本文整理汇总了C#中Terrain.getTerrainHeight方法的典型用法代码示例。如果您正苦于以下问题:C# Terrain.getTerrainHeight方法的具体用法?C# Terrain.getTerrainHeight怎么用?C# Terrain.getTerrainHeight使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Terrain
的用法示例。
在下文中一共展示了Terrain.getTerrainHeight方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Initialize
public override void Initialize()
{
float aspectRatio = game.GraphicsDevice.Viewport.AspectRatio;
#region Load Models
//Load Models
Vector3 initPlayerPosition = new Vector3(-500, 550, 500);
player = new Player(game, initPlayerPosition, 5f);
terrain = new Terrain(game);
game.Components.Add(player);
game.Components.Add(terrain);
#endregion
#region Load Cameras
//Load Cameras
thirdPersonCam = new _3rdPersonCam(game, (player.getPosition()), player, Vector3.Up, aspectRatio);
flyByCam = new StaticCam(game, player, Vector3.Up, aspectRatio);
firstPersonCam = new FirstPersonCam(game, player.getPosition(), Vector3.Up, aspectRatio);
availableCameras = new Queue<Camera>();
availableCameras.Enqueue(thirdPersonCam);
availableCameras.Enqueue(flyByCam);
currentCam = availableCameras.Dequeue();
#endregion
#region setup game objects cameras and draw order
player.setCamera(currentCam);
player.DrawOrder = 3;
terrain.setCamera(currentCam);
terrain.DrawOrder = 2;
skybox = new Skybox(game, currentCam, "Space");
skybox.DrawOrder = 1;
game.Components.Add(skybox);
#endregion
#region initialize controls
input = new Control(game, player, thirdPersonCam, false);
game.Components.Add(input);
#endregion
collisionDetector = new Collision(game);
game.Components.Add(collisionDetector);
terrainCollisionDetector = new TerrainCollision(game, terrain);
game.Components.Add(terrainCollisionDetector);
#region Records
//places records on the land scape randomly
Random rand = new Random();
for (int i = 0; i < 10; i++)
{
Vector3 pos = new Vector3(rand.Next(-255*30, 0), 0, rand.Next(0, 255*30 ));
pos.Y = terrain.getTerrainHeight(pos) + 30;
Record newRecord = new Record(game, pos);
recordList.Add(newRecord);
newRecord.setCamera(currentCam);
newRecord.DrawOrder = 3;
game.Components.Add(newRecord);
}
#endregion
optionsHaveChanged();
}