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C# BigEndianWriter.WriteInt方法代码示例

本文整理汇总了C#中Emulator.Common.IO.BigEndianWriter.WriteInt方法的典型用法代码示例。如果您正苦于以下问题:C# BigEndianWriter.WriteInt方法的具体用法?C# BigEndianWriter.WriteInt怎么用?C# BigEndianWriter.WriteInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Emulator.Common.IO.BigEndianWriter的用法示例。


在下文中一共展示了BigEndianWriter.WriteInt方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteInt(AccountId);
     writer.WriteInt(PlayerId);
     writer.WriteShort(Status.TypeId);
     Status.Serialize(writer);
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:PlayerStatusUpdateMessage.cs

示例2: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteInt(TargetId);
     writer.WriteShort(Loss);
     writer.WriteShort(PermanentDamages);
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:GameActionFightLifePointsLostMessage.cs

示例3: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteInt(SenderId);
     writer.WriteUTF(SenderName);
     writer.WriteInt(SenderAccountId);
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:ChatServerMessage.cs

示例4: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteShort(HumanoidInfo.TypeId);
     HumanoidInfo.Serialize(writer);
     writer.WriteInt(AccountId);
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:GameRolePlayHumanoidInformations.cs

示例5: Serialize

 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteShort(ActionId);
     writer.WriteInt(SourceId);
     writer.WriteShort(Effect.TypeId);
     Effect.Serialize(writer);
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:FightDispellableEffectExtendedInformations.cs

示例6: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteInt(MountId);
     writer.WriteDouble(Date);
     writer.WriteShort(ModelId);
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:ObjectEffectMount.cs

示例7: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteInt(TargetId);
     writer.WriteShort(StartCellId);
     writer.WriteShort(EndCellId);
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:GameActionFightSlideMessage.cs

示例8: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteByte(Position);
     writer.WriteInt(SpellId);
     writer.WriteSByte(SpellLevel);
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:SpellItem.cs

示例9: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteInt(TargetId);
     writer.WriteShort(StateId);
     writer.WriteBoolean(Active);
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:GameActionFightStateChangeMessage.cs

示例10: Serialize

 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteInt(ContextualId);
     Look.Serialize(writer);
     writer.WriteShort(Disposition.TypeId);
     Disposition.Serialize(writer);
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:GameContextActorInformations.cs

示例11: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) Jobs.Length);
     foreach (var entry in Jobs)
     {
         writer.WriteInt(entry);
     }
 }
开发者ID:Riul,项目名称:emulator,代码行数:8,代码来源:ExchangeStartOkJobIndexMessage.cs

示例12: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) TypeDescription.Length);
     foreach (var entry in TypeDescription)
     {
         writer.WriteInt(entry);
     }
 }
开发者ID:Riul,项目名称:emulator,代码行数:8,代码来源:ExchangeTypesExchangerDescriptionForUserMessage.cs

示例13: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) ObjectUID.Length);
     foreach (var entry in ObjectUID)
     {
         writer.WriteInt(entry);
     }
 }
开发者ID:Riul,项目名称:emulator,代码行数:8,代码来源:ObjectsDeletedMessage.cs

示例14: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort) KeyMovements.Length);
     foreach (var entry in KeyMovements)
     {
         writer.WriteShort(entry);
     }
     writer.WriteInt(ActorId);
 }
开发者ID:Riul,项目名称:emulator,代码行数:9,代码来源:GameMapMovementMessage.cs

示例15: Serialize

 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteInt(SellerId);
     writer.WriteUShort((ushort) ObjectsInfos.Length);
     foreach (var entry in ObjectsInfos)
     {
         entry.Serialize(writer);
     }
 }
开发者ID:Riul,项目名称:emulator,代码行数:9,代码来源:ExchangeStartOkHumanVendorMessage.cs


注:本文中的Emulator.Common.IO.BigEndianWriter.WriteInt方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。