本文整理汇总了C#中Emulator.Common.IO.BigEndianWriter.WriteShort方法的典型用法代码示例。如果您正苦于以下问题:C# BigEndianWriter.WriteShort方法的具体用法?C# BigEndianWriter.WriteShort怎么用?C# BigEndianWriter.WriteShort使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Emulator.Common.IO.BigEndianWriter
的用法示例。
在下文中一共展示了BigEndianWriter.WriteShort方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Serialize
public override void Serialize(BigEndianWriter writer)
{
writer.WriteUShort((ushort) SpellsId.Length);
foreach (var entry in SpellsId)
{
writer.WriteShort(entry);
}
writer.WriteShort(BoostPoint);
}
示例2: Serialize
public override void Serialize(BigEndianWriter writer)
{
base.Serialize(writer);
writer.WriteShort(Days);
writer.WriteShort(Hours);
writer.WriteShort(Minutes);
}
示例3: Serialize
public override void Serialize(BigEndianWriter writer)
{
base.Serialize(writer);
writer.WriteShort(HumanoidInfo.TypeId);
HumanoidInfo.Serialize(writer);
writer.WriteInt(AccountId);
}
示例4: Serialize
public virtual void Serialize(BigEndianWriter writer)
{
writer.WriteShort(ActionId);
writer.WriteInt(SourceId);
writer.WriteShort(Effect.TypeId);
Effect.Serialize(writer);
}
示例5: BuildPacket
private void BuildPacket(BigEndianWriter writer)
{
byte[] data = writer.Data;
writer.Clear();
int messageLenghtType = ComputeTypeLen(data.Length);
short header = ComputeStaticHeader((int) MessageId, messageLenghtType);
writer.WriteShort(header);
switch (messageLenghtType)
{
case 1:
writer.WriteByte((byte) data.Length);
break;
case 2:
writer.WriteShort((short) data.Length);
break;
case 3:
writer.WriteByte((byte) (data.Length >> 16 & 255));
writer.WriteShort((short) (data.Length & 65535));
break;
}
writer.WriteBytes(data);
}
示例6: Serialize
public override void Serialize(BigEndianWriter writer)
{
base.Serialize(writer);
writer.WriteShort(MarkId);
writer.WriteInt(TriggeringCharacterId);
writer.WriteShort(TriggeredSpellId);
}
示例7: Serialize
public override void Serialize(BigEndianWriter writer)
{
base.Serialize(writer);
writer.WriteShort(DiceNum);
writer.WriteShort(DiceSide);
writer.WriteShort(DiceConst);
}
示例8: Serialize
public override void Serialize(BigEndianWriter writer)
{
writer.WriteUShort((ushort) Cells.Length);
foreach (var entry in Cells)
{
writer.WriteShort(entry);
}
}
示例9: Serialize
public override void Serialize(BigEndianWriter writer)
{
writer.WriteUShort((ushort) InteractiveElements.Length);
foreach (var entry in InteractiveElements)
{
writer.WriteShort(entry.TypeId);
entry.Serialize(writer);
}
}
示例10: Serialize
public virtual void Serialize(BigEndianWriter writer)
{
writer.WriteUShort((ushort) Objects.Length);
foreach (var entry in Objects)
{
writer.WriteShort(entry);
}
writer.WriteInt(Kamas);
}
示例11: Serialize
public override void Serialize(BigEndianWriter writer)
{
writer.WriteShort(DungeonId);
writer.WriteUShort((ushort) Players.Length);
foreach (var entry in Players)
{
entry.Serialize(writer);
}
}
示例12: Serialize
public override void Serialize(BigEndianWriter writer)
{
writer.WriteUShort((ushort) Fighters.Length);
foreach (var entry in Fighters)
{
writer.WriteShort(entry.TypeId);
entry.Serialize(writer);
}
}
示例13: Serialize
public override void Serialize(BigEndianWriter writer)
{
writer.WriteUShort((ushort) IgnoredList.Length);
foreach (var entry in IgnoredList)
{
writer.WriteShort(entry.TypeId);
entry.Serialize(writer);
}
}
示例14: Serialize
public override void Serialize(BigEndianWriter writer)
{
writer.WriteUShort((ushort) KeyMovements.Length);
foreach (var entry in KeyMovements)
{
writer.WriteShort(entry);
}
writer.WriteInt(ActorId);
}
示例15: Serialize
public override void Serialize(BigEndianWriter writer)
{
base.Serialize(writer);
writer.WriteShort(DungeonId);
writer.WriteUShort((ushort) PlayersDungeonReady.Length);
foreach (var entry in PlayersDungeonReady)
{
writer.WriteBoolean(entry);
}
}