本文整理汇总了C#中CodeGeneration.CGenState.MOVZBL方法的典型用法代码示例。如果您正苦于以下问题:C# CGenState.MOVZBL方法的具体用法?C# CGenState.MOVZBL怎么用?C# CGenState.MOVZBL使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CodeGeneration.CGenState
的用法示例。
在下文中一共展示了CGenState.MOVZBL方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CGenValue
public override Reg CGenValue(CGenState state) {
Reg ret = this.Expr.CGenValue(state);
switch (this.Kind) {
case TypeCastType.DOUBLE_TO_FLOAT:
case TypeCastType.FLOAT_TO_DOUBLE:
case TypeCastType.PRESERVE_INT16:
case TypeCastType.PRESERVE_INT8:
case TypeCastType.NOP:
return ret;
case TypeCastType.DOUBLE_TO_INT32:
case TypeCastType.FLOAT_TO_INT32:
state.CGenConvertFloatToLong();
return Reg.EAX;
case TypeCastType.INT32_TO_DOUBLE:
case TypeCastType.INT32_TO_FLOAT:
state.CGenConvertLongToFloat();
return Reg.ST0;
case TypeCastType.INT16_TO_INT32:
state.MOVSWL(Reg.AX, Reg.EAX);
return ret;
case TypeCastType.INT8_TO_INT16:
case TypeCastType.INT8_TO_INT32:
state.MOVSBL(Reg.AL, Reg.EAX);
return ret;
case TypeCastType.UINT16_TO_UINT32:
state.MOVZWL(Reg.AX, Reg.EAX);
return ret;
case TypeCastType.UINT8_TO_UINT16:
case TypeCastType.UINT8_TO_UINT32:
state.MOVZBL(Reg.AL, Reg.EAX);
return ret;
default:
throw new InvalidProgramException();
}
}
示例2: CGenValue
public override Reg CGenValue(CGenState state) {
Reg ret = this.Expr.CGenValue(state);
switch (ret) {
case Reg.EAX:
state.TESTL(Reg.EAX, Reg.EAX);
state.SETE(Reg.AL);
state.MOVZBL(Reg.AL, Reg.EAX);
return Reg.EAX;
case Reg.ST0:
/// Compare Expr with 0.0
/// < see cref = "BinaryComparisonOp.OperateFloat(CGenState)" />
state.FLDZ();
state.FUCOMIP();
state.FSTP(Reg.ST0);
state.SETE(Reg.AL);
state.MOVZBL(Reg.AL, Reg.EAX);
return Reg.EAX;
default:
throw new InvalidProgramException();
}
}
示例3: CGenValue
public override Reg CGenValue(CGenState state) {
Reg ret = this.Expr.CGenValue(state);
if (ret != Reg.EAX) {
throw new InvalidProgramException();
}
if (this.Expr.Type.Kind != ExprTypeKind.POINTER) {
throw new InvalidProgramException();
}
ExprType type = ((PointerType)this.Expr.Type).RefType;
switch (type.Kind) {
case ExprTypeKind.ARRAY:
case ExprTypeKind.FUNCTION:
return Reg.EAX;
case ExprTypeKind.CHAR:
state.MOVSBL(0, Reg.EAX, Reg.EAX);
return Reg.EAX;
case ExprTypeKind.UCHAR:
state.MOVZBL(0, Reg.EAX, Reg.EAX);
return Reg.EAX;
case ExprTypeKind.SHORT:
state.MOVSWL(0, Reg.EAX, Reg.EAX);
return Reg.EAX;
case ExprTypeKind.USHORT:
state.MOVZWL(0, Reg.EAX, Reg.EAX);
return Reg.EAX;
case ExprTypeKind.LONG:
case ExprTypeKind.ULONG:
case ExprTypeKind.POINTER:
state.MOVL(0, Reg.EAX, Reg.EAX);
return Reg.EAX;
case ExprTypeKind.FLOAT:
state.FLDS(0, Reg.EAX);
return Reg.ST0;
case ExprTypeKind.DOUBLE:
state.FLDL(0, Reg.EAX);
return Reg.ST0;
case ExprTypeKind.STRUCT_OR_UNION:
//// %esi = src address
//state.MOVL(Reg.EAX, Reg.ESI);
//// %edi = dst address
//state.CGenExpandStackBy(Utils.RoundUp(Type.SizeOf, 4));
//state.LEA(0, Reg.ESP, Reg.EDI);
//// %ecx = nbytes
//state.MOVL(Type.SizeOf, Reg.ECX);
//state.CGenMemCpy();
//return Reg.STACK;
return Reg.EAX;
case ExprTypeKind.VOID:
default:
throw new InvalidProgramException();
}
}
示例4: OperateDouble
/// <summary>
/// Before: %st(0) = left, %st(1) = right, stack unchanged.
/// After: with SetDouble, %eax = left op right, stack unchanged.
/// </summary>
public override sealed void OperateDouble(CGenState state) {
// In the beginning, %st(0) = Left, %st(1) = Right.
//
// float stack:
// +-----+
// | rhs | <- %st(1)
// +-----+
// | lhs | <- %st(0)
// +-----+
//
// 1. Do comparison between %st(0) and %st(1).
// Pop one Value from FPU stack.
//
// float stack:
// +-----+
// | rhs | <- %st(0)
// +-----+
//
state.FUCOMIP();
// 2. Pop another Value from FPU stack.
//
// float stack:
// +-----+ empty
//
state.FSTP(Reg.ST0);
// 3. Set bit based on comparison result.
SetDouble(state);
state.MOVZBL(Reg.AL, Reg.EAX);
}
示例5: OperateULong
/// <summary>
/// <para>Before: %eax = left, %ebx = right, stack unchanged.</para>
/// <para>After: with SetULong, %eax = left op right, stack unchanged.</para>
/// </summary>
public override sealed void OperateULong(CGenState state) {
state.CMPL(Reg.EBX, Reg.EAX);
SetULong(state);
state.MOVZBL(Reg.AL, Reg.EAX);
}