本文整理汇总了C#中Aura.Channel.World.Entities.Creature.AcquireItem方法的典型用法代码示例。如果您正苦于以下问题:C# Creature.AcquireItem方法的具体用法?C# Creature.AcquireItem怎么用?C# Creature.AcquireItem使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Aura.Channel.World.Entities.Creature
的用法示例。
在下文中一共展示了Creature.AcquireItem方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Reward
public override void Reward(Creature creature, Quest quest)
{
creature.AcquireItem(Item.CreateEnchant(OptionSetId));
}
示例2: Reward
public override void Reward(Creature creature, Quest quest)
{
creature.AcquireItem(Item.CreateWarpScroll(this.ItemId, this.Portal));
}
示例3: Burn
/// <summary>
/// Handles item burning, retruns whether it was successful.
/// </summary>
/// <param name="creature"></param>
/// <param name="item"></param>
/// <param name="campfire"></param>
/// <param name="enchantersBurn"></param>
public bool Burn(Creature creature, Item item, Prop campfire, bool enchantersBurn)
{
var skill = creature.Skills.Get(SkillId.Enchant);
var enchantBurnSuccess = false;
var powderBurnSuccess = false;
var exp = 0;
// Enchanter's Burn
if (enchantersBurn)
{
var rnd = RandomProvider.Get();
var isEquip = item.HasTag("/equip/");
var hasEnchantBurnItems = (creature.Inventory.Has(51102) && creature.Inventory.Has(63016)); // Mana Herb + Holy Water
// Enchant burning
if (!isEquip || !hasEnchantBurnItems)
{
// Unofficial
Send.SystemMessage(creature, Localization.Get("You don't the necessary items."));
return false;
}
// Get chances
// All unofficial
var rank = (skill == null ? 16 : (int)skill.Info.Rank);
var enchantChance = (skill == null ? 0 : skill.RankData.Var3);
// Campfire r8+ bonus
if (enchantChance > 0 && campfire.Temp.CampfireSkillRank.Rank >= SkillRank.R8)
enchantChance += (16 - rank);
// Powder = double enchant chance, based on the Wiki saying
// r1 doesn't guarantee getting the enchants, but it does
// guarantee getting powder.
var powderChance = enchantChance * 2;
// Debug
if (creature.Titles.SelectedTitle == TitleId.devCAT)
Send.ServerMessage(creature, "Debug: Chance for enchant: {0:0}, chance for powder: {1:0}", enchantChance, powderChance);
// Try prefix
if (item.OptionInfo.Prefix != 0 && rnd.Next(100) < enchantChance)
{
var enchant = Item.CreateEnchant(item.OptionInfo.Prefix);
creature.AcquireItem(enchant);
enchantBurnSuccess = true;
}
// Try suffix
if (item.OptionInfo.Suffix != 0 && rnd.Next(100) < enchantChance)
{
var enchant = Item.CreateEnchant(item.OptionInfo.Suffix);
creature.AcquireItem(enchant);
enchantBurnSuccess = true;
}
// Try suffix
if (item.OptionInfo.Prefix + item.OptionInfo.Suffix != 0 && rnd.Next(100) < powderChance)
{
var powder = new Item(62003); // Blessed Magic Powder
creature.AcquireItem(powder);
powderBurnSuccess = true;
}
// Reduce items
creature.Inventory.Remove(51102, 1); // Mana Herb
creature.Inventory.Remove(63016, 1); // Holy Water
// Training
this.BurnTraining(skill, enchantBurnSuccess, powderBurnSuccess);
// Success/Fail motion
Send.UseMotion(creature, 14, enchantBurnSuccess ? 0 : 3);
}
// Add exp based on item buying price (random+unofficial)
if (item.OptionInfo.Price > 0)
{
exp = 40 + (int)(item.OptionInfo.Price / (float)item.Data.StackMax / 100f * item.Info.Amount);
creature.GiveExp(exp);
}
// Remove item from cursor
creature.Inventory.Remove(item);
// Effect
Send.Effect(MabiId.Broadcast, creature, Effect.BurnItem, campfire.EntityId, enchantBurnSuccess);
Send.Notice(creature, NoticeType.MiddleSystem, Localization.Get("Burning EXP {0}"), exp);
return true;
}