本文整理汇总了C#中Behaviac.Design.Nodes.Node.GetConnector方法的典型用法代码示例。如果您正苦于以下问题:C# Node.GetConnector方法的具体用法?C# Node.GetConnector怎么用?C# Node.GetConnector使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Behaviac.Design.Nodes.Node
的用法示例。
在下文中一共展示了Node.GetConnector方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ExportNode
/// <summary>
/// Exports a node to the given file.
/// </summary>
/// <param name="file">The file we want to export to.</param>
/// <param name="behavior">The behaviour we are currently exporting.</param>
/// <param name="node">The node we want to export.</param>
protected void ExportNode(BsonSerializer file, BehaviorNode behavior, Node node) {
if (!node.Enable)
{ return; }
file.WriteStartElement("node");
file.WriteString(node.ExportClass);
file.WriteString(node.Id.ToString());
{
// export the properties
this.ExportProperties(file, node);
this.ExportAttachments(file, node);
if (!node.IsFSM && !(node is ReferencedBehavior))
{
// export the child nodes
foreach (Node child in node.Children)
{
if (!node.GetConnector(child).IsAsChild)
{
file.WriteStartElement("custom");
this.ExportNode(file, behavior, child);
file.WriteEndElement();
}
else
{
this.ExportNode(file, behavior, child);
}
}
}
}
file.WriteEndElement();
}
示例2: CloneChildNodes
/// <summary>
/// Internally used by CloneBranch.
/// </summary>
/// <param name="newparent">The parent the clone children will be added to.</param>
private void CloneChildNodes(Node newparent) {
// we may not clone children of a referenced behavior
if (newparent is ReferencedBehaviorNode)
{ return; }
// for each connector
foreach(Connector connector in _children.Connectors) {
// find the one from the new node...
Connector localconn = newparent.GetConnector(connector.Identifier);
Debug.Check(localconn != null);
// and duplicate its children into the new node's connector
for (int i = 0; i < connector.ChildCount; ++i) {
Node child = (Node)connector.GetChild(i);
Node newchild = (Node)child.Clone();
newparent.AddChild(localconn, newchild);
// do this for the children as well
child.CloneChildNodes(newchild);
}
}
// for each FSM node
foreach(Node child in this.FSMNodes) {
Node newchild = (Node)child.Clone();
newparent.AddFSMNode(newchild);
// do this for the children as well
child.CloneChildNodes(newchild);
}
}
示例3: AutoRestruct
//if there is a 'Predicate' attachment, convert it to a Condition node and attach it to the '_custom_condition' connector.
private void AutoRestruct(List<Node.ErrorCheck> result, int version, Behaviac.Design.Attachments.Attachment a, Node node)
{
if (version <= 1)
{
string attachClass = a.GetType().FullName;
if (attachClass.IndexOf("PluginBehaviac.Events.Predicate") >= 0)
{
DesignerPropertyInfo propInfo = DesignerProperty.GetDesignerProperty(a.GetType(), "Opl");
RightValueDef opl = propInfo.GetValue(a) as RightValueDef;
propInfo = DesignerProperty.GetDesignerProperty(a.GetType(), "Opr");
RightValueDef opr = propInfo.GetValue(a) as RightValueDef;
propInfo = DesignerProperty.GetDesignerProperty(a.GetType(), "Operator");
OperatorType oprr = (OperatorType)propInfo.GetValue(a);
OperatorTypes oprType = (OperatorTypes)((int)OperatorTypes.Equal - (int)OperatorType.Equal + (int)oprr);
propInfo = DesignerProperty.GetDesignerProperty(a.GetType(), "BinaryOperator");
Behaviac.Design.Attachments.BinaryOperator binaryOpr = (Behaviac.Design.Attachments.BinaryOperator)propInfo.GetValue(a);
string clss = node.GetType().FullName;
bool bIsSeqSel = (node.GetType().IsSubclassOf(typeof(Sequence)) ||
node.GetType().IsSubclassOf(typeof(Selector)));
bool bCare = (bIsSeqSel ||
node.GetType().IsSubclassOf(typeof(Impulse))
);
if (bCare ||
clss == "PluginBehaviac.Nodes.Query" ||
clss == "PluginBehaviac.Nodes.DecoratorCountLimit")
{
node.RemoveAttachment(a);
node.Behavior.TriggerWasModified(node);
Type newType = Plugin.GetType("PluginBehaviac.Nodes.Condition");
Behaviac.Design.Nodes.Node newNode = Behaviac.Design.Nodes.Node.Create(newType);
Behaviac.Design.Nodes.Node.Connector connector = node.GetConnector(Node.Connector.kInterupt);
if (connector != null && connector.Identifier == Node.Connector.kInterupt && connector.ChildCount > 0)
{
//it has multiple Predicates, so insert all of them to a newly created Sequence
Node oldOne = (Node)connector.GetChild(0);
if (oldOne.GetType().IsSubclassOf(typeof(Condition)))
{
AddAfterConditions(node, binaryOpr, newNode, connector, oldOne);
}
else
{
if (bIsSeqSel)
{
Debug.Check(oldOne.GetType().IsSubclassOf(typeof(Decorator)));
Decorator d = oldOne as Decorator;
node = oldOne;
connector = node.GetConnector(BaseNode.Connector.kGeneric);
oldOne = (Node)d.Children[0];
}
if (oldOne.GetType()== typeof(PluginBehaviac.Nodes.And))
{
if (binaryOpr == Behaviac.Design.Attachments.BinaryOperator.Or)
{
node.RemoveChild(connector, oldOne);
Type selType1 = Plugin.GetType("PluginBehaviac.Nodes.Or");
Behaviac.Design.Nodes.Node sel = Behaviac.Design.Nodes.Node.Create(selType1);
sel.AddChild(BaseNode.Connector.kGeneric, oldOne);
sel.AddChild(BaseNode.Connector.kGeneric, newNode);
node.AddChild(BaseNode.Connector.kInterupt, sel);
}
else
{
oldOne.AddChild(BaseNode.Connector.kGeneric, newNode);
}
}
else if (oldOne.GetType() == typeof(PluginBehaviac.Nodes.Or))
{
if (binaryOpr == Behaviac.Design.Attachments.BinaryOperator.And)
{
node.RemoveChild(connector, oldOne);
Type selType1 = Plugin.GetType("PluginBehaviac.Nodes.And");
Behaviac.Design.Nodes.Node sel = Behaviac.Design.Nodes.Node.Create(selType1);
sel.AddChild(BaseNode.Connector.kGeneric, oldOne);
sel.AddChild(BaseNode.Connector.kGeneric, newNode);
node.AddChild(BaseNode.Connector.kInterupt, sel);
}
else
{
oldOne.AddChild(BaseNode.Connector.kGeneric, newNode);
}
}
else if (oldOne.GetType().IsSubclassOf(typeof(Condition)))
{
AddAfterConditions(node, binaryOpr, newNode, connector, oldOne);
}
else
{
Debug.Check(false);
//.........这里部分代码省略.........