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C# AuroraODEPrim.CalculateMass方法代码示例

本文整理汇总了C#中Aurora.Physics.AuroraOpenDynamicsEngine.AuroraODEPrim.CalculateMass方法的典型用法代码示例。如果您正苦于以下问题:C# AuroraODEPrim.CalculateMass方法的具体用法?C# AuroraODEPrim.CalculateMass怎么用?C# AuroraODEPrim.CalculateMass使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Aurora.Physics.AuroraOpenDynamicsEngine.AuroraODEPrim的用法示例。


在下文中一共展示了AuroraODEPrim.CalculateMass方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ParentPrim

        // I'm the parent
        // prim is the child
        public void ParentPrim(AuroraODEPrim prim)
        {
//Console.WriteLine("ParentPrim  " + m_primName);
            if (this.m_localID != prim.m_localID)
            {
                if (Body == IntPtr.Zero)
                {
                    Body = d.BodyCreate(_parent_scene.world);
                    setMass();
                }
                if (Body != IntPtr.Zero)
                {
                    lock (childrenPrim)
                    {
                        if (!childrenPrim.Contains(prim))
                        {
//Console.WriteLine("childrenPrim.Add " + prim);
                            childrenPrim.Add(prim);
                            
                            foreach (AuroraODEPrim prm in childrenPrim)
                            {
                                d.Mass m2;
                                d.MassSetZero(out m2);
                                prim.Mass = prim.CalculateMass();
                                d.MassSetBoxTotal(out m2, prim.Mass, prm._size.X, prm._size.Y, prm._size.Z);


                                d.Quaternion quat = new d.Quaternion();
                                quat.W = prm._orientation.W;
                                quat.X = prm._orientation.X;
                                quat.Y = prm._orientation.Y;
                                quat.Z = prm._orientation.Z;

                                d.Matrix3 mat = new d.Matrix3();
                                d.RfromQ(out mat, ref quat);
                                d.MassRotate(ref m2, ref mat);
                                d.MassTranslate(ref m2, Position.X - prm.Position.X, Position.Y - prm.Position.Y, Position.Z - prm.Position.Z);
                                d.MassAdd(ref pMass, ref m2);
                            }
                            foreach (AuroraODEPrim prm in childrenPrim)
                            {
                       
                                prm.m_collisionCategories |= CollisionCategories.Body;
                                prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);

                                if (prm.prim_geom == IntPtr.Zero)
                                {
                                    m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements.  No geom yet");
                                    continue;
                                }
//Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + m_primName);
                                d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories);
                                d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags);


                                d.Quaternion quat = new d.Quaternion();
                                quat.W = prm._orientation.W;
                                quat.X = prm._orientation.X;
                                quat.Y = prm._orientation.Y;
                                quat.Z = prm._orientation.Z;

                                d.Matrix3 mat = new d.Matrix3();
                                d.RfromQ(out mat, ref quat);
                                if (Body != IntPtr.Zero)
                                {
                                    d.GeomSetBody(prm.prim_geom, Body);
                                    prm.childPrim = true;
                                    d.GeomSetOffsetWorldPosition(prm.prim_geom, prm.Position.X , prm.Position.Y, prm.Position.Z);
                                    //d.GeomSetOffsetPosition(prim.prim_geom,
                                    //    (Position.X - prm.Position.X) - pMass.c.X,
                                    //    (Position.Y - prm.Position.Y) - pMass.c.Y,
                                    //    (Position.Z - prm.Position.Z) - pMass.c.Z);
                                    d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat);
                                    //d.GeomSetOffsetRotation(prm.prim_geom, ref mat);
                                    d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z);
                                    d.BodySetMass(Body, ref pMass);
                                }
                                else
                                {
                                    m_log.Debug("[PHYSICS]:I ain't got no boooooooooddy, no body");
                                }


                                prm.m_interpenetrationcount = 0;
                                prm.m_collisionscore = 0;
                                prm.m_disabled = false;

                                // The body doesn't already have a finite rotation mode set here
                                if ((!m_angularlock.ApproxEquals(Vector3.One, 0f)) && _parent == null)
                                {
                                    prm.createAMotor(m_angularlock);
                                }
                                prm.Body = Body;
                                _parent_scene.addActivePrim(prm);
                            }
                            m_collisionCategories |= CollisionCategories.Body;
                            m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);

//.........这里部分代码省略.........
开发者ID:NickyPerian,项目名称:Aurora,代码行数:101,代码来源:AODEPrim.cs


注:本文中的Aurora.Physics.AuroraOpenDynamicsEngine.AuroraODEPrim.CalculateMass方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。