本文整理汇总了C#中Terrain.GenerateNewMap方法的典型用法代码示例。如果您正苦于以下问题:C# Terrain.GenerateNewMap方法的具体用法?C# Terrain.GenerateNewMap怎么用?C# Terrain.GenerateNewMap使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Terrain
的用法示例。
在下文中一共展示了Terrain.GenerateNewMap方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GamePlay
public GamePlay(ContentManager contentManager)
{
//cManager.RootDirectory = "Content";
//Console.WriteLine("Content Manager root directory: "+cManager.RootDirectory.ToString());
//paddle = cManager.Load<Texture2D>(cManager.RootDirectory+"/GameAssets/breakout_paddle");
//entityList = new List<Entities.BaseEntity>();
currentKeyboardState = Keyboard.GetState();
previousKeyboardState = currentKeyboardState;
currentMouseState = Mouse.GetState();
previousMouseState = Mouse.GetState();
RoughnessPosition = new Vector2();
RoughnessPosition.X = 100;
RoughnessPosition.Y = 20;
WaterTexture = contentManager.Load<Texture2D>("res/art/terrain/water_block");
GrassTexture = contentManager.Load<Texture2D>("res/art/terrain/grass_block");
MountainTexture = contentManager.Load<Texture2D>("res/art/terrain/mountain_block");
kootenayFont = contentManager.Load<SpriteFont>("res/fonts/kootenay");
_terrain = new Terrain("res/art/terrain/grass_block", _boxWidth, _boxHeight,
Game1._DEFAULT_SCREEN_WIDTH, Game1._DEFAULT_SCREEN_HEIGHT, GrassTexture, WaterTexture, MountainTexture);
_terrain.GenerateNewMap();
_unitMap = new Unit[_terrain.ArrayWidth, _terrain.ArrayHeight];
GenerateNewUnitMap();
LoadContent(contentManager);
}