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C# PacketWriter.Create方法代码示例

本文整理汇总了C#中CLFramework.PacketWriter.Create方法的典型用法代码示例。如果您正苦于以下问题:C# PacketWriter.Create方法的具体用法?C# PacketWriter.Create怎么用?C# PacketWriter.Create使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CLFramework.PacketWriter的用法示例。


在下文中一共展示了PacketWriter.Create方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FriendGroupManage

 public static byte[] FriendGroupManage(string type,string groupname, short groupid, int targetid)
 {
     PacketWriter Writer = new PacketWriter();
     switch (type)
     {
         case "ADD":
             Writer.Create(OperationCode.SERVER_FRIEND_GROUP);
             Writer.Byte(1);
             Writer.Text(groupname);
             Writer.Word(groupid);
             break;
         case "REMOVE":
             Writer.Create(OperationCode.SERVER_FRIEND_GROUP_REMOVE);
             Writer.Byte(1);
             Writer.Word(groupid);
             break;
         case "MOVE":
             Writer.Create(OperationCode.SERVER_FRIEND_GROUP_MANAGE_FRIEND);
             Writer.Byte(1);
             Writer.DWord(targetid);
             Writer.Word(groupid);
             break;
     }
     return Writer.GetBytes();
 }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:25,代码来源:FriendsPackets.cs

示例2: UpdatePlace

 public static byte[] UpdatePlace()
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(OperationCode.SERVER_SAVE_PLACE);
     Writer.Byte(1);
     return Writer.GetBytes();
 }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:7,代码来源:TeleportPackets.cs

示例3: ConnectWrong

 public static byte[] ConnectWrong(ushort type)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Opcodes.SERVER.SERVER_GATEWAY_LOGIN_RESPONSE);
     Writer.Word(type);
     return Writer.GetBytes();
 }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:7,代码来源:Login.cs

示例4: Exchange_Accept

 public static byte[] Exchange_Accept()
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(OperationCode.SERVER_EXCHANGE_ACCEPT);
     Writer.Byte(1);
     return Writer.GetBytes();
 }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:7,代码来源:ExchangePackets.cs

示例5: ServerListPacket

 public static byte[] ServerListPacket(int cliVersion)
 {
     //Create a new packet writer to create our packet
     PacketWriter W = new PacketWriter();
     //Write the opcode from server to client
     W.Create(Opcodes.SERVER.SERVER_SERVERLIST);
     //Structure of packet below
     W.Word(0x0201);
     W.Text("CLOWEN_DEV_PROJECT");
     W.Byte(0);
     //Repeat the following packet data below for each server in the list
     foreach (KeyValuePair<int, Definitions.Serverdef.ServerDetails> Gameservers in Definitions.Serverdef.Serverlist)
     {
         if (cliVersion == Definitions.Serverdef.SilkroadClientVersion)
         {
             W.Bool(true);
             W.Word(Gameservers.Value.id);
             W.Text(Gameservers.Value.name);
             W.Word(Gameservers.Value.usedSlots);
             W.Word(Gameservers.Value.maxSlots);
             W.Byte(Gameservers.Value.status);
         }
     }
     //Static 0 byte
     W.Byte(0);
     //Send the created packet back to the request (client).
     return W.GetBytes();
 }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:28,代码来源:Serverlist.cs

示例6: ClientCheck2

 public static void ClientCheck2(Definitions.Clientdefinition sys)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create       (0x2005);
     Writer.Byte(1);
     Writer.Byte(0);
     Writer.Byte(1);
     Writer.Byte(0x47);
     Writer.Byte(1);
     Writer.Byte(5);
     Writer.Byte(0);
     Writer.Byte(0);
     Writer.Byte(0);
     Writer.Byte(2);
     sys.client.Send(Writer.GetBytes());
     Writer = new PacketWriter();
     Writer.Create(0x6005);
     Writer.Byte(3);
     Writer.Byte(0);
     Writer.Byte(2);
     Writer.Byte(0);
     Writer.Byte(2);
     sys.client.Send(Writer.GetBytes());
     Writer = new PacketWriter();
     Writer.Create(0xA100);
     Writer.Byte(1);
     Writer.Byte(0);
     sys.client.Send(Writer.GetBytes());
 }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:29,代码来源:Connect.cs

示例7: ConnectSuccess

 public static byte[] ConnectSuccess()
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(OperationCode.SERVER_CONNECTION);
     Writer.Bool(true);
     return Writer.GetBytes();
 }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:7,代码来源:LoginPackets.cs

示例8: GuildLeave

 public static byte[] GuildLeave()
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(OperationCode.SERVER_GUILD_LEAVE);
     Writer.Byte(1);
     return Writer.GetBytes();
 }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:7,代码来源:Packets.cs

示例9: AlchemyResponse

        public static byte[] AlchemyResponse(bool isSuccess, ObjData.slotItem sItem, byte type, byte totalblue)
        {
            PacketWriter Writer = new PacketWriter();
            Writer.Create(OperationCode.SERVER_ALCHEMY);
            Writer.Byte(1);
            Writer.Byte(2);
            Writer.Bool(isSuccess);
            Writer.Byte(sItem.Slot);
            if (!isSuccess) { Writer.Byte(0); }
            Writer.DWord(0);
            Writer.DWord(sItem.ID);
            Writer.Byte(sItem.PlusValue);
            Writer.LWord(0);
            Writer.DWord(sItem.Durability);
            Writer.Byte(ObjData.Manager.ItemBlue[sItem.dbID].totalblue);
            for (int i = 0; i <= ObjData.Manager.ItemBlue[sItem.dbID].totalblue - 1; i++)
            {
                Writer.DWord(ObjData.Manager.MagicOptions.Find(mg => (mg.Name == Convert.ToString(ObjData.Manager.ItemBlue[sItem.dbID].blue[i]))).ID);
                Writer.DWord(ObjData.Manager.ItemBlue[sItem.dbID].blueamount[i]);
            }
            Writer.Word(1);
            Writer.Word(2);
            Writer.Word(3);

            return Writer.GetBytes();
        }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:26,代码来源:AlchemyPackets.cs

示例10: PrivateMessageCheck

        public static byte[] PrivateMessageCheck(WorldMgr.character c)
        {
            DB ms = new DB("SELECT * FROM message WHERE receiver='" + c.Information.Name + "'");
            PacketWriter Writer = new PacketWriter();
            int count = ms.Count();

            Writer.Create(OperationCode.SERVER_PM_MESSAGE);
            Writer.Byte(1);//Static
            Writer.Byte(Convert.ToByte(count));//Total count
            using (System.Data.SqlClient.SqlDataReader reader = ms.Read())
            {
                while (reader.Read())
                {
                    string pmfrom       = reader.GetString(1);
                    string pmto         = reader.GetString(2);
                    string pmmessage    = reader.GetString(3);
                    byte pmstatus       = reader.GetByte(4);
                    DateTime pmdate     = Convert.ToDateTime(reader.GetDateTime(5));

                    Writer.Text(pmfrom);            // Message From
                    Writer.DWord(0x8A070000);       // date
                    Writer.DWord(0xC7058401);       // date
                    Writer.Byte(pmstatus);          // Status (0 = Unread) (1 = Read)
                }
                ms.Close();
            }
            return Writer.GetBytes();
        }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:28,代码来源:PrivateMessagePackets.cs

示例11: ObjectDeSpawn

 public static byte[] ObjectDeSpawn(int id)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(OperationCode.SERVER_SOLO_DESPAWN);
     Writer.DWord(id);
     return Writer.GetBytes();
 }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:7,代码来源:SpawnPackets.cs

示例12: NewsPacket

        public static byte[] NewsPacket()
        {
            PacketWriter Writer = new PacketWriter();

            Writer.Create(Opcodes.SERVER.SERVER_MAIN);
            Writer.Byte(0);
            Writer.Byte((byte)Definitions.Serverdef.News_List.Count);

            foreach (Definitions.Serverdef.NewsList n in Definitions.Serverdef.News_List)
            {
                Writer.Text(n.Title);
                Writer.Text(n.Article);
                Writer.Word(n.Year);
                Writer.Word(n.Month);
                Writer.Word(n.Day);
                Writer.Word(0); // Hour
                Writer.Word(0); // Minute
                Writer.Word(0); // Second
                Writer.Word(0); // MiliSecond
            }

            Writer.Word(0);

            return Writer.GetBytes();
        }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:25,代码来源:News.cs

示例13: FriendData

 public static byte[] FriendData(int target, byte type, string name, WorldMgr.character c, bool state)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(OperationCode.SERVER_FRIEND_DATA);
     switch (type)
     {
         case 2:
             //Friend invite accepted
             Writer.Byte(2);
             Writer.DWord(target); //Id
             Writer.Text(c.Information.Name);  //Name
             Writer.DWord(c.Information.Model); //Model
             break;
         case 3:
             //Remove friend from own list
             Writer.Byte(3);
             Writer.DWord(target);
             break;
         case 4:
             //Fried online / offline update
             Writer.Byte(4);
             Writer.DWord(target);
             Writer.Byte(state);
             break;
         case 5:
             //Send private message..
             Writer.Byte(8);
             Writer.Text(name);
             Writer.DWord(0);
             Writer.DWord(0);//time info
             break;
     }
     return Writer.GetBytes();
 }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:34,代码来源:FriendsPackets.cs

示例14: PetSpawn

 ///////////////////////////////////////////////////////////////////////////
 // Despawn Pet
 ///////////////////////////////////////////////////////////////////////////
 public static byte[] PetSpawn(int petid, byte type, CLGameServer.WorldMgr.pet_obj o)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(OperationCode.SERVER_PLAYER_SPAWN_PET);   //Select Opcode
     Writer.DWord(petid);                              //Pet ID
     switch (type)
     {
         case 1:
             //Despawn pet
             Writer.Byte(1);
             break;
         case 2:
             //Rename pet respawn
             Writer.Byte(5);
             Writer.Text(o.Petname);
             break;
         case 3:
             //Attack pet respawn for exp info
             Writer.Byte(3);//Static
             Writer.LWord(o.exp);//New exp
             Writer.DWord(o.OwnerID);//Owner id
             break;
     }
     return Writer.GetBytes();
 }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:28,代码来源:GrabpetPackets.cs

示例15: LeaveJob

 public static byte[] LeaveJob()
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(OperationCode.SERVER_LEAVE_JOB);
     Writer.Byte(1);
     return Writer.GetBytes();
 }
开发者ID:ManhHaHY,项目名称:ClowenEmulationOpenSourceProject,代码行数:7,代码来源:JobSystemPackets.cs


注:本文中的CLFramework.PacketWriter.Create方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。