本文整理汇总了C#中Aura.Channel.World.Entities.Creature.GetSplashDamage方法的典型用法代码示例。如果您正苦于以下问题:C# Creature.GetSplashDamage方法的具体用法?C# Creature.GetSplashDamage怎么用?C# Creature.GetSplashDamage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Aura.Channel.World.Entities.Creature
的用法示例。
在下文中一共展示了Creature.GetSplashDamage方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Use
/// <summary>
/// Handles attack.
/// </summary>
/// <param name="attacker">The creature attacking.</param>
/// <param name="skill">The skill being used.</param>
/// <param name="targetEntityId">The entity id of the target.</param>
/// <returns></returns>
public CombatSkillResult Use(Creature attacker, Skill skill, long targetEntityId)
{
if (attacker.IsStunned)
return CombatSkillResult.Okay;
var mainTarget = attacker.Region.GetCreature(targetEntityId);
if (mainTarget == null)
return CombatSkillResult.Okay;
if (!attacker.GetPosition().InRange(mainTarget.GetPosition(), attacker.AttackRangeFor(mainTarget)))
return CombatSkillResult.OutOfRange;
attacker.StopMove();
// Get targets, incl. splash.
var targets = new HashSet<Creature>() { mainTarget };
targets.UnionWith(attacker.GetTargetableCreaturesInCone(mainTarget.GetPosition(), attacker.GetTotalSplashRadius(), attacker.GetTotalSplashAngle()));
// Counter
if (Counterattack.Handle(targets, attacker))
return CombatSkillResult.Okay;
var rightWeapon = attacker.Inventory.RightHand;
var leftWeapon = attacker.Inventory.LeftHand;
var magazine = attacker.Inventory.Magazine;
var maxHits = (byte)(attacker.IsDualWielding ? 2 : 1);
int prevId = 0;
for (byte i = 1; i <= maxHits; ++i)
{
var weapon = (i == 1 ? rightWeapon : leftWeapon);
var weaponIsKnuckle = (weapon != null && weapon.Data.HasTag("/knuckle/"));
var aAction = new AttackerAction(CombatActionType.Attacker, attacker, targetEntityId);
aAction.Set(AttackerOptions.Result);
if (attacker.IsDualWielding)
{
aAction.Set(AttackerOptions.DualWield);
aAction.WeaponParameterType = (byte)(i == 1 ? 2 : 1);
}
var cap = new CombatActionPack(attacker, skill.Info.Id, aAction);
cap.Hit = i;
cap.Type = (attacker.IsDualWielding ? CombatActionPackType.TwinSwordAttack : CombatActionPackType.NormalAttack);
cap.PrevId = prevId;
prevId = cap.Id;
var mainDamage = (i == 1 ? attacker.GetRndRightHandDamage() : attacker.GetRndLeftHandDamage());
foreach (var target in targets)
{
if (target.IsDead)
continue;
target.StopMove();
var tAction = new TargetAction(CombatActionType.TakeHit, target, attacker, skill.Info.Id);
tAction.Set(TargetOptions.Result);
cap.Add(tAction);
// Base damage
var damage = mainDamage;
// Elementals
damage *= attacker.CalculateElementalDamageMultiplier(target);
// Splash modifier
if (target != mainTarget)
damage *= attacker.GetSplashDamage(weapon);
// Critical Hit
var critChance = (i == 1 ? attacker.GetRightCritChance(target.Protection) : attacker.GetLeftCritChance(target.Protection));
CriticalHit.Handle(attacker, critChance, ref damage, tAction);
// Subtract target def/prot
SkillHelper.HandleDefenseProtection(target, ref damage);
// Defense
Defense.Handle(aAction, tAction, ref damage);
// Mana Shield
ManaShield.Handle(target, ref damage, tAction);
// Heavy Stander
// Can only happen on the first hit
var pinged = (cap.Hit == 1 && HeavyStander.Handle(attacker, target, ref damage, tAction));
// Deal with it!
if (damage > 0)
{
target.TakeDamage(tAction.Damage = damage, attacker);
SkillHelper.HandleInjury(attacker, target, damage);
//.........这里部分代码省略.........