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C# Thing.IsChunk方法代码示例

本文整理汇总了C#中Thing.IsChunk方法的典型用法代码示例。如果您正苦于以下问题:C# Thing.IsChunk方法的具体用法?C# Thing.IsChunk怎么用?C# Thing.IsChunk使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Thing的用法示例。


在下文中一共展示了Thing.IsChunk方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ReceiveThing

 public bool ReceiveThing(Thing thingToReceive)
 {
     if (thingToReceive != null && !thingToReceive.IsChunk())
     {
         if (compWarehouse != null) compWarehouse.buffer.RemoveAll(x => x == thingToReceive);
         foreach (IntVec3 cellReceiving in parent.OccupiedRect().Cells)
         {
             if (cellReceiving.AllowedToAccept(parent.Map, thingToReceive)
                 && cellReceiving.Priority(parent.Map) >= thingToReceive.Position.Priority(parent.Map))
             {
                 IntVec3 thingToReceiveCell = thingToReceive.Position;
                 List<Thing> thingsReceiving = cellReceiving.GetItemList(parent.Map);
                 if (thingsReceiving.Count < maxStacks
                     && thingToReceive.stackCount > 0)
                 {
                     thingToReceiveCell.ThrowDustPuff(parent.Map);
                     Thing thing = GenSpawn.Spawn(thingToReceive.SplitOff(thingToReceive.stackCount), cellReceiving, parent.Map);
                     cellReceiving.DropSound(parent.Map, thing.def);
                     SlotGroup slotGroup = cellReceiving.GetSlotGroup(parent.Map);
                     if (slotGroup != null && slotGroup.parent != null)
                     {
                         slotGroup.parent.Notify_ReceivedThing(thing);
                     }
                     return true;
                 }
                 else
                 {
                     foreach (Thing thingReceiving in thingsReceiving)
                     {
                         if (thingReceiving.CanAbsorb(thingToReceive))
                         {
                             int thingReceivingStackCount = thingReceiving.stackCount;
                             if (thingReceiving.TryAbsorbStack(thingToReceive, true))
                             {
                                 thingToReceiveCell.ThrowDustPuff(parent.Map);
                             }
                             if (thingReceivingStackCount != thingReceiving.stackCount)
                             {
                                 ForbidUtility.SetForbidden(thingReceiving, false, false);
                                 cellReceiving.DropSound(parent.Map, thingReceiving.def);
                             }
                             return true;
                         }
                     }
                 }
             }
         }
     }
     return false;
 }
开发者ID:Ratysz,项目名称:RT_QuantumStorage,代码行数:50,代码来源:CompRTQuantumStockpile.cs

示例2: ReceiveThing

 public bool ReceiveThing(Thing thingToReceive)
 {
     IntVec3 cellReceiving = parent.OccupiedRect().CenterCell;
     if (thingToReceive != null
         && thingToReceive.Spawned
         && !thingToReceive.Destroyed
         && thingToReceive.IsChunk()
         && ChunkTotalFast() < maxChunks
         && cellReceiving.AllowedToAccept(parent.Map, thingToReceive)
         && cellReceiving.Priority(parent.Map) >= thingToReceive.Position.Priority(parent.Map))
     {
         if (compWarehouse != null) compWarehouse.buffer.RemoveAll(x => x == thingToReceive);
         ChunkRecord chunkRecord = chunkRecords.Find(x => x.chunkDef == thingToReceive.def);
         if (chunkRecord != null)
         {
             chunkRecord.amount++;
         }
         else
         {
             chunkRecord = new ChunkRecord();
             chunkRecord.amount = 1;
             chunkRecord.chunkDef = thingToReceive.def;
             chunkRecords.Add(chunkRecord);
         }
         thingToReceive.Position.ThrowDustPuff(parent.Map);
         thingToReceive.Position.DropSound(parent.Map, thingToReceive.def);
         thingToReceive.DeSpawn();
         return true;
     }
     return false;
 }
开发者ID:Ratysz,项目名称:RT_QuantumStorage,代码行数:31,代码来源:CompRTQuantumChunkSilo.cs


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