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C# MinecraftStream.ReadString方法代码示例

本文整理汇总了C#中Craft.Net.Common.MinecraftStream.ReadString方法的典型用法代码示例。如果您正苦于以下问题:C# MinecraftStream.ReadString方法的具体用法?C# MinecraftStream.ReadString怎么用?C# MinecraftStream.ReadString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Craft.Net.Common.MinecraftStream的用法示例。


在下文中一共展示了MinecraftStream.ReadString方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ReadPacket

 public NetworkMode ReadPacket(MinecraftStream stream, NetworkMode mode, PacketDirection direction)
 {
     ProtocolVersion = stream.ReadVarInt();
     ServerHostname = stream.ReadString();
     ServerPort = stream.ReadUInt16();
     NextState = (NetworkMode)stream.ReadVarInt();
     return NextState;
 }
开发者ID:umby24,项目名称:Craft.Net,代码行数:8,代码来源:Packets.cs

示例2: ReadPacket

 public void ReadPacket(MinecraftStream stream)
 {
     EntityId = stream.ReadInt32();
     LevelType = stream.ReadString();
     GameMode = (GameMode)stream.ReadUInt8();
     Dimension = (Dimension)stream.ReadInt8();
     Difficulty = (Difficulty)stream.ReadUInt8();
     Discarded = stream.ReadUInt8();
     MaxPlayers = stream.ReadUInt8();
 }
开发者ID:nevercast,项目名称:Craft.Net,代码行数:10,代码来源:Packets.cs

示例3: MessageRecieved

 public override void MessageRecieved(RemoteClient client, byte[] data)
 {
     if (ServerPingReceived != null)
     {
         var stream = new MinecraftStream(new MemoryStream(data));
         var eventArgs = new ServerPingEventArgs(
             stream.ReadInt32(),
             stream.ReadString(),
             stream.ReadInt32());
         ServerPingReceived(this, eventArgs);
     }
 }
开发者ID:Booser,项目名称:Craft.Net,代码行数:12,代码来源:ServerPingChannel.cs

示例4: ReadPacket

 public NetworkMode ReadPacket(MinecraftStream stream, NetworkMode mode, PacketDirection direction)
 {
     EntityId = stream.ReadInt32();
     var count = stream.ReadInt32();
     if (count < 0)
         throw new InvalidOperationException("Cannot specify less than zero properties.");
     Properties = new EntityProperty[count];
     for (int i = 0; i < count; i++)
     {
         var property = new EntityProperty();
         property.Key = stream.ReadString();
         property.Value = stream.ReadDouble();
         var listLength = stream.ReadInt16();
         property.UnknownList = new EntityPropertyListItem[listLength];
         for (int j = 0; j < listLength; j++)
         {
             var item = new EntityPropertyListItem();
             item.UnknownMSB = stream.ReadInt64();
             item.UnknownLSB = stream.ReadInt64();
             item.UnknownDouble = stream.ReadDouble();
             item.UnknownByte = stream.ReadUInt8();
             property.UnknownList[j] = item;
         }
         Properties[i] = property;
     }
     return mode;
 }
开发者ID:r-a-stone,项目名称:Craft.Net,代码行数:27,代码来源:Packets.cs

示例5: FromStream

 public override void FromStream(MinecraftStream stream)
 {
     Value = stream.ReadString();
 }
开发者ID:Booser,项目名称:Craft.Net,代码行数:4,代码来源:MetadataString.cs


注:本文中的Craft.Net.Common.MinecraftStream.ReadString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。