本文整理汇总了C#中Aurora.Physics.AuroraOpenDynamicsEngine.AuroraODEPrim.SetMaterial方法的典型用法代码示例。如果您正苦于以下问题:C# AuroraODEPrim.SetMaterial方法的具体用法?C# AuroraODEPrim.SetMaterial怎么用?C# AuroraODEPrim.SetMaterial使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Aurora.Physics.AuroraOpenDynamicsEngine.AuroraODEPrim
的用法示例。
在下文中一共展示了AuroraODEPrim.SetMaterial方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Disable
internal void Disable(AuroraODEPrim parent)
{
if (!m_enabled)
return;
m_enabled = false;
parent.SetMaterial((int)m_previousMaterial); //Revert to the original
parent.ThrottleUpdates = true;
//d.BodyDisable(Body);
m_linearMotorDirection = Vector3.Zero;
m_linearMotorDirectionLASTSET = Vector3.Zero;
m_angularMotorDirection = Vector3.Zero;
}
示例2: Enable
}//end SetDefaultsForType
internal void Enable(IntPtr pBody, AuroraODEPrim parent, AuroraODEPhysicsScene pParentScene)
{
if (m_enabled)
return;
m_enabled = true;
m_previousMaterial = (Material)parent.m_material;
parent.SetMaterial((int)Material.Glass); //This seems to happen in SL... and its needed for here
parent.ThrottleUpdates = false;
m_body = pBody;
if (pBody == IntPtr.Zero || m_type == Vehicle.TYPE_NONE)
return;
d.Mass mass;
d.BodyGetMass(pBody, out mass);
Mass = mass.mass;
Mass *= 2;
}