本文整理汇总了C#中FarseerPhysics.Dynamics.World.addBody方法的典型用法代码示例。如果您正苦于以下问题:C# World.addBody方法的具体用法?C# World.addBody怎么用?C# World.addBody使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FarseerPhysics.Dynamics.World
的用法示例。
在下文中一共展示了World.addBody方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Body
public Body( World world, Vector2 position = new Vector2(), float rotation = 0, BodyType bodyType = BodyType.Static, object userdata = null )
{
fixtureList = new List<Fixture>();
bodyId = _bodyIdCounter++;
_world = world;
_enabled = true;
_awake = true;
_sleepingAllowed = true;
userData = userdata;
gravityScale = 1.0f;
this.bodyType = bodyType;
_xf.q.Set( rotation );
//FPE: optimization
if( position != Vector2.Zero )
{
_xf.p = position;
_sweep.C0 = _xf.p;
_sweep.C = _xf.p;
}
//FPE: optimization
if( rotation != 0 )
{
_sweep.A0 = rotation;
_sweep.A = rotation;
}
world.addBody( this ); //FPE note: bodies can't live without a World
}