本文整理汇总了C#中Team.TakeDamage方法的典型用法代码示例。如果您正苦于以下问题:C# Team.TakeDamage方法的具体用法?C# Team.TakeDamage怎么用?C# Team.TakeDamage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Team
的用法示例。
在下文中一共展示了Team.TakeDamage方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Cast
public override void Cast (Team myTeam, Team enemyTeam) {
Debug.Log("I cast magic missile at the darkness!");
enemyTeam.TakeDamage(damage);
GameObject cast = Instantiate(castTemplate);
cast.transform.position = myTeam.gameObject.transform.position;
cast.GetComponent<SpellSling>().target = enemyTeam.gameObject;
}
示例2: Cast
public override void Cast (Team myTeam, Team enemyTeam) {
Debug.Log("I HAVE THE SHINIEST MEAT BICYCLE!");
enemyTeam.TakeDamage(damage);
myTeam.TakeDamage(damage/2);
GameObject cast = Instantiate(castTemplate);
cast.transform.position = myTeam.gameObject.transform.position;
cast.GetComponent<SpellSling>().target = enemyTeam.gameObject;
}
示例3: Cast
public override void Cast(Team myTeam, Team enemyTeam) {
Debug.Log("BOOM");
enemyTeam.TakeDamage(damage);
int killCount = Mathf.Max(enemyTeam.members.Count/10, 1);
int startIndex = Random.Range(0, enemyTeam.members.Count-(killCount-1));
foreach (string enemyName in enemyTeam.members.GetRange(startIndex, killCount)) {
gameObject.GetComponent<GameMaster>().GetPlayerObject(enemyName).GetComponent<Player>().DealDamage(damage);
}
GameObject cast = Instantiate(castTemplate);
cast.transform.position = myTeam.gameObject.transform.position;
cast.GetComponent<SpellSling>().target = enemyTeam.gameObject;
}