本文整理汇总了C#中Behaviac.Design.Nodes.Node.GetType方法的典型用法代码示例。如果您正苦于以下问题:C# Node.GetType方法的具体用法?C# Node.GetType怎么用?C# Node.GetType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Behaviac.Design.Nodes.Node
的用法示例。
在下文中一共展示了Node.GetType方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateInstance
public static NodeCsExporter CreateInstance(Node node)
{
if (node != null)
{
Type exporterType = getExporterType(node.GetType());
if (exporterType != null)
return (NodeCsExporter)Activator.CreateInstance(exporterType);
}
return new NodeCsExporter();
}
示例2: AddChildNotModified
/// <summary>
/// Add a new child but the behaviour does not need to be saved.
/// Used for collapsed referenced behaviours which show the behaviours they reference.
/// </summary>
/// <param name="connector">The connector the node will be added to. Use null for default connector.</param>
/// <param name="node">The node you want to append.</param>
/// <returns>Returns true if the child could be added.</returns>
public virtual bool AddChildNotModified(Connector connector, Node node)
{
Debug.Check(connector != null && _children.HasConnector(connector));
if (!connector.AcceptsChild(node.GetType()))
{
//throw new Exception(Resources.ExceptionNodeHasTooManyChildren);
return false;
}
if (!connector.AddChild(node))
{
return false;
}
node._parent = this;
node.CopyWasModifiedFromParent(this);
return true;
}
示例3: AddChild
/// <summary>
/// Add a new child node.
/// </summary>
/// <param name="connector">The connector the node will be added to. Use null for default connector.</param>
/// <param name="node">The node you want to append.</param>
/// <param name="index">The index of the new node.</param>
/// <returns>Returns true if the child could be added.</returns>
public virtual bool AddChild(Connector connector, Node node, int index)
{
Debug.Check(connector != null && _children.HasConnector(connector));
if (!connector.AcceptsChild(node.GetType()))
{
throw new Exception(Resources.ExceptionNodeHasTooManyChildren);
}
if (!connector.AddChild(node, index))
{
return false;
}
node._parent = this;
BehaviorWasModified();
return true;
}
示例4: SaveNode
/// <summary>
/// Saves a node to the XML file.
/// </summary>
/// <param name="root">The XML node we want to attach the node to.</param>
/// <param name="node">The node we want to save.</param>
protected void SaveNode(XmlElement root, Node node) {
try {
// allow the node to process its attributes in preparation of the save
node.PreSave(_behavior);
// store the class we have to create when loading
XmlElement elem = _xmlfile.CreateElement("Node");
elem.SetAttribute("Class", node.GetType().FullName);
bool isPrefabInstance = !string.IsNullOrEmpty(node.PrefabName) && !node.IsPrefabDataDirty();
// save attributes
IList<DesignerPropertyInfo> properties = node.GetDesignerProperties();
for (int p = 0; p < properties.Count; ++p) {
if (!properties[p].Attribute.HasFlags(DesignerProperty.DesignerFlags.NoSave)) {
bool bDo = !isPrefabInstance || properties[p].Attribute.HasFlags(DesignerProperty.DesignerFlags.NotPrefabRelated);
if (bDo) {
if (bDo) {
elem.SetAttribute(properties[p].Property.Name, properties[p].GetSaveValue(node));
}
}
}
}
// append node to root
root.AppendChild(elem);
// save comment
if (node.CommentObject != null) {
XmlElement comment = _xmlfile.CreateElement("Comment");
properties = node.CommentObject.GetDesignerProperties();
for (int p = 0; p < properties.Count; ++p) {
if (!properties[p].Attribute.HasFlags(DesignerProperty.DesignerFlags.NoSave))
{ comment.SetAttribute(properties[p].Property.Name, properties[p].GetSaveValue(node.CommentObject)); }
}
elem.AppendChild(comment);
}
if (!isPrefabInstance) {
// save parameters
if (node.LocalVars != null) {
Debug.Check(node is Behavior || node is ReferencedBehavior) ;
SaveParameters(elem, node.LocalVars);
}
// save DescriptorRefs
if (node is Behavior) {
#if QUERY_EANBLED
Behavior b = node as Behavior;
SaveDescriptorRefs(elem, b);
#endif//#if QUERY_EANBLED
}
// save attachments
foreach(Attachments.Attachment attach in node.Attachments) {
XmlElement attelem = _xmlfile.CreateElement("Attachment");
attelem.SetAttribute("Class", attach.GetType().FullName);
// save attributes
properties = attach.GetDesignerProperties();
for (int p = 0; p < properties.Count; ++p) {
if (!properties[p].Attribute.HasFlags(DesignerProperty.DesignerFlags.NoSave))
{ attelem.SetAttribute(properties[p].Property.Name, properties[p].GetSaveValue(attach)); }
}
if (attach.LocalVars != null && attach.LocalVars.Count > 0) {
Debug.Check(attach is Attachments.Event);
SaveParameters(attelem, attach.LocalVars);
}
elem.AppendChild(attelem);
}
// save children if allowed. Disallowed for referenced behaviours.
if (node.SaveChildren) {
// save connectors
foreach(Nodes.Node.Connector connector in node.Connectors) {
// if we have no children to store we can skip the connector
if (connector.ChildCount < 1)
{ continue; }
XmlElement conn = _xmlfile.CreateElement("Connector");
conn.SetAttribute("Identifier", connector.Identifier);
elem.AppendChild(conn);
// save their children
for (int i = 0; i < connector.ChildCount; ++i)
{ SaveNode(conn, (Node)connector.GetChild(i)); }
}
//.........这里部分代码省略.........
示例5: GetPrefabNode
public static Node GetPrefabNode(Node instanceNode)
{
if (instanceNode != null && !string.IsNullOrEmpty(instanceNode.PrefabName)) {
string fullpath = Behaviac.Design.FileManagers.FileManager.GetFullPath(instanceNode.PrefabName);
if (File.Exists(fullpath)) {
BehaviorNode behavior = Behaviac.Design.BehaviorManager.Instance.LoadBehavior(fullpath);
if (behavior != null) {
DefaultObject obj = Plugin.GetObjectById((Node)behavior, instanceNode.PrefabNodeId);
if (obj != null && obj.GetType() == instanceNode.GetType())
{ return (Node)obj; }
}
}
}
return null;
}
示例6: AutoRestruct
//if there is a 'Predicate' attachment, convert it to a Condition node and attach it to the '_custom_condition' connector.
private void AutoRestruct(List<Node.ErrorCheck> result, int version, Behaviac.Design.Attachments.Attachment a, Node node)
{
if (version <= 1)
{
string attachClass = a.GetType().FullName;
if (attachClass.IndexOf("PluginBehaviac.Events.Predicate") >= 0)
{
DesignerPropertyInfo propInfo = DesignerProperty.GetDesignerProperty(a.GetType(), "Opl");
RightValueDef opl = propInfo.GetValue(a) as RightValueDef;
propInfo = DesignerProperty.GetDesignerProperty(a.GetType(), "Opr");
RightValueDef opr = propInfo.GetValue(a) as RightValueDef;
propInfo = DesignerProperty.GetDesignerProperty(a.GetType(), "Operator");
OperatorType oprr = (OperatorType)propInfo.GetValue(a);
OperatorTypes oprType = (OperatorTypes)((int)OperatorTypes.Equal - (int)OperatorType.Equal + (int)oprr);
propInfo = DesignerProperty.GetDesignerProperty(a.GetType(), "BinaryOperator");
Behaviac.Design.Attachments.BinaryOperator binaryOpr = (Behaviac.Design.Attachments.BinaryOperator)propInfo.GetValue(a);
string clss = node.GetType().FullName;
bool bIsSeqSel = (node.GetType().IsSubclassOf(typeof(Sequence)) ||
node.GetType().IsSubclassOf(typeof(Selector)));
bool bCare = (bIsSeqSel ||
node.GetType().IsSubclassOf(typeof(Impulse))
);
if (bCare ||
clss == "PluginBehaviac.Nodes.Query" ||
clss == "PluginBehaviac.Nodes.DecoratorCountLimit")
{
node.RemoveAttachment(a);
node.Behavior.TriggerWasModified(node);
Type newType = Plugin.GetType("PluginBehaviac.Nodes.Condition");
Behaviac.Design.Nodes.Node newNode = Behaviac.Design.Nodes.Node.Create(newType);
Behaviac.Design.Nodes.Node.Connector connector = node.GetConnector(Node.Connector.kInterupt);
if (connector != null && connector.Identifier == Node.Connector.kInterupt && connector.ChildCount > 0)
{
//it has multiple Predicates, so insert all of them to a newly created Sequence
Node oldOne = (Node)connector.GetChild(0);
if (oldOne.GetType().IsSubclassOf(typeof(Condition)))
{
AddAfterConditions(node, binaryOpr, newNode, connector, oldOne);
}
else
{
if (bIsSeqSel)
{
Debug.Check(oldOne.GetType().IsSubclassOf(typeof(Decorator)));
Decorator d = oldOne as Decorator;
node = oldOne;
connector = node.GetConnector(BaseNode.Connector.kGeneric);
oldOne = (Node)d.Children[0];
}
if (oldOne.GetType()== typeof(PluginBehaviac.Nodes.And))
{
if (binaryOpr == Behaviac.Design.Attachments.BinaryOperator.Or)
{
node.RemoveChild(connector, oldOne);
Type selType1 = Plugin.GetType("PluginBehaviac.Nodes.Or");
Behaviac.Design.Nodes.Node sel = Behaviac.Design.Nodes.Node.Create(selType1);
sel.AddChild(BaseNode.Connector.kGeneric, oldOne);
sel.AddChild(BaseNode.Connector.kGeneric, newNode);
node.AddChild(BaseNode.Connector.kInterupt, sel);
}
else
{
oldOne.AddChild(BaseNode.Connector.kGeneric, newNode);
}
}
else if (oldOne.GetType() == typeof(PluginBehaviac.Nodes.Or))
{
if (binaryOpr == Behaviac.Design.Attachments.BinaryOperator.And)
{
node.RemoveChild(connector, oldOne);
Type selType1 = Plugin.GetType("PluginBehaviac.Nodes.And");
Behaviac.Design.Nodes.Node sel = Behaviac.Design.Nodes.Node.Create(selType1);
sel.AddChild(BaseNode.Connector.kGeneric, oldOne);
sel.AddChild(BaseNode.Connector.kGeneric, newNode);
node.AddChild(BaseNode.Connector.kInterupt, sel);
}
else
{
oldOne.AddChild(BaseNode.Connector.kGeneric, newNode);
}
}
else if (oldOne.GetType().IsSubclassOf(typeof(Condition)))
{
AddAfterConditions(node, binaryOpr, newNode, connector, oldOne);
}
else
{
Debug.Check(false);
//.........这里部分代码省略.........