本文整理汇总了C#中Text.SetPosition方法的典型用法代码示例。如果您正苦于以下问题:C# Text.SetPosition方法的具体用法?C# Text.SetPosition怎么用?C# Text.SetPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Text
的用法示例。
在下文中一共展示了Text.SetPosition方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SetupInstructions
void SetupInstructions()
{
var instructions = new Text()
{
Value = "Use WASD keys and mouse/touch to move",
HorizontalAlignment = HorizontalAlignment.Center,
VerticalAlignment = VerticalAlignment.Center
};
var font = ResourceCache.GetFont("Fonts/Anonymous Pro.ttf");
instructions.SetFont(font, 15);
UI.Root.AddChild(instructions);
// Animating text
Text text = new Text();
text.Name = "animatingText";
text.SetFont(font, 15);
text.HorizontalAlignment = HorizontalAlignment.Center;
text.VerticalAlignment = VerticalAlignment.Center;
text.SetPosition(0, UI.Root.Height/4 + 20);
UI.Root.AddChild(text);
}
示例2: CreateSlider
Slider CreateSlider(int x, int y, int xSize, int ySize, string text)
{
UIElement root = UI.Root;
ResourceCache cache = ResourceCache;
Font font = cache.GetFont("Fonts/Anonymous Pro.ttf");
// Create text and slider below it
Text sliderText = new Text();
root.AddChild(sliderText);
sliderText.SetPosition(x, y);
sliderText.SetFont(font, 12);
sliderText.Value = text;
Slider slider = new Slider();
root.AddChild(slider);
slider.SetStyleAuto(null);
slider.SetPosition(x, y + 20);
slider.SetSize(xSize, ySize);
// Use 0-1 range for controlling sound/music master volume
slider.Range = 1.0f;
return slider;
}
示例3: CreateUI
void CreateUI()
{
var cache = ResourceCache;
// Create a Cursor UI element because we want to be able to hide and show it at will. When hidden, the mouse cursor will
// control the camera, and when visible, it will point the raycast target
XmlFile style = cache.GetXmlFile("UI/DefaultStyle.xml");
Cursor cursor = new Cursor();
cursor.SetStyleAuto(style);
UI.Cursor = cursor;
// Set starting position of the cursor at the rendering window center
var graphics = Graphics;
cursor.SetPosition(graphics.Width / 2, graphics.Height / 2);
// Construct new Text object, set string to display and font to use
var instructionText = new Text();
instructionText.Value =
"Use WASD keys to move, RMB to rotate view\n" +
"LMB to set destination, SHIFT+LMB to spawn a Jack\n" +
"CTRL+LMB to teleport main agent\n" +
"MMB to add obstacles or remove obstacles/agents\n" +
"F5 to save scene, F7 to load\n" +
"Space to toggle debug geometry";
instructionText.SetFont(cache.GetFont("Fonts/Anonymous Pro.ttf"), 15);
// The text has multiple rows. Center them in relation to each other
instructionText.TextAlignment = HorizontalAlignment.Center;
// Position the text relative to the screen center
instructionText.HorizontalAlignment = HorizontalAlignment.Center;
instructionText.VerticalAlignment = VerticalAlignment.Center;
instructionText.SetPosition(0, UI.Root.Height / 4);
UI.Root.AddChild(instructionText);
}
示例4: LoadAndAddNewTextEntryBelowPrevious
public void LoadAndAddNewTextEntryBelowPrevious(Text text)
{
text.LoadContent(ScreenManager.Content);
Text previousText = null;
foreach (UIElement uielement in ActiveUIElements)
{
if (uielement as Text != null)
{
if (previousText != null)
{
if (uielement.Position.Y > previousText.Position.Y)
{
previousText = (Text)uielement;
}
}
else
{
previousText = (Text)uielement;
}
}
}
foreach (UIElement uielement in UIElementsToAdd)
{
if (uielement as Text != null)
{
if (previousText != null)
{
if (uielement.Position.Y > previousText.Position.Y)
{
previousText = (Text)uielement;
}
}
else
{
previousText = (Text)uielement;
}
}
}
if (previousText != null)
{
text.SetPosition(new Vector2(0, 4 * previousText.TextOrigin.Y));
AddUIElementRelativeTo(text, previousText);
}
else
{
AddUIElement(text);
}
}
示例5: CreateInstructions
void CreateInstructions()
{
var cache = ResourceCache;
UI ui = UI;
// Construct new Text object, set string to display and font to use
var instructionText = new Text();
instructionText.Value = "Drag on the buttons to move them around.\nMulti- button drag also supported.";
instructionText.SetFont(cache.GetFont("Fonts/Anonymous Pro.ttf"), 15);
ui.Root.AddChild(instructionText);
// Position the text relative to the screen center
instructionText.HorizontalAlignment = HorizontalAlignment.Center;
instructionText.VerticalAlignment = VerticalAlignment.Center;
instructionText.SetPosition(0, ui.Root.Height/4);
}
示例6: CreateInstructions
void CreateInstructions()
{
var cache = ResourceCache;
UI ui = UI;
// Construct new Text object, set string to display and font to use
instructionText = new Text();
instructionText.Value = ("Use arrow up and down to control sound filtering");
instructionText.SetFont(cache.GetFont("Fonts/Anonymous Pro.ttf"), 15);
// Position the text relative to the screen center
instructionText.TextAlignment = HorizontalAlignment.Center;
instructionText.HorizontalAlignment = HorizontalAlignment.Center;
instructionText.VerticalAlignment = VerticalAlignment.Center;
instructionText.SetPosition(0, ui.Root.Height/4);
ui.Root.AddChild(instructionText);
}
示例7: Main
static void Main()
{
Clutter.Application.Init ();
Stage = new Stage ();
Stage.Title = "Deal!";
Stage.Add (new Texture ("Pixmaps/Table.png"));
Stage.SetSize (800, 480);
Stage.KeyPressEvent += HandleKeyPress;
Texture C = new Texture ("Pixmaps/Coin.png");
C.SetSize (50, 50);
C.SetPosition (35, 405);
Stage.Add (C);
Bet = 0;
BetButton = new BetButton ();
BetButton.ButtonPressEvent += IncreaseBet;
Stage.Add (BetButton);
DealButton = new DealButton ();
DealButton.ButtonPressEvent += NewGame;
Stage.Add (DealButton);
StepButton = new StepButton ();
StepButton.ButtonPressEvent += NextStep;
Stage.Add (StepButton);
Stack = new Stack ();
Stack.Decrease (20);
ScoreText = new Text ("Droid Sans Bold 21", "" + Stack.GetAmount());
ScoreText.SetColor (new Clutter.Color (0xff, 0xff, 0xff, 0xff));
ScoreText.SetPosition (100, 413);
Stage.Add (ScoreText);
Coins = new Coin [5];
Coins [0] = new Coin ();
Coins [1] = new Coin ();
Coins [2] = new Coin ();
Coins [3] = new Coin ();
Coins [4] = new Coin ();
for (int i = 0; i < 5; i++) {
Coins [i].SetPosition (35, 405);
Stage.Add (Coins [i]);
}
Deck = new Deck ();
PlayerHand = new Hand (Deck.Draw (), Deck.Draw (), Deck.Draw (), Deck.Draw (), Deck.Draw ());
OpponentHand = new Hand (Deck.Draw (), Deck.Draw (), Deck.Draw (), Deck.Draw (), Deck.Draw ());
SetupAnimation ();
Stage.ShowAll();
Clutter.Application.Run ();
}