本文整理汇总了C#中Aura.Channel.World.Entities.Creature.GetActualCreature方法的典型用法代码示例。如果您正苦于以下问题:C# Creature.GetActualCreature方法的具体用法?C# Creature.GetActualCreature怎么用?C# Creature.GetActualCreature使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Aura.Channel.World.Entities.Creature
的用法示例。
在下文中一共展示了Creature.GetActualCreature方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnPlayerEntersLobby
/// <summary>
/// Called when a creature enters the lobby region.
/// </summary>
/// <param name="creature"></param>
public void OnPlayerEntersLobby(Creature creature)
{
var actualCreature = creature.GetActualCreature();
var isCreator = this.Creators.Contains(actualCreature.EntityId);
// Save location
// This happens whenever you enter the lobby.
creature.DungeonSaveLocation = creature.GetLocation();
Send.Notice(creature, Localization.Get("You have memorized this location."));
// Notify player if dungeon was created by another party.
if (!isCreator)
Send.MsgBox(creature, Localization.Get("This dungeon has been created by another player."));
// Scroll message
var msg = "";
if (isCreator)
msg = Localization.Get("This dungeon has been created by you or your party.\t");
else
msg = Localization.Get("This dungeon has been created by another player.");
Send.Notice(creature, NoticeType.Top, ScrollMessageDuration, msg + this.GetPlayerListScrollMessage());
// Enter events
this.Script.OnPlayerEntered(this, creature);
lock (_partyEnterSyncLock)
{
if (!_partyEnterEventFired && this.CountPlayers() == this.Creators.Count)
{
_partyEnterEventFired = true;
this.Script.OnPartyEntered(this, creature);
}
}
}