本文整理汇总了C#中CodeGeneration.CGenState.NEWLINE方法的典型用法代码示例。如果您正苦于以下问题:C# CGenState.NEWLINE方法的具体用法?C# CGenState.NEWLINE怎么用?C# CGenState.NEWLINE使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CodeGeneration.CGenState
的用法示例。
在下文中一共展示了CGenState.NEWLINE方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CGenDecln
public void CGenDecln(Env env, CGenState state) {
// .text
// [.globl <func>]
// <func>:
// pushl %ebp
// movl %esp, %ebp
//
state.TEXT();
Env.Entry entry = env.Find(this.name).Value;
state.COMMENT(ToString());
switch (entry.Kind) {
case Env.EntryKind.GLOBAL:
switch (this.scs) {
case StorageClass.AUTO:
case StorageClass.EXTERN:
state.GLOBL(this.name);
break;
case StorageClass.STATIC:
// static definition
break;
default:
throw new InvalidOperationException();
}
break;
default:
throw new InvalidOperationException();
}
state.CGenFuncStart(this.name);
state.InFunction(GotoLabelsGrabber.GrabLabels(this.stmt));
this.stmt.CGenStmt(env, state);
state.CGenLabel(state.ReturnLabel);
state.OutFunction();
// leave
// ret
state.LEAVE();
state.RET();
state.NEWLINE();
}
示例2: CGenDecln
//.........这里部分代码省略.........
last = offset + expr.Type.SizeOf;
});
} else {
// Global without initialization.
switch (this.scs) {
case StorageClass.AUTO:
// .comm name,size,align
break;
case StorageClass.EXTERN:
break;
case StorageClass.STATIC:
// .local name
// .comm name,size,align
state.LOCAL(this.name);
break;
case StorageClass.TYPEDEF:
// Ignore.
return;
default:
throw new InvalidProgramException();
}
if (this.type.Kind != ExprTypeKind.FUNCTION) {
state.COMM(this.name, this.type.SizeOf, ExprType.ALIGN_LONG);
}
}
state.NEWLINE();
} else {
// stack object
state.CGenExpandStackTo(env.StackSize, ToString());
Int32 stack_size = env.StackSize;
// pos should be equal to stack_size, but whatever...
Int32 pos = env.Find(this.name).Value.Offset;
if (this.initr.IsNone) {
return;
}
Initr initr = this.initr.Value;
initr.Iterate(this.type, (Int32 offset, Expr expr) => {
Reg ret = expr.CGenValue(state);
switch (expr.Type.Kind) {
case ExprTypeKind.CHAR:
case ExprTypeKind.UCHAR:
state.MOVB(Reg.EAX, pos + offset, Reg.EBP);
break;
case ExprTypeKind.SHORT:
case ExprTypeKind.USHORT:
state.MOVW(Reg.EAX, pos + offset, Reg.EBP);
break;
case ExprTypeKind.DOUBLE:
state.FSTPL(pos + offset, Reg.EBP);
break;
case ExprTypeKind.FLOAT:
state.FSTPS(pos + offset, Reg.EBP);
break;
case ExprTypeKind.LONG:
case ExprTypeKind.ULONG:
case ExprTypeKind.POINTER:
state.MOVL(Reg.EAX, pos + offset, Reg.EBP);
break;
case ExprTypeKind.STRUCT_OR_UNION:
state.MOVL(Reg.EAX, Reg.ESI);
state.LEA(pos + offset, Reg.EBP, Reg.EDI);
state.MOVL(expr.Type.SizeOf, Reg.ECX);
state.CGenMemCpy();
break;
case ExprTypeKind.ARRAY:
case ExprTypeKind.FUNCTION:
throw new InvalidProgramException($"How could a {expr.Type.Kind} be in a init list?");
default:
throw new InvalidProgramException();
}
state.CGenForceStackSizeTo(stack_size);
});
} // stack object
}
示例3: CGenValue
public override Reg CGenValue(CGenState state) {
// GCC's IA-32 calling convention
// Caller is responsible to push all arguments to the stack in reverse order.
// Each argument is at least aligned to 4 bytes - even a char would take 4 bytes.
// The return Value is stored in %eax, or %st(0), if it is a scalar.
//
// The stack would look like this after pushing all the arguments:
// +--------+
// | .... |
// +--------+
// | argn |
// +--------+
// | .... |
// +--------+
// | arg2 |
// +--------+
// | arg1 |
// +--------+ <- %esp before call
//
// Things are different with structs and unions.
// Since structs may not fit in 4 bytes, it has to be returned in memory.
// Caller allocates a chunk of memory for the struct and push the address of it as an extra argument.
// Callee returns %eax with that address.
//
// The stack would look like this after pushing all the arguments:
// +--------+
// +--> | struct | <- struct should be returned here.
// | +--------+
// | | argn |
// | +--------+
// | | .... |
// | +--------+
// | | arg2 |
// | +--------+
// | | arg1 |
// | +--------+
// +----| addr | <- %esp before call
// +--------+
//
state.NEWLINE();
state.COMMENT($"Before pushing the arguments, stack size = {state.StackSize}.");
var r_pack = Utils.PackArguments(this.Args.Select(_ => _.Type).ToList());
Int32 pack_size = r_pack.Item1;
IReadOnlyList<Int32> offsets = r_pack.Item2;
if (this.Type is StructOrUnionType) {
// If the function returns a struct
// Allocate space for return Value.
state.COMMENT("Allocate space for returning stack.");
state.CGenExpandStackWithAlignment(this.Type.SizeOf, this.Type.Alignment);
// Temporarily store the address in %eax.
state.MOVL(Reg.ESP, Reg.EAX);
// add an extra argument and move all other arguments upwards.
pack_size += ExprType.SIZEOF_POINTER;
offsets = offsets.Select(_ => _ + ExprType.SIZEOF_POINTER).ToList();
}
// Allocate space for arguments.
// If returning struct, the extra pointer is included.
state.COMMENT($"Arguments take {pack_size} bytes.");
state.CGenExpandStackBy(pack_size);
state.NEWLINE();
// Store the address as the first argument.
if (this.Type is StructOrUnionType) {
state.COMMENT("Putting extra argument for struct return address.");
state.MOVL(Reg.EAX, 0, Reg.ESP);
state.NEWLINE();
}
// This is the stack size before calling the function.
Int32 header_base = -state.StackSize;
// Push the arguments onto the stack in reverse order
for (Int32 i = this.Args.Count; i-- > 0;) {
Expr arg = this.Args[i];
Int32 pos = header_base + offsets[i];
state.COMMENT($"Argument {i} is at {pos}");
Reg ret = arg.CGenValue(state);
switch (arg.Type.Kind) {
case ExprTypeKind.ARRAY:
case ExprTypeKind.CHAR:
case ExprTypeKind.UCHAR:
case ExprTypeKind.SHORT:
case ExprTypeKind.USHORT:
case ExprTypeKind.LONG:
case ExprTypeKind.ULONG:
case ExprTypeKind.POINTER:
if (ret != Reg.EAX) {
throw new InvalidProgramException();
}
state.MOVL(Reg.EAX, pos, Reg.EBP);
//.........这里部分代码省略.........