本文整理汇总了C#中SoundManager.playSustainedSound方法的典型用法代码示例。如果您正苦于以下问题:C# SoundManager.playSustainedSound方法的具体用法?C# SoundManager.playSustainedSound怎么用?C# SoundManager.playSustainedSound使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SoundManager
的用法示例。
在下文中一共展示了SoundManager.playSustainedSound方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
void Start()
{
//newLoadedLevel = true;
//persistentSource = new AudioSource();
//persistentSource = this.gameObject.GetComponents<AudioSource>()[1];
//Debug.Log("persistance source assigned: " + persistentSource);
if (singleton != this)
{
if (singleton == null)
{
singleton = this;
DontDestroyOnLoad(this.gameObject);
loopSource = new AudioSource();
persistentSource = new AudioSource();
loopSource = this.gameObject.GetComponents<AudioSource>()[0];
//singleton.persistentSource = this.gameObject.GetComponents<AudioSource>()[1];
persistentSource = this.gameObject.GetComponents<AudioSource>()[1];
DontDestroyOnLoad(persistentSource);
switch (Application.loadedLevel)
{
case 0:
if (singleton.loopSource.clip != menuMusic)
{
singleton.playSustainedSound(menuMusic);
}
break;
case 1:
if (singleton.loopSource.clip != menuMusic)
{
singleton.playSustainedSound(menuMusic);
}
break;
case 2:
if (singleton.loopSource.clip != levelMusic)
{
singleton.playSustainedSound(levelMusic);
}
break;
case 3:
if (singleton.loopSource.clip != levelMusic)
{
singleton.playSustainedSound(levelMusic);
}
break;
}
//Debug.Log(loopSource);
//Debug.Log(loopSource.clip);
}
else
{
switch (Application.loadedLevel)
{
case 0:
if (singleton.loopSource.clip != menuMusic)
{
singleton.playSustainedSound(menuMusic);
}
break;
case 1:
if (singleton.loopSource.clip != menuMusic)
{
singleton.playSustainedSound(menuMusic);
}
break;
case 2:
if (singleton.loopSource.clip != levelMusic)
{
singleton.playSustainedSound(levelMusic);
}
break;
case 3:
if (singleton.loopSource.clip != levelMusic)
{
singleton.playSustainedSound(levelMusic);
}
break;
}
Destroy(this.gameObject);
}
}
}