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C# PacketWriter.Bool方法代码示例

本文整理汇总了C#中CLFramework.PacketWriter.Bool方法的典型用法代码示例。如果您正苦于以下问题:C# PacketWriter.Bool方法的具体用法?C# PacketWriter.Bool怎么用?C# PacketWriter.Bool使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CLFramework.PacketWriter的用法示例。


在下文中一共展示了PacketWriter.Bool方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AlchemyResponse

        public static byte[] AlchemyResponse(bool isSuccess, ObjData.slotItem sItem, byte type, byte totalblue)
        {
            PacketWriter Writer = new PacketWriter();
            Writer.Create(OperationCode.SERVER_ALCHEMY);
            Writer.Byte(1);
            Writer.Byte(2);
            Writer.Bool(isSuccess);
            Writer.Byte(sItem.Slot);
            if (!isSuccess) { Writer.Byte(0); }
            Writer.DWord(0);
            Writer.DWord(sItem.ID);
            Writer.Byte(sItem.PlusValue);
            Writer.LWord(0);
            Writer.DWord(sItem.Durability);
            Writer.Byte(ObjData.Manager.ItemBlue[sItem.dbID].totalblue);
            for (int i = 0; i <= ObjData.Manager.ItemBlue[sItem.dbID].totalblue - 1; i++)
            {
                Writer.DWord(ObjData.Manager.MagicOptions.Find(mg => (mg.Name == Convert.ToString(ObjData.Manager.ItemBlue[sItem.dbID].blue[i]))).ID);
                Writer.DWord(ObjData.Manager.ItemBlue[sItem.dbID].blueamount[i]);
            }
            Writer.Word(1);
            Writer.Word(2);
            Writer.Word(3);

            return Writer.GetBytes();
        }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:26,代码来源:AlchemyPackets.cs

示例2: ConnectSuccess

 public static byte[] ConnectSuccess()
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(OperationCode.SERVER_CONNECTION);
     Writer.Bool(true);
     return Writer.GetBytes();
 }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:7,代码来源:LoginPackets.cs

示例3: CancelLeaveGame

 public static byte[] CancelLeaveGame()
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(OperationCode.SERVER_LEAVE_CALCEL);
     Writer.Bool(true);
     return Writer.GetBytes();
 }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:7,代码来源:LeaveGamePackets.cs

示例4: ServerListPacket

 public static byte[] ServerListPacket(int cliVersion)
 {
     //Create a new packet writer to create our packet
     PacketWriter W = new PacketWriter();
     //Write the opcode from server to client
     W.Create(Opcodes.SERVER.SERVER_SERVERLIST);
     //Structure of packet below
     W.Word(0x0201);
     W.Text("CLOWEN_DEV_PROJECT");
     W.Byte(0);
     //Repeat the following packet data below for each server in the list
     foreach (KeyValuePair<int, Definitions.Serverdef.ServerDetails> Gameservers in Definitions.Serverdef.Serverlist)
     {
         if (cliVersion == Definitions.Serverdef.SilkroadClientVersion)
         {
             W.Bool(true);
             W.Word(Gameservers.Value.id);
             W.Text(Gameservers.Value.name);
             W.Word(Gameservers.Value.usedSlots);
             W.Word(Gameservers.Value.maxSlots);
             W.Byte(Gameservers.Value.status);
         }
     }
     //Static 0 byte
     W.Byte(0);
     //Send the created packet back to the request (client).
     return W.GetBytes();
 }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:28,代码来源:Serverlist.cs

示例5: CloseExhangeWindow

 public static byte[] CloseExhangeWindow()
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(OperationCode.SERVER_EXCHANGE_CLOSE);
     Writer.Bool(true);
     return Writer.GetBytes();
 }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:7,代码来源:ExchangePackets.cs

示例6: CloseNPC

 public static byte[] CloseNPC()
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(OperationCode.SERVER_CLOSE_NPC);
     Writer.Bool(true);
     return Writer.GetBytes();
 }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:7,代码来源:NpcPackets.cs

示例7: AgentServer

 public static byte[] AgentServer()
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(OperationCode.SERVER_AGENTSERVER);
     Writer.Text("AgentServer");
     Writer.Bool(true);
     return Writer.GetBytes();
 }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:8,代码来源:LoginPackets.cs

示例8: Movement

        public static byte[] Movement(ObjData.vektor p)
        {
            PacketWriter Writer = new PacketWriter();
                Writer.Create(OperationCode.SERVER_MOVEMENT);     //Select opcode
                Writer.DWord(p.ID);                         //Player ID
                Writer.Bool(true);                          //Bool 1
                Writer.Byte(p.xSec);                        //Player X Sector
                Writer.Byte(p.ySec);                        //Player Y Sector
                if (!FileDB.CheckCave(p.xSec, p.ySec))
                {
                Writer.Word(p.x);                    //Player X Location
                Writer.Word(p.z);                    //Player Z Location
                Writer.Word(p.y);                    //Player Y Location
                }
                else
                {
                    if (p.x < 0)
                    {
                        Writer.Word(p.x);
                        Writer.Word(0xFFFF);
                    }
                    else
                    {
                        Writer.DWord(p.x);
                    }
                    Writer.DWord(p.z);

                    if (p.y < 0)
                    {
                        Writer.Word(p.y);
                        Writer.Word(0xFFFF);
                    }
                    else
                    {
                        Writer.DWord(p.y);
                    }
                }
                Writer.Bool(false);
                /* ReSearch this is ext packets
                Writer.Byte(p.xSec);                        //Player X Sector
                Writer.Byte(p.ySec);                        //Player Y Sector
                Writer.Word(p.x);                    //Player X Location
                Writer.DWord(p.z);                    //Player Z Location
                Writer.Word(p.y);         */           //Player Y Location
                return Writer.GetBytes();
        }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:46,代码来源:MovementPackets.cs

示例9: SkillEndBuffPacket

 public static byte[] SkillEndBuffPacket(int overid)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(OperationCode.SERVER_SKILL_ENDBUFF);
     Writer.Bool(true);
     Writer.DWord(overid);
     return Writer.GetBytes();
 }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:8,代码来源:SkillSystemPackets.cs

示例10: ChatIndexPacket

 public static byte[] ChatIndexPacket(byte type, byte index)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(OperationCode.SERVER_CHAT_INDEX);
     Writer.Bool(true);
     Writer.Byte(type);
     Writer.Byte(index);
     return Writer.GetBytes();
 }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:9,代码来源:MessagePackets.cs

示例11: MasteryUpPacket

 public static byte[] MasteryUpPacket(int mastery, byte level)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(OperationCode.SERVER_MASTERY_UP);
     Writer.Bool(true);
     Writer.DWord(mastery);
     Writer.Byte(level);
     return Writer.GetBytes();
 }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:9,代码来源:PlayerActionPackets.cs

示例12: EffectUpdate

 public static byte[] EffectUpdate(int objectid, CLGameServer.Effect.EffectNumbers effectid, bool start)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(OperationCode.SERVER_SKILL_EFFECTS);
     Writer.DWord(objectid);
     Writer.Byte(1);
     Writer.Bool(start);
     Writer.Byte(4); // effect change
     Writer.DWord(effectid);
     return Writer.GetBytes();
 }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:11,代码来源:SkillSystemPackets.cs

示例13: CREATEITEM

        ////////////////////////////////////////////////////////////////////////////////////////////////////////////
        // Create Item From Gm console
        ////////////////////////////////////////////////////////////////////////////////////////////////////////////
        public static byte[] CREATEITEM(byte type, byte Slot, int id, short plus, int durability, int itemid, int bluecount)
        {
            int msid = Convert.ToInt32(DB.GetData("SELECT id FROM char_items WHERE owner='" + id + "' AND slot = '" + Slot + "'", "id"));
            PlayerMgr.LoadBluesid(msid);

            PacketWriter Writer = new PacketWriter();
            Writer.Create(OperationCode.SERVER_ITEM_MOVE);
            Writer.Bool(true);
            Writer.Byte(6);
            Item.AddItemPacket(Writer, Slot, id, (byte)plus, plus, durability, itemid, msid, 0);
            return Writer.GetBytes();
        }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:15,代码来源:ItemActionPackets.cs

示例14: EnterStall

        public static byte[] EnterStall(int CharacterID, WorldMgr.stall stall)
        {
            PacketWriter Writer = new PacketWriter();
            Writer.Create(OperationCode.SERVER_STALL_OTHER_OPEN);
            Writer.Byte(1);
            Writer.DWord(stall.ownerID);
            Writer.Text3(stall.WelcomeMsg);
            Writer.Bool(stall.isOpened);
            Writer.Byte(0);
            StallItemPacket(stall.ItemList, Writer);
            Writer.Byte(stall.Members.Count - 2);
            for (byte i = 0; i < stall.Members.Count; i++)
            {
                if (stall.Members[i] != stall.ownerID && stall.Members[i] != CharacterID)
                    Writer.DWord(stall.Members[i]);
            }

            return Writer.GetBytes();
        }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:19,代码来源:StallSystemPackets.cs

示例15: OpenNPC

 public static byte[] OpenNPC(byte type)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(OperationCode.SERVER_OPEN_NPC);
     Writer.Bool(true);
     switch (type)
     {
         case 1:
             //Purchase items
             Writer.Byte(type);
             break;
         case 2:
             Writer.Byte(2);
             break;
         case 12:
             Writer.Byte(0x01);
             Writer.Byte(0x01);
             break;
         default:
             Writer.Byte(type);
             break;
     }
     return Writer.GetBytes();
 }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:24,代码来源:NpcPackets.cs


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