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C# Thing.IsBurning方法代码示例

本文整理汇总了C#中Thing.IsBurning方法的典型用法代码示例。如果您正苦于以下问题:C# Thing.IsBurning方法的具体用法?C# Thing.IsBurning怎么用?C# Thing.IsBurning使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Thing的用法示例。


在下文中一共展示了Thing.IsBurning方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HasJobOnThing

        public override bool HasJobOnThing( Pawn pawn, Thing t )
        {
#if DEBUG_WORKGIVER
            Log.Message("Checking " + t.LabelCap + " for job.");
            Log.Message("ManagerStation" + ((t as Building_ManagerStation) != null));
            Log.Message("Comp" + (t.TryGetComp<Comp_ManagerStation>() != null));
            Log.Message("Incap" + (!pawn.Dead && !pawn.Downed && !pawn.IsBurning() && !t.IsBurning()));
            Log.Message("CanReserve and reach" + (pawn.CanReserveAndReach(t, PathEndMode, Danger.Some)));
            CompPowerTrader powera = t.TryGetComp<CompPowerTrader>();
            Log.Message("Power" + (powera == null || powera.PowerOn));
            Log.Message("Job" + (Manager.Get.JobStack.NextJob != null));
#endif
            if ( !( t is Building_ManagerStation ) )
            {
                return false;
            }

            if ( t.TryGetComp<Comp_ManagerStation>() == null )
            {
                return false;
            }

            if ( pawn.Dead ||
                 pawn.Downed ||
                 pawn.IsBurning() ||
                 t.IsBurning() )
            {
                return false;
            }

            if ( !pawn.CanReserveAndReach( t, PathEndMode, Danger.Some ) )
            {
                return false;
            }

            CompPowerTrader power = t.TryGetComp<CompPowerTrader>();
            if ( power != null &&
                 !power.PowerOn )
            {
                return false;
            }

            if ( Manager.Get.JobStack.NextJob != null )
            {
                return true;
            }

            return false;
        }
开发者ID:Fozie1,项目名称:Hardcore-SK,代码行数:49,代码来源:WorkGiver_Manager.cs

示例2: HasJobOnThing

        public override bool HasJobOnThing( Pawn pawn, Thing thing )
        {
            if ( thing.Faction != pawn.Faction )
                return false;

            if ( pawn.Faction == Faction.OfColony && !Find.AreaHome[thing.Position] )
                return false;

            if ( thing.IsBurning() )
                return false;

            if ( Find.DesignationManager.DesignationOn( thing, DesignationDefOf.Deconstruct ) != null )
                return false;

            ThingWithComps twc = thing as ThingWithComps;
            if ( twc == null )
                return false;

            var comp = twc.TryGetComp<CompBreakdownable>();
            if ( comp == null )
                return false;

            if ( !MapComponent_Durability.RequiresMaintenance( comp ) )
                return false;

            if ( !pawn.CanReserveAndReach( thing, PathEndMode.Touch, pawn.NormalMaxDanger() ) )
                return false;

            return true;
        }
开发者ID:Fozie1,项目名称:Hardcore-SK,代码行数:30,代码来源:WorkGiver_Maintenance.cs

示例3: Ignite

 private Toil Ignite(Thing target)
 {
     Toil toil = new Toil();
     toil.initAction = delegate
     {
         Pawn feenix = this.pawn;
         if (target.FlammableNow && !target.IsBurning())
         {
             if (target.CanEverAttachFire())
             {
                 target.TryAttachFire(1f);
             }
             else
             {
                 FireUtility.TryStartFireIn(target.Position, 1f);
             }
             PawnUtility.ForceWait(feenix, 250, target);
         }
         else
         {
             return;
         }
     };
     toil.defaultCompleteMode = ToilCompleteMode.Delay;
     toil.defaultDuration = 250;
     return toil;
 }
开发者ID:FluffierThanThou,项目名称:RW_Cats,代码行数:27,代码来源:JobDriver_IgniteFire.cs

示例4: JobOnThing

        public override Job JobOnThing(Pawn pawn, Thing researchBench)
        {
            var billGiver = researchBench as IBillGiver;
            Bill bill;

            // check if can generate bills
            if (billGiver == null)
            {
                return null;
            }
            // require no power or power available
            if (!billGiver.CurrentlyUsable())
            {
                return null;
            }

            if (!pawn.CanReserve(researchBench) ||
                !pawn.CanReach(researchBench.InteractionCell, PathEndMode.OnCell, Danger.Some) ||
                researchBench.IsBurning() || researchBench.IsForbidden(pawn))
            {
                return null;
            }

            // researchBench has added bills
            if (billGiver.BillStack.Count == 1)
            {
                // clear bill stack if research is finished or changed
                if (billGiver.BillStack[0].recipe.defName != Find.ResearchManager.currentProj.defName ||
                    ResearchProjectDef.Named(billGiver.BillStack[0].recipe.defName).IsFinished)
                {
                    billGiver.BillStack.Clear();
                }
            }

            // Add research bill if it's not added already
            if (billGiver.BillStack.Count == 0)
            {
                bill = new Bill_Production(DefDatabase<RecipeDef>.GetNamed(Find.ResearchManager.currentProj.defName))
                {
                    suspended = true
                };
                // NOTE: why suspended???
                billGiver.BillStack.AddBill(bill);
            }
            else
            {
                bill = billGiver.BillStack[0];
            }

            if (!TryFindBestBillIngredients(bill, pawn, researchBench, chosenIngridiens))
            {
                if (FloatMenuMakerMap.making)
                {
                    JobFailReason.Is(MissingMaterialsTranslated);
                }
                return null;
            }
            bill.suspended = false;

            // clear the work table
            var haulAside = WorkGiverUtility.HaulStuffOffBillGiverJob(pawn, billGiver, null);
            if (haulAside != null)
            {
                return haulAside;
            }

            // gather ingridients and do bill
            var doBill = new Job(JobDefOf.Research, researchBench)
            {
                targetQueueB = new List<TargetInfo>(chosenIngridiens.Count),
                numToBringList = new List<int>(chosenIngridiens.Count)
            };
            foreach (var ingridient in chosenIngridiens)
            {
                doBill.targetQueueB.Add(ingridient.thing);
                doBill.numToBringList.Add(ingridient.count);
            }
            doBill.haulMode = HaulMode.ToCellNonStorage;
            doBill.bill = bill;
            return doBill;
        }
开发者ID:RWA-Team,项目名称:RimworldAscension,代码行数:81,代码来源:WorkGiver_DoBill_Research.cs


注:本文中的Thing.IsBurning方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。