reqAccountResetPassword"]);
                bundle.writeString(username);
                bundle.send(networkInterface_);
            }

            return true;
        }
开发者ID:jsboys,项目名称:kbengine,代码行数:24,代码来源:KBEngine.cs

示例11: login_loginapp

        public bool login_loginapp(bool noconnect)
        {
            if(noconnect)
            {
                reset();
                if(!networkInterface_.connect(loginappIP, loginappPort))
                {
                    Dbg.ERROR_MSG(string.Format("KBEngine::login_loginapp(): connect {0}:{1} is error!", loginappIP, loginappPort));
                    return false;
                }

                onLogin_loginapp();
                Dbg.DEBUG_MSG(string.Format("KBEngine::login_loginapp(): connect {0}:{1} is successfylly!", loginappIP, loginappPort));
            }
            else
            {
                Dbg.DEBUG_MSG("KBEngine::login_loginapp(): send login! username=" + username);

                Bundle bundle = new Bundle();
                bundle.newMessage(Message.messages["Loginapp_login"]);
                bundle.writeInt8(3); // clientType
                bundle.writeBlob(new byte[0]);
                bundle.writeString(username);
                bundle.writeString(password);
                bundle.send(networkInterface_);
            }

            return true;
        }
开发者ID:jsboys,项目名称:kbengine,代码行数:29,代码来源:KBEngine.cs

示例12: login_baseapp

        public bool login_baseapp(bool noconnect)
        {
            if(noconnect)
            {
                Event.fire("login_baseapp", new object[]{});
                if(!networkInterface_.connect(ip, port))
                {
                    Dbg.ERROR_MSG(string.Format("KBEngine::login_baseapp(): connect {0}:{1} is error!", ip, port));
                    return false;
                }

                onLogin_baseapp();
                Dbg.DEBUG_MSG(string.Format("KBEngine::login_baseapp(): connect {0}:{1} is successfylly!", ip, port));
            }
            else
            {
                Bundle bundle = new Bundle();
                bundle.newMessage(Message.messages["Baseapp_loginGateway"]);
                bundle.writeString(username);
                bundle.writeString(password);
                bundle.send(networkInterface_);
            }

            return true;
        }
开发者ID:jsboys,项目名称:kbengine,代码行数:25,代码来源:KBEngine.cs

示例13: hello

 public void hello()
 {
     Bundle bundle = new Bundle();
     if(currserver_ == "loginapp")
         bundle.newMessage(Message.messages["Loginapp_hello"]);
     else
         bundle.newMessage(Message.messages["Baseapp_hello"]);
     bundle.writeString(clientVersion_);
     bundle.writeBlob(clientdatas_);
     bundle.send(networkInterface_);
 }
开发者ID:jsboys,项目名称:kbengine,代码行数:11,代码来源:KBEngine.cs

示例14: addToStream

		public override void addToStream(Bundle stream, object v)
		{
			stream.writeString(Convert.ToString(v));
		}
开发者ID:kjdjpan,项目名称:kbengine_unity3d_plugins,代码行数:4,代码来源:DataTypes.cs


注:本文中的KBEngine.Bundle.writeString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。