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C# CGenState.CGenExpandStackWithAlignment方法代码示例

本文整理汇总了C#中CodeGeneration.CGenState.CGenExpandStackWithAlignment方法的典型用法代码示例。如果您正苦于以下问题:C# CGenState.CGenExpandStackWithAlignment方法的具体用法?C# CGenState.CGenExpandStackWithAlignment怎么用?C# CGenState.CGenExpandStackWithAlignment使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CodeGeneration.CGenState的用法示例。


在下文中一共展示了CGenState.CGenExpandStackWithAlignment方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CGenValue

        public override Reg CGenValue(CGenState state) {

            // GCC's IA-32 calling convention
            // Caller is responsible to push all arguments to the stack in reverse order.
            // Each argument is at least aligned to 4 bytes - even a char would take 4 bytes.
            // The return Value is stored in %eax, or %st(0), if it is a scalar.
            // 
            // The stack would look like this after pushing all the arguments:
            // +--------+
            // |  ....  |
            // +--------+
            // |  argn  |
            // +--------+
            // |  ....  |
            // +--------+
            // |  arg2  |
            // +--------+
            // |  arg1  |
            // +--------+ <- %esp before call
            //
            // Things are different with structs and unions.
            // Since structs may not fit in 4 bytes, it has to be returned in memory.
            // Caller allocates a chunk of memory for the struct and push the address of it as an extra argument.
            // Callee returns %eax with that address.
            // 
            // The stack would look like this after pushing all the arguments:
            //      +--------+
            // +--> | struct | <- struct should be returned here.
            // |    +--------+
            // |    |  argn  |
            // |    +--------+
            // |    |  ....  |
            // |    +--------+
            // |    |  arg2  |
            // |    +--------+
            // |    |  arg1  |
            // |    +--------+
            // +----|  addr  | <- %esp before call
            //      +--------+
            // 

            state.NEWLINE();
            state.COMMENT($"Before pushing the arguments, stack size = {state.StackSize}.");

            var r_pack = Utils.PackArguments(this.Args.Select(_ => _.Type).ToList());
            Int32 pack_size = r_pack.Item1;
            IReadOnlyList<Int32> offsets = r_pack.Item2;

            if (this.Type is StructOrUnionType) {
                // If the function returns a struct

                // Allocate space for return Value.
                state.COMMENT("Allocate space for returning stack.");
                state.CGenExpandStackWithAlignment(this.Type.SizeOf, this.Type.Alignment);

                // Temporarily store the address in %eax.
                state.MOVL(Reg.ESP, Reg.EAX);

                // add an extra argument and move all other arguments upwards.
                pack_size += ExprType.SIZEOF_POINTER;
                offsets = offsets.Select(_ => _ + ExprType.SIZEOF_POINTER).ToList();
            }

            // Allocate space for arguments.
            // If returning struct, the extra pointer is included.
            state.COMMENT($"Arguments take {pack_size} bytes.");
            state.CGenExpandStackBy(pack_size);
            state.NEWLINE();

            // Store the address as the first argument.
            if (this.Type is StructOrUnionType) {
                state.COMMENT("Putting extra argument for struct return address.");
                state.MOVL(Reg.EAX, 0, Reg.ESP);
                state.NEWLINE();
            }

            // This is the stack size before calling the function.
            Int32 header_base = -state.StackSize;

            // Push the arguments onto the stack in reverse order
            for (Int32 i = this.Args.Count; i-- > 0;) {
                Expr arg = this.Args[i];
                Int32 pos = header_base + offsets[i];

                state.COMMENT($"Argument {i} is at {pos}");

                Reg ret = arg.CGenValue(state);
                switch (arg.Type.Kind) {
                    case ExprTypeKind.ARRAY:
                    case ExprTypeKind.CHAR:
                    case ExprTypeKind.UCHAR:
                    case ExprTypeKind.SHORT:
                    case ExprTypeKind.USHORT:
                    case ExprTypeKind.LONG:
                    case ExprTypeKind.ULONG:
                    case ExprTypeKind.POINTER:
                        if (ret != Reg.EAX) {
                            throw new InvalidProgramException();
                        }
                        state.MOVL(Reg.EAX, pos, Reg.EBP);
//.........这里部分代码省略.........
开发者ID:phisiart,项目名称:C-Compiler,代码行数:101,代码来源:Expressions.cs


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