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C# CollisionObject.GetUserPointer方法代码示例

本文整理汇总了C#中BulletXNA.BulletCollision.CollisionObject.GetUserPointer方法的典型用法代码示例。如果您正苦于以下问题:C# CollisionObject.GetUserPointer方法的具体用法?C# CollisionObject.GetUserPointer怎么用?C# CollisionObject.GetUserPointer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BulletXNA.BulletCollision.CollisionObject的用法示例。


在下文中一共展示了CollisionObject.GetUserPointer方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ClosestNotMeRayResultCallback

        public ClosestNotMeRayResultCallback() { } // for pool

        public ClosestNotMeRayResultCallback(IndexedVector3 rayFromWorld, IndexedVector3 rayToWorld,
                                                CollisionObject NotMeShape)
        {
            m_rayFromWorld = rayFromWorld;
            m_rayToWorld = rayToWorld;
            ObjectToAvoid = (uint) NotMeShape.GetUserPointer();
        }
开发者ID:Belxjander,项目名称:Asuna,代码行数:9,代码来源:CollisionWorld.cs

示例2: RecordCollision

    private static void RecordCollision(BSAPIXNA world, CollisionObject objA, CollisionObject objB, IndexedVector3 contact, IndexedVector3 norm, float penetration)
    {

        IndexedVector3 contactNormal = norm;
        if ((objA.GetCollisionFlags() & BulletXNA.BulletCollision.CollisionFlags.BS_WANTS_COLLISIONS) == 0 &&
            (objB.GetCollisionFlags() & BulletXNA.BulletCollision.CollisionFlags.BS_WANTS_COLLISIONS) == 0)
        {
            return;
        }
        uint idA = (uint)objA.GetUserPointer();
        uint idB = (uint)objB.GetUserPointer();
        if (idA > idB)
        {
            uint temp = idA;
            idA = idB;
            idB = temp;
            contactNormal = -contactNormal;
        }

        //ulong collisionID = ((ulong) idA << 32) | idB;

        CollisionDesc cDesc = new CollisionDesc()
                                            {
                                                aID = idA,
                                                bID = idB,
                                                point = new Vector3(contact.X,contact.Y,contact.Z),
                                                normal = new Vector3(contactNormal.X,contactNormal.Y,contactNormal.Z),
                                                penetration = penetration

                                            };
        if (world.LastCollisionDesc < world.UpdatedCollisions.Length)
            world.UpdatedCollisions[world.LastCollisionDesc++] = (cDesc);
        m_collisionsThisFrame++;


    }
开发者ID:CassieEllen,项目名称:opensim,代码行数:36,代码来源:BSAPIXNA.cs

示例3: RecordCollision

    private static void RecordCollision(CollisionWorld world, CollisionObject objA, CollisionObject objB, IndexedVector3 contact, IndexedVector3 norm)
    {
       
        IndexedVector3 contactNormal = norm;
        if ((objA.GetCollisionFlags() & BulletXNA.BulletCollision.CollisionFlags.BS_WANTS_COLLISIONS) == 0 &&
            (objB.GetCollisionFlags() & BulletXNA.BulletCollision.CollisionFlags.BS_WANTS_COLLISIONS) == 0)
        {
            return;
        }
        uint idA = (uint)objA.GetUserPointer();
        uint idB = (uint)objB.GetUserPointer();
        if (idA > idB)
        {
            uint temp = idA;
            idA = idB;
            idB = temp;
            contactNormal = -contactNormal;
        }

        ulong collisionID = ((ulong) idA << 32) | idB;

        BulletXNA.CollisionDesc cDesc = new BulletXNA.CollisionDesc()
                                            {
                                                aID = idA,
                                                bID = idB,
                                                point = contact,
                                                normal = contactNormal
                                            };
        world.UpdatedCollisions.Add(cDesc);
        m_collisionsThisFrame++;


    }
开发者ID:justasabc,项目名称:opensim75grid,代码行数:33,代码来源:BSAPIXNA.cs


注:本文中的BulletXNA.BulletCollision.CollisionObject.GetUserPointer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。