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C# Creature.GetActualCreature方法代码示例

本文整理汇总了C#中Aura.Channel.World.Entities.Creature.GetActualCreature方法的典型用法代码示例。如果您正苦于以下问题:C# Creature.GetActualCreature方法的具体用法?C# Creature.GetActualCreature怎么用?C# Creature.GetActualCreature使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Aura.Channel.World.Entities.Creature的用法示例。


在下文中一共展示了Creature.GetActualCreature方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnPlayerEntersLobby

		/// <summary>
		/// Called when a creature enters the lobby region.
		/// </summary>
		/// <param name="creature"></param>
		public void OnPlayerEntersLobby(Creature creature)
		{
			var actualCreature = creature.GetActualCreature();
			var isCreator = this.Creators.Contains(actualCreature.EntityId);

			// Save location
			// This happens whenever you enter the lobby.
			creature.DungeonSaveLocation = creature.GetLocation();
			Send.Notice(creature, Localization.Get("You have memorized this location."));

			// Notify player if dungeon was created by another party.
			if (!isCreator)
				Send.MsgBox(creature, Localization.Get("This dungeon has been created by another player."));

			// Scroll message
			var msg = "";
			if (isCreator)
				msg = Localization.Get("This dungeon has been created by you or your party.\t");
			else
				msg = Localization.Get("This dungeon has been created by another player.");

			Send.Notice(creature, NoticeType.Top, ScrollMessageDuration, msg + this.GetPlayerListScrollMessage());

			// Enter events
			this.Script.OnPlayerEntered(this, creature);
			lock (_partyEnterSyncLock)
			{
				if (!_partyEnterEventFired && this.CountPlayers() == this.Creators.Count)
				{
					_partyEnterEventFired = true;
					this.Script.OnPartyEntered(this, creature);
				}
			}
		}
开发者ID:aura-project,项目名称:aura,代码行数:38,代码来源:Dungeon.cs


注:本文中的Aura.Channel.World.Entities.Creature.GetActualCreature方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。