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C# Creature.GetLocation方法代码示例

本文整理汇总了C#中Aura.Channel.World.Entities.Creature.GetLocation方法的典型用法代码示例。如果您正苦于以下问题:C# Creature.GetLocation方法的具体用法?C# Creature.GetLocation怎么用?C# Creature.GetLocation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Aura.Channel.World.Entities.Creature的用法示例。


在下文中一共展示了Creature.GetLocation方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnPlayerEntersLobby

		/// <summary>
		/// Called when a creature enters the lobby region.
		/// </summary>
		/// <param name="creature"></param>
		private void OnPlayerEntersLobby(Creature creature)
		{
			// Save location
			// This happens whenever you enter the lobby.
			creature.DungeonSaveLocation = creature.GetLocation();
			Send.Notice(creature, Localization.Get("You have memorized this location."));

			// Notify player if dungeon was created by another party.
			if (!this.Party.Contains(creature))
				Send.MsgBox(creature, Localization.Get("This dungeon has been created by another player."));

			// Scroll message
			var msg = "";
			if (this.Party.Contains(creature))
				msg = Localization.Get("This dungeon has been created by you or your party.\t") + msg;
			else
				msg = Localization.Get("This dungeon has been created by another player.") + msg;

			Send.Notice(creature, NoticeType.Top, ScrollMessageDuration, msg + this.GetPlayerListScrollMessage());
		}
开发者ID:Vinna,项目名称:aura,代码行数:24,代码来源:Dungeon.cs

示例2: OnPlayerEntersLobby

        /// <summary>
        /// Called when a creature enters the lobby region.
        /// </summary>
        /// <param name="creature"></param>
        public void OnPlayerEntersLobby(Creature creature)
        {
            var isCreator = this.Creators.Contains(creature.EntityId);

            // Save location
            // This happens whenever you enter the lobby.
            creature.DungeonSaveLocation = creature.GetLocation();
            Send.Notice(creature, Localization.Get("You have memorized this location."));

            // Notify player if dungeon was created by another party.
            if (!isCreator)
                Send.MsgBox(creature, Localization.Get("This dungeon has been created by another player."));

            // Scroll message
            var msg = "";
            if (isCreator)
                msg = Localization.Get("This dungeon has been created by you or your party.\t") + msg;
            else
                msg = Localization.Get("This dungeon has been created by another player.") + msg;

            Send.Notice(creature, NoticeType.Top, ScrollMessageDuration, msg + this.GetPlayerListScrollMessage());

            // Enter events
            this.Script.OnPlayerEntered(this, creature);
            lock (_partyEnterSyncLock)
            {
                if (!_partyEnterEventFired && this.CountPlayers() == this.Creators.Count)
                {
                    _partyEnterEventFired = true;
                    this.Script.OnPartyEntered(this, creature);
                }
            }
        }
开发者ID:,项目名称:,代码行数:37,代码来源:


注:本文中的Aura.Channel.World.Entities.Creature.GetLocation方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。