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C# BigEndianWriter.WriteUShort方法代码示例

本文整理汇总了C#中Emulator.Common.IO.BigEndianWriter.WriteUShort方法的典型用法代码示例。如果您正苦于以下问题:C# BigEndianWriter.WriteUShort方法的具体用法?C# BigEndianWriter.WriteUShort怎么用?C# BigEndianWriter.WriteUShort使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Emulator.Common.IO.BigEndianWriter的用法示例。


在下文中一共展示了BigEndianWriter.WriteUShort方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) ExperiencesUpdate.Length);
     foreach (var entry in ExperiencesUpdate)
     {
         entry.Serialize(writer);
     }
 }
开发者ID:Riul,项目名称:emulator,代码行数:8,代码来源:JobExperienceMultiUpdateMessage.cs

示例2: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) Dispositions.Length);
     foreach (var entry in Dispositions)
     {
         entry.Serialize(writer);
     }
 }
开发者ID:Riul,项目名称:emulator,代码行数:8,代码来源:GameEntitiesDispositionMessage.cs

示例3: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) EmoteIds.Length);
     foreach (var entry in EmoteIds)
     {
         writer.WriteSByte(entry);
     }
 }
开发者ID:Riul,项目名称:emulator,代码行数:8,代码来源:EmoteListMessage.cs

示例4: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) StatedElements.Length);
     foreach (var entry in StatedElements)
     {
         entry.Serialize(writer);
     }
 }
开发者ID:Riul,项目名称:emulator,代码行数:8,代码来源:StatedMapUpdateMessage.cs

示例5: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) TypeDescription.Length);
     foreach (var entry in TypeDescription)
     {
         writer.WriteInt(entry);
     }
 }
开发者ID:Riul,项目名称:emulator,代码行数:8,代码来源:ExchangeTypesExchangerDescriptionForUserMessage.cs

示例6: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) StabledMountsDescription.Length);
     foreach (var entry in StabledMountsDescription)
     {
         entry.Serialize(writer);
     }
 }
开发者ID:Riul,项目名称:emulator,代码行数:8,代码来源:ExchangeStartOkMountWithOutPaddockMessage.cs

示例7: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) CraftersSettings.Length);
     foreach (var entry in CraftersSettings)
     {
         entry.Serialize(writer);
     }
 }
开发者ID:Riul,项目名称:emulator,代码行数:8,代码来源:JobCrafterDirectorySettingsMessage.cs

示例8: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) PaddockItemDescription.Length);
     foreach (var entry in PaddockItemDescription)
     {
         entry.Serialize(writer);
     }
 }
开发者ID:Riul,项目名称:emulator,代码行数:8,代码来源:GameDataPaddockObjectListAddMessage.cs

示例9: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) Figures.Length);
     foreach (var entry in Figures)
     {
         entry.Serialize(writer);
     }
 }
开发者ID:Riul,项目名称:emulator,代码行数:8,代码来源:KrosmasterInventoryMessage.cs

示例10: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) ItemTypeDescriptions.Length);
     foreach (var entry in ItemTypeDescriptions)
     {
         entry.Serialize(writer);
     }
 }
开发者ID:Riul,项目名称:emulator,代码行数:8,代码来源:ExchangeTypesItemsExchangerDescriptionForUserMessage.cs

示例11: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) Cells.Length);
     foreach (var entry in Cells)
     {
         writer.WriteShort(entry);
     }
 }
开发者ID:Riul,项目名称:emulator,代码行数:8,代码来源:ObjectGroundRemovedMultipleMessage.cs

示例12: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) ObjectUID.Length);
     foreach (var entry in ObjectUID)
     {
         writer.WriteInt(entry);
     }
 }
开发者ID:Riul,项目名称:emulator,代码行数:8,代码来源:ObjectsDeletedMessage.cs

示例13: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) ObjectsUIDAndQty.Length);
     foreach (var entry in ObjectsUIDAndQty)
     {
         entry.Serialize(writer);
     }
 }
开发者ID:Riul,项目名称:emulator,代码行数:8,代码来源:ObjectsQuantityMessage.cs

示例14: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) HousesInformations.Length);
     foreach (var entry in HousesInformations)
     {
         entry.Serialize(writer);
     }
 }
开发者ID:Riul,项目名称:emulator,代码行数:8,代码来源:GuildHousesInformationMessage.cs

示例15: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) @object.Length);
     foreach (var entry in @object)
     {
         entry.Serialize(writer);
     }
 }
开发者ID:Riul,项目名称:emulator,代码行数:8,代码来源:ObjectsAddedMessage.cs


注:本文中的Emulator.Common.IO.BigEndianWriter.WriteUShort方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。