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C# Node.GetDesignerProperties方法代码示例

本文整理汇总了C#中Behaviac.Design.Nodes.Node.GetDesignerProperties方法的典型用法代码示例。如果您正苦于以下问题:C# Node.GetDesignerProperties方法的具体用法?C# Node.GetDesignerProperties怎么用?C# Node.GetDesignerProperties使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Behaviac.Design.Nodes.Node的用法示例。


在下文中一共展示了Node.GetDesignerProperties方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SaveNode

        /// <summary>
        /// Saves a node to the XML file.
        /// </summary>
        /// <param name="root">The XML node we want to attach the node to.</param>
        /// <param name="node">The node we want to save.</param>
        protected void SaveNode(XmlElement root, Node node) {
            try {
                // allow the node to process its attributes in preparation of the save
                node.PreSave(_behavior);

                // store the class we have to create when loading
                XmlElement elem = _xmlfile.CreateElement("Node");
                elem.SetAttribute("Class", node.GetType().FullName);

                bool isPrefabInstance = !string.IsNullOrEmpty(node.PrefabName) && !node.IsPrefabDataDirty();

                // save attributes
                IList<DesignerPropertyInfo> properties = node.GetDesignerProperties();

                for (int p = 0; p < properties.Count; ++p) {
                    if (!properties[p].Attribute.HasFlags(DesignerProperty.DesignerFlags.NoSave)) {
                        bool bDo = !isPrefabInstance || properties[p].Attribute.HasFlags(DesignerProperty.DesignerFlags.NotPrefabRelated);

                        if (bDo) {
                            if (bDo) {
                                elem.SetAttribute(properties[p].Property.Name, properties[p].GetSaveValue(node));
                            }
                        }
                    }
                }

                // append node to root
                root.AppendChild(elem);

                // save comment
                if (node.CommentObject != null) {
                    XmlElement comment = _xmlfile.CreateElement("Comment");

                    properties = node.CommentObject.GetDesignerProperties();

                    for (int p = 0; p < properties.Count; ++p) {
                        if (!properties[p].Attribute.HasFlags(DesignerProperty.DesignerFlags.NoSave))
                        { comment.SetAttribute(properties[p].Property.Name, properties[p].GetSaveValue(node.CommentObject)); }
                    }

                    elem.AppendChild(comment);
                }

                if (!isPrefabInstance) {
                    // save parameters
                    if (node.LocalVars != null) {
                        Debug.Check(node is Behavior || node is ReferencedBehavior) ;
                        SaveParameters(elem, node.LocalVars);
                    }

                    // save DescriptorRefs
                    if (node is Behavior) {
#if QUERY_EANBLED
                        Behavior b = node as Behavior;
                        SaveDescriptorRefs(elem, b);
#endif//#if QUERY_EANBLED
                    }

                    // save attachments
                    foreach(Attachments.Attachment attach in node.Attachments) {
                        XmlElement attelem = _xmlfile.CreateElement("Attachment");
                        attelem.SetAttribute("Class", attach.GetType().FullName);

                        // save attributes
                        properties = attach.GetDesignerProperties();

                        for (int p = 0; p < properties.Count; ++p) {
                            if (!properties[p].Attribute.HasFlags(DesignerProperty.DesignerFlags.NoSave))
                            { attelem.SetAttribute(properties[p].Property.Name, properties[p].GetSaveValue(attach)); }
                        }

                        if (attach.LocalVars != null && attach.LocalVars.Count > 0) {
                            Debug.Check(attach is Attachments.Event);
                            SaveParameters(attelem, attach.LocalVars);
                        }

                        elem.AppendChild(attelem);
                    }

                    // save children if allowed. Disallowed for referenced behaviours.
                    if (node.SaveChildren) {
                        // save connectors
                        foreach(Nodes.Node.Connector connector in node.Connectors) {
                            // if we have no children to store we can skip the connector
                            if (connector.ChildCount < 1)
                            { continue; }

                            XmlElement conn = _xmlfile.CreateElement("Connector");
                            conn.SetAttribute("Identifier", connector.Identifier);
                            elem.AppendChild(conn);

                            // save their children
                            for (int i = 0; i < connector.ChildCount; ++i)
                            { SaveNode(conn, (Node)connector.GetChild(i)); }
                        }
//.........这里部分代码省略.........
开发者ID:675492062,项目名称:behaviac,代码行数:101,代码来源:FileManagerXML.cs

示例2: ExportProperties

        /// <summary>
        /// Exports all the properties of a ode and assigns them.
        /// </summary>
        /// <param name="file">The file we are exporting to.</param>
        /// <param name="nodeName">The name of the node we are setting the properties for.</param>
        /// <param name="node">The node whose properties we are exporting.</param>
        /// <param name="indent">The indent for the currently generated code.</param>
        private void ExportProperties(BsonSerializer file, Node n) {
            IList<DesignerPropertyInfo> properties = n.GetDesignerProperties();

            file.WriteStartElement("properties");

            foreach(DesignerPropertyInfo p in properties) {
                // we skip properties which are not marked to be exported
                if (p.Attribute.HasFlags(DesignerProperty.DesignerFlags.NoExport))
                { continue; }

                object v = p.Property.GetValue(n, null);
                bool bExport = !Plugin.IsExportArray(v); ;

                if (bExport) {

                    // create the code which assigns the value to the node's property
                    //file.Write(string.Format("{0}\t{1}.{2} = {3};\r\n", indent, nodeName, properties[p].Property.Name, properties[p].GetExportValue(node)));
                    string propValue = p.GetExportValue(n);

                    if (propValue != string.Empty && propValue != "\"\"") {
                        WriteProperty(file, p, n);
                    }
                }
            }

            if (n is Task) {
                Task task = n as Task;

                file.WriteAttributeString("IsHTN", task.IsHTN ? "true" : "false");
            }

#if QUERY_EANBLED
            Behavior b = n as Behavior;

            if (b != null) {
                this.ExportDescritorRefs(file, b);
            }

#endif

            file.WriteEndElement();
        }
开发者ID:675492062,项目名称:behaviac,代码行数:49,代码来源:ExporterBson.cs

示例3: ExportProperties

        /// <summary>
        /// Exports all the properties of a ode and assigns them.
        /// </summary>
        /// <param name="file">The file we are exporting to.</param>
        /// <param name="nodeName">The name of the node we are setting the properties for.</param>
        /// <param name="node">The node whose properties we are exporting.</param>
        /// <param name="indent">The indent for the currently generated code.</param>
        private void ExportProperties(BsonSerializer file, Node n)
        {
            IList<DesignerPropertyInfo> properties = n.GetDesignerProperties();

            file.WriteStartElement("properties");

            foreach (DesignerPropertyInfo p in properties)
            {
                // we skip properties which are not marked to be exported
                if (p.Attribute.HasFlags(DesignerProperty.DesignerFlags.NoExport))
                    continue;

                bool bDo = true;
                if (p.Attribute.HasFlags(DesignerProperty.DesignerFlags.BeValid))
                {
                    object obj = p.Property.GetValue(n, null);

                    if (obj == null || obj.ToString() == "null_method")
                    {
                        bDo = false;
                    }
                }

                if (bDo)
                {

                    // create the code which assigns the value to the node's property
                    //file.Write(string.Format("{0}\t{1}.{2} = {3};\r\n", indent, nodeName, properties[p].Property.Name, properties[p].GetExportValue(node)));
                    string propValue = p.GetExportValue(n);
                    if (propValue != string.Empty && propValue != "\"\"")
                    {
                        WriteProperty(file, p, n);
                    }
                }
            }

            #if QUERY_EANBLED
            Behavior b = n as Behavior;
            if (b != null)
            {
                this.ExportDescritorRefs(file, b);
            }
            #endif

            file.WriteEndElement();
        }
开发者ID:KeyleXiao,项目名称:behaviac,代码行数:53,代码来源:ExporterBson.cs

示例4: setSubItems

        private void setSubItems(Node node)
        {
            // Add all listed properties
            IList<DesignerPropertyInfo> properties = node.GetDesignerProperties(DesignerProperty.SortByDisplayOrder);

            for (int p = 0; p < properties.Count; ++p) {
            DesignerProperty att = properties[p].Attribute;

            if (att.Display == DesignerProperty.DisplayMode.List) {
                object pValue = properties[p].Property.GetValue(node, null);
                bool bDo = pValue != null;

                if (bDo) {
                    AddSubItem(new SubItemProperty(node, properties[p].Property, att));
                }
            }
            }

            // Add all attachments
            foreach(Attachment attach in node.Attachments) {
            AddSubItem(attach.CreateSubItem());
            }
        }
开发者ID:XyzalZhang,项目名称:behaviac,代码行数:23,代码来源:NodeViewData.cs

示例5: setSubItems

        private void setSubItems(Node node)
        {
            // Add all listed properties
            IList<DesignerPropertyInfo> properties = node.GetDesignerProperties(DesignerProperty.SortByDisplayOrder);
            for (int p = 0; p < properties.Count; ++p)
            {
                DesignerProperty att = properties[p].Attribute;

                if (att.Display == DesignerProperty.DisplayMode.List)
                {
                    bool bDo = true;
                    if (att.HasFlags(DesignerProperty.DesignerFlags.BeValid))
                    {
                        object obj = properties[p].Property.GetValue(node, null);

                        if (obj == null || obj.ToString() == "null_method")
                        {
                            bDo = false;
                        }
                    }

                    if (bDo)
                    {
                        AddSubItem(new SubItemProperty(node, properties[p].Property, att));
                    }
                }
            }

            // Add all attachments
            foreach (Attachment attach in node.Attachments)
            {
                AddSubItem(attach.CreateSubItem());
            }
        }
开发者ID:KeyleXiao,项目名称:behaviac,代码行数:34,代码来源:NodeViewData.cs


注:本文中的Behaviac.Design.Nodes.Node.GetDesignerProperties方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。