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C# Text.get方法代码示例

本文整理汇总了C#中Text.get方法的典型用法代码示例。如果您正苦于以下问题:C# Text.get方法的具体用法?C# Text.get怎么用?C# Text.get使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Text的用法示例。


在下文中一共展示了Text.get方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LoadContent

        public override void LoadContent()
        {
            if (content == null)
                content = SceneHandler.content;

            lancerJeuT = new Text("LaunchConnexion");
            retourJeuT = new Text("BackToMenu");
            serveurT = new Text("Server");
            clientT = new Text("Client");
            ipT = new Text("IP");
            modeT = new Text("Mode");
            hostT = new Text("Host");

            ip = IPAddress.Parse("127.0.0.1");

            UpdatePositions();

            positionTexteIP = new Vector2(champIP.Left - spriteFont.MeasureString(ipT.get() + " :").X, champIP.Center.Y - spriteFont.MeasureString(ipT.get() + " :").Y / 2);
            positionTexteMode = new Vector2(boutonServeurOuClient.Left - spriteFont.MeasureString(modeT.get() + " :").X, boutonServeurOuClient.Center.Y - spriteFont.MeasureString(modeT.get() + " :").Y / 2);
        }
开发者ID:adrientoub,项目名称:CrystalGate,代码行数:20,代码来源:CoopSettingsScene.cs

示例2: LoadContent

        public override void LoadContent()
        {
            if (content == null)
                content = SceneHandler.content;

            lancerJeuT = new Text("SelectChampion");
            retourJeuT = new Text("BackToMenu");
            pseudoT = new Text("Pseudo");
            waitClientT = new Text("WaitClient");
            waitLaunchT = new Text("WaitLaunch");
            tryToConnectServT = new Text("TryToConnectServ");

            fondLobby = content.Load<Texture2D>("Menu/Lobby");

            nbFrames = 0;

            currentMessage = isServer ? waitClientT.get() : tryToConnectServT.get();
            pseudoJoueurs = new string[] {
                "","","",""
            };

            UpdatePositions();

            positionTextePseudo = new Vector2(champPseudo.Left - spriteFont.MeasureString(pseudoT.get() + " :").X, champPseudo.Center.Y - spriteFont.MeasureString(pseudoT.get() + " :").Y / 2);
        }
开发者ID:adrientoub,项目名称:CrystalGate,代码行数:25,代码来源:CoopConnexionScene.cs

示例3: LoadContent

        public override void LoadContent()
        {
            if (content == null)
                content = SceneHandler.content;

            blank = content.Load<Texture2D>("blank");

            pleinEcranT = new Text("Fullscreen");
            langueT = new Text("Language");
            retourT = new Text("Back");
            noT = new Text("no");
            yesT = new Text("yes");
            fullscreenText = isFullscreen ? noT.get() : yesT.get();

            boutonPleinEcran = new Rectangle((Game1.graphics.GraphicsDevice.Viewport.Width - boutons.Width) / 2, Game1.graphics.GraphicsDevice.Viewport.Height / 2 - 100, boutons.Width, boutons.Height);
            boutonLangue = new Rectangle((Game1.graphics.GraphicsDevice.Viewport.Width - boutons.Width) / 2, Game1.graphics.GraphicsDevice.Viewport.Height / 2, boutons.Width, boutons.Height);
            boutonRetour = new Rectangle((Game1.graphics.GraphicsDevice.Viewport.Width - boutons.Width) / 2, Game1.graphics.GraphicsDevice.Viewport.Height / 2 + 100, boutons.Width, boutons.Height);

            positionTexteFullscreen = new Vector2(boutonPleinEcran.Left - spriteFont.MeasureString(pleinEcranT.get() + " :").X, boutonPleinEcran.Center.Y - spriteFont.MeasureString(pleinEcranT.get() + " :").Y / 2);
            positionTexteLangue = new Vector2(boutonLangue.Left - spriteFont.MeasureString(langueT.get() + " :").X, boutonLangue.Center.Y - spriteFont.MeasureString(langueT.get() + " :").Y / 2);
        }
开发者ID:adrientoub,项目名称:CrystalGate,代码行数:21,代码来源:MenuOptions.cs


注:本文中的Text.get方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。