当前位置: 首页>>代码示例>>C#>>正文


C# GamePlayer.RemoveGold方法代码示例

本文整理汇总了C#中Game.Server.GameObjects.GamePlayer.RemoveGold方法的典型用法代码示例。如果您正苦于以下问题:C# GamePlayer.RemoveGold方法的具体用法?C# GamePlayer.RemoveGold怎么用?C# GamePlayer.RemoveGold使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Game.Server.GameObjects.GamePlayer的用法示例。


在下文中一共展示了GamePlayer.RemoveGold方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleCommand

        public bool HandleCommand(TankMarryLogicProcessor process, GamePlayer player, GSPacketIn packet)
        {
            if (player.CurrentMarryRoom != null/* && player.CurrentMarryRoom.RoomState == eRoomState.FREE*/)
            {
                int userID = packet.ReadInt();
                int templateID = packet.ReadInt();

                //ItemTemplateInfo template = ItemMgr.FindItemTemplate(templateID);
                ShopItemInfo temp = ShopMgr.FindShopbyTemplatID(templateID).FirstOrDefault();
                if (temp != null)
                {

                    if(temp.APrice1 == -2)
                    {
                        if(player.PlayerCharacter.Gold >= temp.AValue1)
                        {
                            player.RemoveGold(temp.AValue1);
                            //0 player.CurrentMarryRoom.ReturnPacket(player, packet);
                            player.CurrentMarryRoom.ReturnPacketForScene(player, packet);
                            player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("UserFirecrackersCommand.Successed1", temp.AValue1));
                            return true;
                        }
                        else
                        {
                            player.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("UserFirecrackersCommand.GoldNotEnough"));
                        }
                    }
                    if (temp.APrice1 == -1)
                    {
                        if (player.PlayerCharacter.Money >= temp.AValue1)
                        {
                            player.RemoveMoney(temp.AValue1);
                            LogMgr.LogMoneyAdd(LogMoneyType.Marry, LogMoneyType.Marry_Flower, player.PlayerCharacter.ID, temp.AValue1, player.PlayerCharacter.Money, 0, 0, 0,0, "", "", "");
                            player.CurrentMarryRoom.ReturnPacketForScene(player, packet);
                            player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("UserFirecrackersCommand.Successed2", temp.AValue1));
                            return true;
                        }
                        else
                        {
                            player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("UserFirecrackersCommand.MoneyNotEnough"));
                        }
                    }
                }

            }
            return false;
        }
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:47,代码来源:UserFirecrackersCommand.cs


注:本文中的Game.Server.GameObjects.GamePlayer.RemoveGold方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。