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C# Text类代码示例

本文整理汇总了C#中Text的典型用法代码示例。如果您正苦于以下问题:C# Text类的具体用法?C# Text怎么用?C# Text使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Text类属于命名空间,在下文中一共展示了Text类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnCollisionWithEnemy

    protected void OnCollisionWithEnemy(GameObject enemy, float power)
    {
        power *= WeaponPowerMiltiplier;
        enemyTransform = enemy.transform;
        enemyController = enemy.GetComponent<FightEnemyController>();

        if (power < MinForceToHit)
            return;

        // Blood
        newBloodParticle = Instantiate<GameObject>(BloodParticles);
        newBloodParticle.transform.position = enemyTransform.position;
        newBloodParticle.transform.up = (enemyTransform.position - selfTransform.position).normalized;
        Destroy(newBloodParticle, 1);

        // Do damage
        enemyController.DoDamage(Mathf.Clamp(power, MinForceToHit, MaxForceToHit));
        //print(WeaponTypeName + ": " + hitVelocityMagnitude.ToString());

        // Damage Text
        newDamageText = Instantiate<GameObject>(DamageText);
        newDamageTextText = newDamageText.GetComponent<Text>();
        newDamageTextText.rectTransform.SetParent(WorldCanvas, false);
        newDamageTextText.rectTransform.position = enemyTransform.position + new Vector3(0f, 0.5f, 0f); ;
        newDamageTextText.text = string.Format("{0}", power.ToString("F0"));
    }
开发者ID:perfectdaemon,项目名称:ragdoll-arena,代码行数:26,代码来源:WeaponController.cs

示例2: Start

    // Use this for initialization
    void Start()
    {
        savior = GameObject.Find("Savior");
        toSave = GameObject.Find("ToSave");
        identifier = GameObject.Find("Speech2").GetComponentInChildren<IdentifierScript>();
        foreach (Text texto in GetComponentsInChildren<Text>())
        {

            Debug.Log("start");
            switch (texto.name)
            {
                case "SaviorLastText":
                    scriptSaviorLast = texto.GetComponent<Text>().GetComponent<TextTyperScript>();
                    saviorLast = texto;
                    break;
                case "SaviorText1":
                    scriptSavior1 = texto.GetComponent<Text>().GetComponent<TextTyperScript>();
                    savior1 = texto;
                    break;
                case "SaviorText2":
                    scriptSavior2 = texto.GetComponent<Text>().GetComponent<TextTyperScript>();
                    savior2 = texto;
                    break;
                case "ToSaveText1":
                    scriptToSave1 = texto.GetComponent<Text>().GetComponent<TextTyperScript>();
                    toSave1 = texto;
                    break;
                case "ToSaveText2":
                    scriptToSave2 = texto.GetComponent<Text>().GetComponent<TextTyperScript>();
                    toSave2 = texto;
                    break;
            }
        }
    }
开发者ID:khinbaptista,项目名称:GameJam2015,代码行数:35,代码来源:TextVerifierScript.cs

示例3: Start

 // Use this for initialization
 void Start()
 {
     textPanelText = DialogPanel.transform.GetChild(1).GetComponent<Text>();
     NPCTalkingTitle = DialogPanel.transform.GetChild(0).GetComponent<Text>();
     sizeOfTextPanels = textPanels.Length;
     PlayerPrefs.SetString("EnteringPlanet", "None");
 }
开发者ID:etang4,项目名称:CSE_494,代码行数:8,代码来源:EarthLevelScript.cs

示例4: Start

	void Start()
	{
		scoreLabelText = scoreLabel.GetComponent<Text>(); 
		score = 0;
		UpdateScore ();
		StartCoroutine(SpawnWaves ());
	}
开发者ID:dimitardanailov,项目名称:space-shooter-tutorial,代码行数:7,代码来源:GameController.cs

示例5: Start

 void Start()
 {
     HorizontalLayoutGroup hLayout = gameObject.AddComponent<HorizontalLayoutGroup> ();
     hLayout.padding = new RectOffset (5, 5, 0, 0);
     hLayout.childForceExpandHeight = false;
     hLayout.childForceExpandWidth = false;
     hLayout.transform.localScale = new Vector3 (1, 1, 1);
     //
     titleT = (new GameObject ()).AddComponent<Text> ();
     titleT.transform.SetParent(transform);
     titleT.name = "Title";
     titleT.color = color;
     titleT.font = DebugPanelViewport.arial;
     titleT.text = name;
     titleT.fontStyle = FontStyle.Bold;
     titleT.fontSize = 14;
     titleT.transform.localScale = new Vector3 (1, 1, 1);
     //
     LayoutElement lElement = titleT.gameObject.AddComponent<LayoutElement> ();
     lElement.minWidth = 100;
     //
     valueT = (new GameObject ()).AddComponent<Text> ();
     valueT.transform.SetParent(transform);
     valueT.name = "Value";
     valueT.color = color;
     valueT.fontSize = 14;
     valueT.font = DebugPanelViewport.arial;
     valueT.transform.localScale = new Vector3 (1, 1, 1);
 }
开发者ID:ZachPhillipsGary,项目名称:PereyraIS,代码行数:29,代码来源:DebugPanelField.cs

示例6: VerifFormule

    public void VerifFormule()
    {
        Jardin jardin = terrainHandler.getJardin();
        Communicate comm = new Communicate(SCRIPT_PYTHON, jardin);
        //lance le script
        comm.GetSource().Execute(comm.GetScope());
        for (int i = 1; i <= NB_FORMULE; i++)
        {
            iField = (InputField)GameObject.Find(PATH + "Form_" + i).GetComponent<InputField>();
            output = (Text)GameObject.Find(PATH + "VerifPan_" + i + "/verif_resultat_" + i).GetComponent<Text>();

            if (iField.text == "")
            {
                continue;
            }
            try
            {
                Formule formule = FormuleFactory.parse(iField.text);

                foreach (Element el in jardin.GetElements())
                {
                    Debug.Log(el);
                }

                object pythonForm = comm.HandleForm(formule);
                Func<Jardin, object> unity_my_interp_formul = comm.GetScope().GetVariable<Func<Jardin, object>>("unity_my_interp_formul");
                object pythonJardin = unity_my_interp_formul(jardin);
                Func<object, object, object> unity_eval_one_form = comm.GetScope().GetVariable<Func<object, object, object>>("unity_eval_one_form");
                var res = unity_eval_one_form(pythonJardin, pythonForm);

                //Affiche résultat
                if ((bool)res == true)
                {
                    output.color = Color.green;
                    output.text = "Vrai";
                }
                else
                {
                    output.color = Color.red;
                    output.text = "Faux";
                }
            }
            catch (ParserLogException)
            {
                output.color = Color.red;
                output.text = "Erreur";
                Debug.Log("Erreur formule");
            }
            catch (ValueErrorException)
            {
                output.color = new Color32(255, 128, 0, 255);
                output.text = "Var libre";
            }
            catch (Exception)
            {
                output.color = Color.red;
                output.text = "Erreur imprévue";
            }
        }
    }
开发者ID:sandra-laduranti,项目名称:psar,代码行数:60,代码来源:VerifButton.cs

示例7: OnInitEquippedWeapon

 void OnInitEquippedWeapon(GameObject weapon)
 {
     textComponent      = gameObject.GetComponent<Text>();
     textComponent.text = weapon.GetComponent<Weapon>().title;
     textComponent.DOKill();
     FadeInInitialTitle();
 }
开发者ID:hftamayo,项目名称:Unity2D-Components,代码行数:7,代码来源:DisplayWeaponTitle.cs

示例8: Start

 // Use this for initialization
 void Start ()
 {
     started = true;
     text = transform.GetChild (0).GetChild (0).GetComponent<Text> ();
     button = transform.GetChild (1);
     guid = Guid.NewGuid ();
 }
开发者ID:lmlynik,项目名称:cardgame,代码行数:8,代码来源:TextPanelBehaviour.cs

示例9: EnemyAttack

    void EnemyAttack()
    {
        if (tw.ce.enemySummoned) {
            if (whoMoves == 1) {
                txt = damageTakenPlayer.GetComponent<Text>();
                dice = Random.Range(1, 21);
                diceDef = Random.Range(1, 5);
                if (dice > (tw.tst.dexTotal + diceDef)) {
                    dice = Random.Range(1, 5);
                    dmg = dice + tw.ce.enemySTR - (tw.tst.conTotal / 2);
                    sld = playerLife.GetComponent<Slider>();
                    sld.value -= dmg;
                    txt.text = dmg.ToString();
                    dmg = 0;
                    whoMoves = 0;
                } else {
                    txt.text = "MISS";
                    whoMoves = 0;
                }

                damageTakenEnemy.SetActive(false);
                damageTakenPlayer.SetActive(true);
            }
        }
    }
开发者ID:danielkropf,项目名称:The-RPG,代码行数:25,代码来源:Battle.cs

示例10: Start

	// Use this for initialization
	void Start () {
		sys = GameObject.Find ("Systems");
		sysPrp = sys.GetComponent<Systems> ();

		sysPrp.gameClearFlag = false;

		totalScoreBuff = 100;
		for (int i = 0; i < partySize; i++) {
			totalScoreBuff += partyMember[i].GetComponent<CharaPanel>().scoreBuff;
		}
		for (int i = 0; i < numOfType; i++) {
			totalPanelBuff [i] = 100;
			for (int j = 0; j < partySize; j++) {
				totalPanelBuff [i] += partyMember [j].GetComponent<CharaPanel> ().panelBuff [i];
			}
		}

		currentScore = 0;
		scoreText = scoreObj.GetComponent<Text> ();
		scoreText.text = currentScore.ToString ("###0");
		for (int i = 0; i < numOfType; i++) {
			currentPanelScore [i] = 0;
			panelScoreText[i] = panelScoreObj[i].GetComponent<Text>();
			panelScoreText[i].text = currentPanelScore[i].ToString("###0");
		}
		countdownObj.SetActive (true);
		countdownText = countdownObj.GetComponent<Text> ();
		timerText = timer.GetComponent<Text> ();
		timerText.text = timeLimit.ToString("#0.0");
		for(int i = 0; i < 2; i++){
			touchedPanel[i] = dummyPanel;
		}
		SetArray (0, 0, panel_Row - 1, panel_Column - 1);
		StartCoroutine("CountDown");
	}
开发者ID:shirhxio,项目名称:SQUARE_PUZZLE,代码行数:36,代码来源:PuzzleArea.cs

示例11: Start

 void Start()
 {
     _debugUI = GameObject.Find("DebugUI").GetComponent<DebugUI>();
     _text = gameObject.GetComponent<Text>();
     _canvasGroup = gameObject.GetComponent<CanvasGroup> ();
     _baseAlpha = 1f;
 }
开发者ID:EpicPants90,项目名称:ELB,代码行数:7,代码来源:DebugText.cs

示例12: Start

	// Use this for initialization
	void Start () {
        CueLevels.dialog.SetActive(true);
        dialogTxt = CueLevels.dialog.GetComponentInChildren<Text>();
        dialogTxt.text = "Press Space to jump";
        Index = 1;
        if (CueLevels.retrying == true) { dialogTxt.text = "Jump and start!"; Index = 4; }
	}
开发者ID:ytchang,项目名称:Color-run,代码行数:8,代码来源:level1Tutorial.cs

示例13: Events

 static Events()
 {
     Text = new Text("", new Font(FontFamily.GenericSansSerif, 12, FontStyle.Bold)) { Color = System.Drawing.Color.ForestGreen };
     Orbwalker.OnPostAttack += OrbwalkerOnOnPostAttack;
     Obj_AI_Base.OnLevelUp += Obj_AI_Base_OnOnLevelUp;
     Drawing.OnDraw += OnDraw;
 }
开发者ID:tswierkot,项目名称:EloBuddy,代码行数:7,代码来源:Events.cs

示例14: Awake

	// Use this for initialization
	void Awake () {
        im = GetComponent<Image>();
        txt = GetComponent<Text>();
        i = text_sequence.Length; // Starts paused

        sngl = this;
	}
开发者ID:thk123,项目名称:WizardsRitual,代码行数:8,代码来源:Countdown.cs

示例15: Start

 void Start()
 {
     upgradeText = gameObject.GetComponentInChildren<Text>();
     setButtonText();
     setInfoText();
     setSprite();
 }
开发者ID:RommelLayco,项目名称:pirate-game-project,代码行数:7,代码来源:UpgradeSailsRoom.cs


注:本文中的Text类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。