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C# Thing.IsTwoHanded方法代码示例

本文整理汇总了C#中Thing.IsTwoHanded方法的典型用法代码示例。如果您正苦于以下问题:C# Thing.IsTwoHanded方法的具体用法?C# Thing.IsTwoHanded怎么用?C# Thing.IsTwoHanded使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Thing的用法示例。


在下文中一共展示了Thing.IsTwoHanded方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddThing

        //===================================================================//
        //                            Actions                                //
        //===================================================================//
        /// <summary>
        /// This override ensures that at most two one-handed
        /// <see cref="Thing"/>s or one two-handed <see cref="Thing"/> can be
        /// held in the <see cref="Hands"/>.
        /// </summary>
        /// 
        /// <param name="item">the <see cref="Thing"/> to be added</param>
        public override void AddThing(Thing item)
        {
            if (!this.HasFreeHand() ||
                (!this.IsEmpty() && item.IsTwoHanded())) {
                throw new Exception("Error: Attempted to add too much stuff "
                    + "to a set of hands."); }

            else {
                base.AddThing(item); }
        }
开发者ID:julia-ford,项目名称:Game-Engine,代码行数:20,代码来源:Hands.cs

示例2: Take

        //===================================================================//
        //                            Actions                                //
        //===================================================================//
        /// <summary>
        /// Has the <see cref="Person"/> try to take a <see cref="Thing"/>
        /// that they can see.
        /// </summary>
        /// 
        /// <param name="item">the <see cref="Thing"/> to take</param>
        /// 
        /// <exception cref="InteractingWithUnseenThingException">
        /// if the <see cref="Person"/> cannot see the <see cref="Thing"/>
        /// </exception>
        /// 
        /// <exception cref="TakingItemFlaggedUntakeableException">
        /// if the <see cref="Thing"/> has been flagged as untakeable
        /// </exception>
        /// 
        /// <exception cref="TakingWithHandsFullException">
        /// if the <see cref="Person"/>'s hands are too full
        /// </exception>
        public override void Take(Thing item)
        {
            // if the person can't see the item, throw an exception
            if (!GameManager.CanSee(this, item)) {
                throw new InteractingWithUnseenThingException(); }

            // if the item can never be taken, throw an exception
            else if (!item.CanBeTaken()) {
                throw new TakingItemFlaggedUntakeableException(); }

            // if the person is already carrying the item, throw an exception
            else if (this.Carries(item)) {
                throw new TakingItemAlreadyHeldException(); }

            // if the personis wearing the item, try taking it off instead
            else if (this.Wears(item)) {
                // if the person is the player, report the auto-correction
                if(GameManager.IsPlayer(this)) {
                    GameManager.ReportIfVisible(this,
                        "((I think you meant \"take off\" instead of " +
                        "\"take.\" Trying that instead...))"); }
                this.TakeOff(item); }

            // if the item is worn by someone else or is inside something
            // worn by someone else, throw an exception, for now
            else if (typeof(Clothes) == GameManager.GetTopMostVisibleContainer(
                item.GetLocation()).GetType()) {
                throw new Exception("Theft has not been coded yet."); }

            // if neither hand is free or if only one hand is free and the item
            // requires two hands, throw an exception
            else if (!hands.HasFreeHand() ||
                (item.IsTwoHanded() && !hands.IsEmpty())) {
                throw new TakingWithHandsFullException(); }

            // No problems encountered; execute normally.
            else {
                item.GetLocation().RemoveThing(item);
                this.hands.AddThing(item);
                item.SetLocation(this.hands);
                GameManager.ReportIfVisible(this,
                    StringManipulator.CapitalizeFirstLetter(
                    this.GetQualifiedName()) + ' ' +
                    this.GetConjugatedVerb(VerbSet.ToPickUp) + ' ' +
                    item.GetSpecificName() + '.'); }
        }
开发者ID:julia-ford,项目名称:Game-Engine,代码行数:67,代码来源:Person.cs


注:本文中的Thing.IsTwoHanded方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。