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C# SoundManager.playSustainedSound方法代码示例

本文整理汇总了C#中SoundManager.playSustainedSound方法的典型用法代码示例。如果您正苦于以下问题:C# SoundManager.playSustainedSound方法的具体用法?C# SoundManager.playSustainedSound怎么用?C# SoundManager.playSustainedSound使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SoundManager的用法示例。


在下文中一共展示了SoundManager.playSustainedSound方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

    void Start()
    {
        //newLoadedLevel = true;
        //persistentSource = new AudioSource();
        //persistentSource = this.gameObject.GetComponents<AudioSource>()[1];
        //Debug.Log("persistance source assigned: " + persistentSource);
        if (singleton != this)
        {
            if (singleton == null)
            {
                singleton = this;
                DontDestroyOnLoad(this.gameObject);
                loopSource = new AudioSource();
                persistentSource = new AudioSource();
                loopSource = this.gameObject.GetComponents<AudioSource>()[0];
                //singleton.persistentSource = this.gameObject.GetComponents<AudioSource>()[1];
                persistentSource = this.gameObject.GetComponents<AudioSource>()[1];
                DontDestroyOnLoad(persistentSource);
                switch (Application.loadedLevel)
                {
                    case 0:
                        if (singleton.loopSource.clip != menuMusic)
                        {
                            singleton.playSustainedSound(menuMusic);
                        }
                        break;
                    case 1:
                        if (singleton.loopSource.clip != menuMusic)
                        {
                            singleton.playSustainedSound(menuMusic);
                        }
                        break;
                    case 2:
                        if (singleton.loopSource.clip != levelMusic)
                        {
                            singleton.playSustainedSound(levelMusic);
                        }
                        break;
                    case 3:
                        if (singleton.loopSource.clip != levelMusic)
                        {
                            singleton.playSustainedSound(levelMusic);
                        }
                        break;
                }
                //Debug.Log(loopSource);
                //Debug.Log(loopSource.clip);

            }
            else
            {
                switch (Application.loadedLevel)
                {
                    case 0:
                        if (singleton.loopSource.clip != menuMusic)
                        {
                            singleton.playSustainedSound(menuMusic);
                        }
                        break;
                    case 1:
                        if (singleton.loopSource.clip != menuMusic)
                        {
                            singleton.playSustainedSound(menuMusic);
                        }
                        break;
                    case 2:
                        if (singleton.loopSource.clip != levelMusic)
                        {
                            singleton.playSustainedSound(levelMusic);
                        }
                        break;
                    case 3:
                        if (singleton.loopSource.clip != levelMusic)
                        {
                            singleton.playSustainedSound(levelMusic);
                        }
                        break;
                }
                Destroy(this.gameObject);
            }
        }
    }
开发者ID:UCCS-GDD,项目名称:CS3350-CustomMetalCarnage,代码行数:82,代码来源:SoundManager.cs


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