本文整理汇总了C#中CLFramework.PacketWriter.Byte方法的典型用法代码示例。如果您正苦于以下问题:C# PacketWriter.Byte方法的具体用法?C# PacketWriter.Byte怎么用?C# PacketWriter.Byte使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CLFramework.PacketWriter
的用法示例。
在下文中一共展示了PacketWriter.Byte方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ClientCheck2
public static void ClientCheck2(Definitions.Clientdefinition sys)
{
PacketWriter Writer = new PacketWriter();
Writer.Create (0x2005);
Writer.Byte(1);
Writer.Byte(0);
Writer.Byte(1);
Writer.Byte(0x47);
Writer.Byte(1);
Writer.Byte(5);
Writer.Byte(0);
Writer.Byte(0);
Writer.Byte(0);
Writer.Byte(2);
sys.client.Send(Writer.GetBytes());
Writer = new PacketWriter();
Writer.Create(0x6005);
Writer.Byte(3);
Writer.Byte(0);
Writer.Byte(2);
Writer.Byte(0);
Writer.Byte(2);
sys.client.Send(Writer.GetBytes());
Writer = new PacketWriter();
Writer.Create(0xA100);
Writer.Byte(1);
Writer.Byte(0);
sys.client.Send(Writer.GetBytes());
}
示例2: PrivateMessageCheck
public static byte[] PrivateMessageCheck(WorldMgr.character c)
{
DB ms = new DB("SELECT * FROM message WHERE receiver='" + c.Information.Name + "'");
PacketWriter Writer = new PacketWriter();
int count = ms.Count();
Writer.Create(OperationCode.SERVER_PM_MESSAGE);
Writer.Byte(1);//Static
Writer.Byte(Convert.ToByte(count));//Total count
using (System.Data.SqlClient.SqlDataReader reader = ms.Read())
{
while (reader.Read())
{
string pmfrom = reader.GetString(1);
string pmto = reader.GetString(2);
string pmmessage = reader.GetString(3);
byte pmstatus = reader.GetByte(4);
DateTime pmdate = Convert.ToDateTime(reader.GetDateTime(5));
Writer.Text(pmfrom); // Message From
Writer.DWord(0x8A070000); // date
Writer.DWord(0xC7058401); // date
Writer.Byte(pmstatus); // Status (0 = Unread) (1 = Read)
}
ms.Close();
}
return Writer.GetBytes();
}
示例3: InfoUpdate
public static byte[] InfoUpdate(byte type, int obje, byte bT)
{
PacketWriter Writer = new PacketWriter();
Writer.Create(OperationCode.SERVER_INFO_UPDATE);
Writer.Byte(type);
switch (type)
{
case 1:
Writer.LWord(obje);
Writer.Byte(0);
break;
case 2:
Writer.DWord(obje);
Writer.Byte(0);
break;
case 4:
Writer.Byte(bT);
Writer.DWord(obje);
break;
default:
break;
}
return Writer.GetBytes();
}
示例4: NewsPacket
public static byte[] NewsPacket()
{
PacketWriter Writer = new PacketWriter();
Writer.Create(Opcodes.SERVER.SERVER_MAIN);
Writer.Byte(0);
Writer.Byte((byte)Definitions.Serverdef.News_List.Count);
foreach (Definitions.Serverdef.NewsList n in Definitions.Serverdef.News_List)
{
Writer.Text(n.Title);
Writer.Text(n.Article);
Writer.Word(n.Year);
Writer.Word(n.Month);
Writer.Word(n.Day);
Writer.Word(0); // Hour
Writer.Word(0); // Minute
Writer.Word(0); // Second
Writer.Word(0); // MiliSecond
}
Writer.Word(0);
return Writer.GetBytes();
}
示例5: ServerListPacket
public static byte[] ServerListPacket(int cliVersion)
{
//Create a new packet writer to create our packet
PacketWriter W = new PacketWriter();
//Write the opcode from server to client
W.Create(Opcodes.SERVER.SERVER_SERVERLIST);
//Structure of packet below
W.Word(0x0201);
W.Text("CLOWEN_DEV_PROJECT");
W.Byte(0);
//Repeat the following packet data below for each server in the list
foreach (KeyValuePair<int, Definitions.Serverdef.ServerDetails> Gameservers in Definitions.Serverdef.Serverlist)
{
if (cliVersion == Definitions.Serverdef.SilkroadClientVersion)
{
W.Bool(true);
W.Word(Gameservers.Value.id);
W.Text(Gameservers.Value.name);
W.Word(Gameservers.Value.usedSlots);
W.Word(Gameservers.Value.maxSlots);
W.Byte(Gameservers.Value.status);
}
}
//Static 0 byte
W.Byte(0);
//Send the created packet back to the request (client).
return W.GetBytes();
}
示例6: FriendData
public static byte[] FriendData(int target, byte type, string name, WorldMgr.character c, bool state)
{
PacketWriter Writer = new PacketWriter();
Writer.Create(OperationCode.SERVER_FRIEND_DATA);
switch (type)
{
case 2:
//Friend invite accepted
Writer.Byte(2);
Writer.DWord(target); //Id
Writer.Text(c.Information.Name); //Name
Writer.DWord(c.Information.Model); //Model
break;
case 3:
//Remove friend from own list
Writer.Byte(3);
Writer.DWord(target);
break;
case 4:
//Fried online / offline update
Writer.Byte(4);
Writer.DWord(target);
Writer.Byte(state);
break;
case 5:
//Send private message..
Writer.Byte(8);
Writer.Text(name);
Writer.DWord(0);
Writer.DWord(0);//time info
break;
}
return Writer.GetBytes();
}
示例7: FriendGroupManage
public static byte[] FriendGroupManage(string type,string groupname, short groupid, int targetid)
{
PacketWriter Writer = new PacketWriter();
switch (type)
{
case "ADD":
Writer.Create(OperationCode.SERVER_FRIEND_GROUP);
Writer.Byte(1);
Writer.Text(groupname);
Writer.Word(groupid);
break;
case "REMOVE":
Writer.Create(OperationCode.SERVER_FRIEND_GROUP_REMOVE);
Writer.Byte(1);
Writer.Word(groupid);
break;
case "MOVE":
Writer.Create(OperationCode.SERVER_FRIEND_GROUP_MANAGE_FRIEND);
Writer.Byte(1);
Writer.DWord(targetid);
Writer.Word(groupid);
break;
}
return Writer.GetBytes();
}
示例8: PetSpawn
///////////////////////////////////////////////////////////////////////////
// Despawn Pet
///////////////////////////////////////////////////////////////////////////
public static byte[] PetSpawn(int petid, byte type, CLGameServer.WorldMgr.pet_obj o)
{
PacketWriter Writer = new PacketWriter();
Writer.Create(OperationCode.SERVER_PLAYER_SPAWN_PET); //Select Opcode
Writer.DWord(petid); //Pet ID
switch (type)
{
case 1:
//Despawn pet
Writer.Byte(1);
break;
case 2:
//Rename pet respawn
Writer.Byte(5);
Writer.Text(o.Petname);
break;
case 3:
//Attack pet respawn for exp info
Writer.Byte(3);//Static
Writer.LWord(o.exp);//New exp
Writer.DWord(o.OwnerID);//Owner id
break;
}
return Writer.GetBytes();
}
示例9: CreateFormedParty
public static byte[] CreateFormedParty(WorldMgr.party pt)
{
//Create new packet writer
PacketWriter Writer = new PacketWriter();
//Add opcode to packet
Writer.Create(OperationCode.SERVER_FORMED_PARTY_CREATED);
//Static byte
Writer.Byte(1);
//Party id
Writer.DWord(pt.ptid);
//0 Dword value
Writer.DWord(0);
//Party type
Writer.Byte(pt.Type);
//Party purpose
Writer.Byte(pt.ptpurpose);
//Party min level required
Writer.Byte(pt.minlevel);
//Party max level allowed
Writer.Byte(pt.maxlevel);
//Party name
Writer.Text3(pt.partyname);
//Return all bytes to send
return Writer.GetBytes();
}
示例10: ClientIsToOld
public static byte[] ClientIsToOld()
{
PacketWriter Writer = new PacketWriter();
Writer.Create(0xA100);
Writer.Byte(2);
Writer.Byte(5);
return Writer.GetBytes();
}
示例11: ClientIsToNew
public static byte[] ClientIsToNew()
{
PacketWriter Writer = new PacketWriter();
Writer.Create(Opcodes.SERVER.SERVER_MAIN);
Writer.Byte(2);
Writer.Byte(1);
return Writer.GetBytes();
}
示例12: ServerIsFull
// need research
public static byte[] ServerIsFull()
{
PacketWriter Writer = new PacketWriter();
Writer.Create(Opcodes.SERVER.SERVER_GATEWAY_LOGIN_RESPONSE);
Writer.Byte(0x02);
Writer.Byte(0x05);
return Writer.GetBytes();
}
示例13: AlchemyCancel
public static byte[] AlchemyCancel()
{
PacketWriter Writer = new PacketWriter();
Writer.Create(OperationCode.SERVER_ALCHEMY);
Writer.Byte(1);
Writer.Byte(1);
return Writer.GetBytes();
}
示例14: AddInventorySlots
public static byte[] AddInventorySlots(object SlotCount, byte Unknow = 1)
{
PacketWriter Writer = new PacketWriter();
Writer.Create(OperationCode.SERVER_ADD_INVENTORY_SLOT);
Writer.Byte(Unknow);
Writer.Byte(SlotCount);
return Writer.GetBytes();
}
示例15: DeletePrivateMessage
public static byte[] DeletePrivateMessage(byte messageid)
{
PacketWriter Writer = new PacketWriter();
Writer.Create(OperationCode.SERVER_PM_DELETE);
Writer.Byte(0x01);
Writer.Byte(messageid);
return Writer.GetBytes();
}