本文整理汇总了C#中Team.add_player方法的典型用法代码示例。如果您正苦于以下问题:C# Team.add_player方法的具体用法?C# Team.add_player怎么用?C# Team.add_player使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Team
的用法示例。
在下文中一共展示了Team.add_player方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Validate_Creation
public void Validate_Creation(string name)
{
string code_name = name.Replace(" ", "_");
int r_alea = rand.Next(1000);
Composition compo = Settings.Instance.Default_compo.First ().Value;
Team t = new Team(name, compo, null, code_name + r_alea);
for (int i = 0; i < t.Nb_Player; i++)
{
t.add_player(Settings.Instance.Random_Player);
}
Settings.Instance.AddOrUpdate_Team(t);
chooseCompo_panel.SetActive(false);
info_panel.SetActive(true);
info_panel.GetComponent<TeamController>().Get_Teams_Array();
}
示例2: Settings
public Settings()
{
this.version = VERSION;
this.notificationState = NotificationState.All;
this.soundState = SoundState.All;
this.keyboard = new Dictionary<KeyboardAction, KeyCode>();
this.paid_player = new Dictionary<string, Player>();
this.secret_player = new Dictionary<string, Player>();
this.challenge_player = new Dictionary<string, Player>();
this.allowReplayBackup = true;
this.selectedLanguage = AvailableLanguage.FR;
// -- Setup Keyboard
this.keyboard.Add(KeyboardAction.Passe, KeyCode.A);
// --
ResetDefaultPlayer();
this.default_team = new Dictionary<string, Team>();
this.default_compo = new Dictionary<string, Composition>();
this.selected_stadium_name = "Stadium_0";
// ----- Default Compo
Composition compo_psg = new Composition("PSG", "psg");
compo_psg.SetPosition(0, 0, 0);
compo_psg.SetPosition(1, 1, 1);
compo_psg.SetPosition(2, 2, 2);
compo_psg.SetPosition(3, 3, 3);
compo_psg.SetPosition(4, 5, 5);
Default_compo.Add("psg", compo_psg);
Composition compo_fr = new Composition("FRANCE", "fr");
compo_fr.SetPosition(0, 3, 3);
compo_fr.SetPosition(1, 1, 3);
compo_fr.SetPosition(2, 2, 5);
compo_fr.SetPosition(3, 1, 2);
compo_fr.SetPosition(4, 5, 4);
Default_compo.Add("fr", compo_fr);
// -------------------
// ----- Default Team FOR DEBUG
string[] def_sound = new string[] { "Musics/Team/PSG/Allez", "Musics/Team/PSG/Clap" };
Team psg = new Team("PSG", compo_psg, def_sound, "psg");
psg.add_player(new Player(4, 6, 10, 4, "Lombrix", "D_00_lombrix"));
psg.add_player(new Player(1, 4, 6, 10, "Itectori", "D_01_itectori"));
psg.add_player(new Player(3, 2, 10, 7, "PlayWithCube", "D_02_pwc"));
psg.add_player(new Player(7, 4, 4, 8, "GPasDNom", "D_03_gpasdnom"));
//psg.add_player(new Player(4, 6, 10, 4, "Lombrix"));
//psg.add_player(new Player(1, 4, 6, 10, "Itectori"));
//psg.add_player(new Player(3, 2, 10, 7, "PlayWithCube"));
//psg.add_player(new Player(7, 4, 4, 8, "GPasDNom"));
psg.add_player(new Player(1, 1, 6, 8, "Epitechien"));
default_team.Add("psg", psg);
def_sound = new string[] { };
Team fr = new Team("France", compo_fr, def_sound, "fr");
fr.add_player(new Player(4, 6, 10, 4, "Lombrix", "D_00_lombrix"));
fr.add_player(new Player(1, 4, 6, 10, "Itectori", "D_01_itectori"));
fr.add_player(new Player(3, 2, 10, 7, "PlayWithCube", "D_02_pwc"));
fr.add_player(new Player(7, 4, 4, 8, "GPasDNom", "D_03_gpasdnom"));
//fr.add_player(new Player(4, 6, 10, 4, "Lombrix"));
//fr.add_player(new Player(1, 4, 6, 10, "Itectori"));
//fr.add_player(new Player(3, 2, 10, 7, "PlayWithCube"));
//fr.add_player(new Player(7, 4, 4, 8, "GPasDNom"));
fr.add_player(new Player(8, 7, 5, 7, "Epiteen"));
default_team.Add("fr", fr);
// ------------------
selected_team = fr;
}