本文整理汇总了C#中FarseerPhysics.Dynamics.World.AddController方法的典型用法代码示例。如果您正苦于以下问题:C# World.AddController方法的具体用法?C# World.AddController怎么用?C# World.AddController使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FarseerPhysics.Dynamics.World
的用法示例。
在下文中一共展示了World.AddController方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Water
/// <summary>
///
/// </summary>
/// <param name="game"></param>
/// <param name="world"></param>
/// <param name="position">The top left corner</param>
/// <param name="width">The width of the container</param>
/// <param name="height">The height of a container</param>
public Water(Game game, SpriteBatch spriteBatch, World world, Vector2 position, float width, float height)
{
sprite = new LoopSpriteAnimator(game, spriteBatch, game.Content.Load<Texture2D>("Images/Sprites/gb"), 200, 6, 1, 6);
position = new Vector2(position.X + width/2,position.Y + height/2);
texture = new TexturedGameEntity(game, position,0,"Images/water",0.3f);
var container = new AABB(ConvertUnits.ToSimUnits(position),ConvertUnits.ToSimUnits(width),ConvertUnits.ToSimUnits(height));
var buoyancy = new BuoyancyController(container, 1.1f, 2, 1, world.Gravity);
world.AddController(buoyancy);
}
示例2: Water
public Water(World w, int index, Vector2 pos, string width, string height)
: base()
{
this.world = w;
this.Index = index;
this.width = float.Parse(width);
this.height = float.Parse(height);
this.Position = pos;
this.Container = new AABB((pos - new Vector2(this.width / 2, this.height / 2)) * MainGame.PIXEL_TO_METER, (pos + new Vector2(this.width / 2, this.height / 2)) * MainGame.PIXEL_TO_METER);
BuoyancyController buoyancy = new BuoyancyController(Container, 1.0f, 0.3f, 0.3f, w.Gravity);
buoyancy.AddDisabledCategory(Category.Cat1);
w.AddController(buoyancy);
this.texture = MainGame.blank;
}
示例3: WheelSet
public WheelSet(World world, Car car, Vector2 position, float orientation)
{
Matrix rotation = Matrix.CreateRotationZ(orientation);
LeftFront = new RevoluteWheel(world, car, position + Vector2.Transform(Car.WHEEL_POS_LF, rotation), orientation);
RightFront = new RevoluteWheel(world, car, position + Vector2.Transform(Car.WHEEL_POS_RF, rotation), orientation);
LeftRear = new FixedWheel(world, car, position + Vector2.Transform(Car.WHEEL_POS_LR, rotation), Car.WHEEL_POS_LR, orientation);
RightRear = new FixedWheel(world, car, position + Vector2.Transform(Car.WHEEL_POS_RR, rotation), Car.WHEEL_POS_RR, orientation);
Controller = new TensorDampingController();
Controller.SetAxisAligned(0, 100);
Controller.AddBody(LeftFront.Body);
Controller.AddBody(RightFront.Body);
Controller.AddBody(LeftRear.Body);
Controller.AddBody(RightRear.Body);
world.AddController(Controller);
}
示例4: Initialize
/// <summary>
/// Perform any initialization necessary before running the game. This
/// includes both (preliminary) model and view creation.
/// </summary>
protected override void Initialize()
{
canvas.Initialize(this);
canvas.Scale = scale * Vector2.One;
world = new World(new Vector2(0,GRAVITY));
world.ContactManager.BeginContact += ContactStarted;
world.ContactManager.EndContact += ContactEnded;
canvas.LoadContent(content);
ribbon_segment = canvas.GetTexture("ribbon_segment");
/*List<Vector2> path = new List<Vector2>();
path.Add(new Vector2(100, 100));
path.Add(new Vector2(500, 100));*/
//ribbon = new RibbonObject(world, ribbon_segment, new Vector2(100,100), ribbon_segment.Width, path);
seamstress = new SeamstressObject();
seamstressController = new SeamstressForceController(seamstress);
world.AddController(seamstressController);
/*ribbonController = new RibbonForceController(ribbon);
world.AddController(ribbonController);*/
objects = new List<Object>();
//objects.Add(ribbon);
objects.Add(seamstress);
base.Initialize();
}