本文整理汇总了C#中CLFramework.PacketWriter.Text方法的典型用法代码示例。如果您正苦于以下问题:C# PacketWriter.Text方法的具体用法?C# PacketWriter.Text怎么用?C# PacketWriter.Text使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CLFramework.PacketWriter
的用法示例。
在下文中一共展示了PacketWriter.Text方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: NewsPacket
public static byte[] NewsPacket()
{
PacketWriter Writer = new PacketWriter();
Writer.Create(Opcodes.SERVER.SERVER_MAIN);
Writer.Byte(0);
Writer.Byte((byte)Definitions.Serverdef.News_List.Count);
foreach (Definitions.Serverdef.NewsList n in Definitions.Serverdef.News_List)
{
Writer.Text(n.Title);
Writer.Text(n.Article);
Writer.Word(n.Year);
Writer.Word(n.Month);
Writer.Word(n.Day);
Writer.Word(0); // Hour
Writer.Word(0); // Minute
Writer.Word(0); // Second
Writer.Word(0); // MiliSecond
}
Writer.Word(0);
return Writer.GetBytes();
}
示例2: FriendData
public static byte[] FriendData(int target, byte type, string name, WorldMgr.character c, bool state)
{
PacketWriter Writer = new PacketWriter();
Writer.Create(OperationCode.SERVER_FRIEND_DATA);
switch (type)
{
case 2:
//Friend invite accepted
Writer.Byte(2);
Writer.DWord(target); //Id
Writer.Text(c.Information.Name); //Name
Writer.DWord(c.Information.Model); //Model
break;
case 3:
//Remove friend from own list
Writer.Byte(3);
Writer.DWord(target);
break;
case 4:
//Fried online / offline update
Writer.Byte(4);
Writer.DWord(target);
Writer.Byte(state);
break;
case 5:
//Send private message..
Writer.Byte(8);
Writer.Text(name);
Writer.DWord(0);
Writer.DWord(0);//time info
break;
}
return Writer.GetBytes();
}
示例3: ServerListPacket
public static byte[] ServerListPacket(int cliVersion)
{
//Create a new packet writer to create our packet
PacketWriter W = new PacketWriter();
//Write the opcode from server to client
W.Create(Opcodes.SERVER.SERVER_SERVERLIST);
//Structure of packet below
W.Word(0x0201);
W.Text("CLOWEN_DEV_PROJECT");
W.Byte(0);
//Repeat the following packet data below for each server in the list
foreach (KeyValuePair<int, Definitions.Serverdef.ServerDetails> Gameservers in Definitions.Serverdef.Serverlist)
{
if (cliVersion == Definitions.Serverdef.SilkroadClientVersion)
{
W.Bool(true);
W.Word(Gameservers.Value.id);
W.Text(Gameservers.Value.name);
W.Word(Gameservers.Value.usedSlots);
W.Word(Gameservers.Value.maxSlots);
W.Byte(Gameservers.Value.status);
}
}
//Static 0 byte
W.Byte(0);
//Send the created packet back to the request (client).
return W.GetBytes();
}
示例4: GuildSetTitle
public static byte[] GuildSetTitle(int charid, string charname, string title)
{
PacketWriter Writer = new PacketWriter();
Writer.Create(OperationCode.SERVER_GUILD_SET_TITLE);
Writer.DWord(charid);
Writer.Text(charname);
Writer.Text(title);
return Writer.GetBytes();
}
示例5: JoinFormedRequest
public static byte[] JoinFormedRequest(WorldMgr.character requesting, WorldMgr.character owner)
{
//Create new packet writer
PacketWriter Writer = new PacketWriter();
//Add opcode for packet
Writer.Create(OperationCode.SERVER_PARTY_JOIN_FORMED);
//Character model information (Req).
Writer.DWord(requesting.Information.Model);
//Leader id
Writer.DWord(requesting.Information.UniqueID);
//Party id
Writer.DWord(owner.Network.Party.ptid);
//Static
Writer.DWord(0);
Writer.DWord(0);
Writer.Byte(0);
Writer.Byte(0xFF);
//Write character unique id
Writer.DWord(requesting.Information.UniqueID);
//Write character name
Writer.Text(requesting.Information.Name);
//Write model information
Writer.DWord(requesting.Information.Model);
//Write level information
Writer.Byte(requesting.Information.Level);
//Static
Writer.Byte(0xAA);
//X and Y Sector
Writer.Byte(requesting.Position.xSec);
Writer.Byte(requesting.Position.ySec);
//Static
Writer.Word(0);
Writer.Word(0);
Writer.Word(0);
Writer.Word(1);
Writer.Word(1);
//If character is in a guild
if (requesting.Network.Guild != null)
//Write guild name
Writer.Text(requesting.Network.Guild.Name);
//If character is not in a guild
else
//Write word value 0
Writer.Word(0);
//Static
Writer.Byte(0);
Writer.DWord(0);
Writer.DWord(0);
//Return all bytes to send
return Writer.GetBytes();
}
示例6: PrivateMessageCheck
public static byte[] PrivateMessageCheck(WorldMgr.character c)
{
DB ms = new DB("SELECT * FROM message WHERE receiver='" + c.Information.Name + "'");
PacketWriter Writer = new PacketWriter();
int count = ms.Count();
Writer.Create(OperationCode.SERVER_PM_MESSAGE);
Writer.Byte(1);//Static
Writer.Byte(Convert.ToByte(count));//Total count
using (System.Data.SqlClient.SqlDataReader reader = ms.Read())
{
while (reader.Read())
{
string pmfrom = reader.GetString(1);
string pmto = reader.GetString(2);
string pmmessage = reader.GetString(3);
byte pmstatus = reader.GetByte(4);
DateTime pmdate = Convert.ToDateTime(reader.GetDateTime(5));
Writer.Text(pmfrom); // Message From
Writer.DWord(0x8A070000); // date
Writer.DWord(0xC7058401); // date
Writer.Byte(pmstatus); // Status (0 = Unread) (1 = Read)
}
ms.Close();
}
return Writer.GetBytes();
}
示例7: PetSpawn
///////////////////////////////////////////////////////////////////////////
// Despawn Pet
///////////////////////////////////////////////////////////////////////////
public static byte[] PetSpawn(int petid, byte type, CLGameServer.WorldMgr.pet_obj o)
{
PacketWriter Writer = new PacketWriter();
Writer.Create(OperationCode.SERVER_PLAYER_SPAWN_PET); //Select Opcode
Writer.DWord(petid); //Pet ID
switch (type)
{
case 1:
//Despawn pet
Writer.Byte(1);
break;
case 2:
//Rename pet respawn
Writer.Byte(5);
Writer.Text(o.Petname);
break;
case 3:
//Attack pet respawn for exp info
Writer.Byte(3);//Static
Writer.LWord(o.exp);//New exp
Writer.DWord(o.OwnerID);//Owner id
break;
}
return Writer.GetBytes();
}
示例8: FriendGroupManage
public static byte[] FriendGroupManage(string type,string groupname, short groupid, int targetid)
{
PacketWriter Writer = new PacketWriter();
switch (type)
{
case "ADD":
Writer.Create(OperationCode.SERVER_FRIEND_GROUP);
Writer.Byte(1);
Writer.Text(groupname);
Writer.Word(groupid);
break;
case "REMOVE":
Writer.Create(OperationCode.SERVER_FRIEND_GROUP_REMOVE);
Writer.Byte(1);
Writer.Word(groupid);
break;
case "MOVE":
Writer.Create(OperationCode.SERVER_FRIEND_GROUP_MANAGE_FRIEND);
Writer.Byte(1);
Writer.DWord(targetid);
Writer.Word(groupid);
break;
}
return Writer.GetBytes();
}
示例9: AgentServer
public static byte[] AgentServer()
{
PacketWriter Writer = new PacketWriter();
Writer.Create(OperationCode.SERVER_AGENTSERVER);
Writer.Text("AgentServer");
Writer.Bool(true);
return Writer.GetBytes();
}
示例10: GateWayPacket
public static byte[] GateWayPacket()
{
PacketWriter Writer = new PacketWriter();
Writer.Create(Opcodes.SERVER.SERVER_INFO);
Writer.Text("GatewayServer");
Writer.Byte(0);
return Writer.GetBytes();
}
示例11: PrivateMessageOpen
public static byte[] PrivateMessageOpen(byte type, string Messageinfo)
{
PacketWriter Writer = new PacketWriter();
Writer.Create(OperationCode.SERVER_PM_OPEN);
Writer.Byte(0x01);
Writer.Byte(type);
Writer.Text(Messageinfo);
return Writer.GetBytes();
}
示例12: HonorRank
public static byte[] HonorRank(WorldMgr.character c)
{
DB ms = new DB("SELECT * FROM rank_honor");
PacketWriter Writer = new PacketWriter();
int countinfo = ms.Count();
Writer.Create(OperationCode.SERVER_HONOR_RANK);
Writer.Byte(1);
int i = 0;
Writer.Byte(Convert.ToByte(countinfo));
using (SqlDataReader reader = ms.Read())
{
while (reader.Read())
{
byte rankicon = reader.GetByte(1);
string rankname = reader.GetString(2);
byte ranklevel = reader.GetByte(3);
byte ranklevelc = reader.GetByte(4);
int graduatesc = reader.GetInt32(5);
int rankposc = reader.GetInt32(6);
Writer.DWord(i + 1);
Writer.Byte(rankicon);
Writer.Text(rankname);
Writer.Byte(ranklevel);
Writer.Byte(ranklevelc);
Writer.DWord(graduatesc);
//If player has no guild, we write a 0 word value
if (c.Network.Guild.Name == null)
{
Writer.Word(0);
}
//If player has a guild we write the guild name.
else
{
Writer.Text(c.Network.Guild.Name);
}
i++;
}
ms.Close();
}
return Writer.GetBytes();
}
示例13: MakeAliasError
public static byte[] MakeAliasError(string name, byte switchinfo)
{
PacketWriter Writer = new PacketWriter();
Writer.Create(OperationCode.SERVER_MAKE_ALIAS);
Writer.Byte(2);
Writer.Word(0);
Writer.Byte(0);
Writer.Text(name);
return Writer.GetBytes();
}
示例14: FriendDecline
public static byte[] FriendDecline(string name)
{
PacketWriter Writer = new PacketWriter();
Writer.Create(OperationCode.SERVER_FRIEND_INVITE);
Writer.Byte(2);
Writer.Word(0x640B);
Writer.Byte(0);
Writer.Word(0x000B);
Writer.Text(name);
return Writer.GetBytes();
}
示例15: ConnectSucces
public static byte[] ConnectSucces(string ip, short port, byte type)
{
PacketWriter Writer = new PacketWriter();
Writer.Create(Opcodes.SERVER.SERVER_GATEWAY_LOGIN_RESPONSE);
Writer.Byte(1);
Writer.Byte(type);
Writer.Byte(0);
Writer.Word(0);
Writer.Text(ip);
Writer.Word(port);
Writer.Byte(3);
return Writer.GetBytes();
}