本文整理汇总了C#中Aurora.Physics.AuroraOpenDynamicsEngine.AuroraODEPrim.ForceSetVelocity方法的典型用法代码示例。如果您正苦于以下问题:C# AuroraODEPrim.ForceSetVelocity方法的具体用法?C# AuroraODEPrim.ForceSetVelocity怎么用?C# AuroraODEPrim.ForceSetVelocity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Aurora.Physics.AuroraOpenDynamicsEngine.AuroraODEPrim
的用法示例。
在下文中一共展示了AuroraODEPrim.ForceSetVelocity方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Disable
internal void Disable(AuroraODEPrim parent)
{
if (!m_enabled || m_type == Vehicle.TYPE_NONE)
return;
m_enabled = false;
parent._parent_entity.Friction = m_previousFriction;//Revert to the original
parent._parent_entity.Restitution = m_previousRestitution;
parent.ThrottleUpdates = true;
parent.ForceSetVelocity(Vector3.Zero);
parent.ForceSetRotVelocity(Vector3.Zero);
parent.ForceSetPosition(parent.Position);
m_body = IntPtr.Zero;
m_linearMotorDirection = Vector3.Zero;
m_linearMotorDirectionLASTSET = Vector3.Zero;
m_angularMotorDirection = Vector3.Zero;
}
示例2: Disable
internal void Disable(AuroraODEPrim parent)
{
if (!m_enabled || m_type == Vehicle.TYPE_NONE)
return;
m_enabled = false;
parent.ThrottleUpdates = true;
parent.ForceSetVelocity(Vector3.Zero);
parent.ForceSetRotVelocity(Vector3.Zero);
parent.ForceSetPosition(parent.Position);
m_body = IntPtr.Zero;
m_linearMotorDirection = Vector3.Zero;
m_linearMotorDirectionLASTSET = Vector3.Zero;
m_angularMotorDirection = Vector3.Zero;
}
示例3: SendUpdate
private void SendUpdate (AuroraODEPrim parent)
{
// WE deal with updates
if(m_linearZeroFlag && m_angularZeroFlag)
{
if(m_sentZeroFlag > 0)
{
parent.ForceSetVelocity(Vector3.Zero);
parent.ForceSetRotVelocity(Vector3.Zero);
m_sentZeroFlag--;
parent.RequestPhysicsterseUpdate();
}
}
else
{
if(!m_lastVelocity.ApproxEquals(parent.Velocity, 0.1f) ||
!m_lastAngVelocity.ApproxEquals(parent.RotationalVelocity, 0.1f))
{
m_lastVelocity = parent.Velocity;
m_lastAngVelocity = parent.RotationalVelocity;
m_sentZeroFlag = 5;
}
else
{
}
}
}